
Multi-Character Metroidvania Style Action RPG Featuring PermaDeath!! Switch at anytime between characters in a quest to stop The Dark Prince Rhigor from using the Ethi to unleash The Darkness on the realm.
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About
IMPORTANT NOTICE:
The current version of Knights of Galiveth (now known as Zahalia: The Knights of Galiveth) is the old build. It is playable but has problems. A new version is actively being worked on and this version will eventually be updated to the new version when finished. This title will be available for a low cost while the old version remains up then a new price will be determined based upon the final build.
Knights of Galiveth is a Multi-Character Metroidvania Style Action RPG Featuring Permadeath. Explore different fantasy environments with the 8 Knights of Galiveth, each with their own stats and skills that make exploring different with each character. Some areas will only be accessible to specific characters while other areas will require you to use teamwork between characters to get through. The game features "permadeath" meaning that when a character loses all it's HP and falls they're gone forever. This can restrict you from getting items and exploring areas that required that character. There are alternate paths to take to get to your objective.

The Darkness is spreading. The Dark Prince Rhigor is using the Ethi to unleash The Darkness over the entire realm. The twelve kingdoms ignore the warnings and wage war against each other. All except Galiveth, the Kingdom of the East. King Yehar receives a warning of the The Darkness in his dreams. Yehar sends his best Knights, known simply as The Knights of Galiveth, to see if his dreams are true.

*Multiple Playable Characters that can be switched to at any time.
*Exploration that varies depending on which character is being controlled.
*Each character has their own Level, HP, MP, STATS and INVENTORY.
*Permadeath! Once a character is dead they can't be revived.
*Yigo the Merchant!!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Yeah it's a broken mess with plenty of bugs and crashes often.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
«Pardon My French»: культовый альбом французских пост-хардкорщиков отметил 12-летие Альбом Pardon My French — вторая студийная работа французской группы Chunk! No, Captain Chunk! — был выпущен в 2013 году на лейбле Fearless Records. Продюсером пластинки выступил Джо Стёрджис (Joey Sturgis), известный по работе с ведущими коллективами металкор-сцены.
нет
[table] [tr] [th]Arte[/th] [th]Musica[/th] [th]Controle[/th] [/tr] [tr] [td]7[/td] [td]4[/td] [td]4[/td] [/tr] [/table] Jogo em si é bacana, tem um sitema de personagens simultaneos que transforma o jogo em algo interessante, porem é impossivel terminar! existem cerca de 5 bugs totais no game relatados por players a muito tempo e que até agora não foram resolvidos (acredito que nunca serão), e o pior deles é a impossibilidade de terminar o game!
Jogo decente para o que é, uma segunda habilidade para cada personagem seria muito mais divertido e alguns personagens não podem atacar alguns inimigos devido aos monstros caídos no chão, jogo divertido, não tenho certeza de quão longe você pode chegar nele ou se está concluído? Cheguei muito longe na segunda zona da floresta antes de não conseguir descobrir o que fazer com as entradas invisíveis bloqueadas para entrar na próxima tela.
解成就 拿卡片
Regular price: $0.99 Price I would pay: $0.99 Final thought: I don't understand this game. It looks and feels like a NES game. Not a classic NES game, one of THOSE NES games.
Zahalia: The Knights of Galiveth (2017, разработчик и издатель — LunarCore Games) — 2D‑экшен‑RPG в стиле Metroidvania с элементами фэнтези. Суть: остановить Тёмного Принца Ригора, который с помощью Эфи хочет погрузить королевство во Тьму. Король Йехар отправляет на разведку 8 рыцарей Галивета — игроку предстоит управлять ими, исследовать мир и бороться с надвигающейся угрозой. Ключевые особенности: 8 играбельных рыцарей — у каждого свои характеристики, навыки, инвентарь, уровень HP и MP; механика permadeath: погибший персонаж не восстанавливается, что влияет на доступ к локациям и предметам; переключение между персонажами в любой момент; нелинейное исследование: некоторые зоны доступны только определённым рыцарям, другие требуют командной работы; альтернативные пути к целям; пиксельная графика в 2D; несколько концовок; достижения и коллекционные карточки Steam; одиночный режим; платформа: PC (Windows); поддержка геймпада. Минусы: текущая версия — старая сборка с техническими проблемами; высокая сложность из‑за permadeath; устаревшая графика; ограниченная оптимизация. Итог: подойдёт поклонникам Metroidvania, хардкорных RPG и нелинейного исследования. Игра цепляет системой уникальных персонажей и последствиями решений, но может отпугнуть жёсткой механикой permadeath и недочётами старой версии. Оптимально брать по минимальной цене (около 51 руб.) — особенно если ждёте обновлённую сборку.
有卡 有成就 没中文 《扎哈利亚:伽利维思骑士团》 重要公告: 当前版本《伽利维思骑士团》(现更名为《扎哈利亚:伽利维思骑士团》)为旧版构建,虽可游玩但存在部分问题。新版正在积极开发中,待完成后将替换现有版本。旧版保留期间,游戏将以低价发售;新版定价将根据最终内容调整。 游戏特色 ◇ 多角色·银河恶魔城·永久死亡 8名伽利维思骑士各具独特属性与技能,每位角色的探索体验截然不同。 角色专属区域:部分地带仅限特定角色进入,而某些关卡需角色协作方能突破。 永久死亡机制:角色HP归零后将永久阵亡,导致相关物品与区域无法获取/探索——但总有替代路径通向目标。 ◇ 黑暗蔓延的史诗之战 暗黑王子莱格正利用"以太"之力,将黑暗侵蚀整个大陆。十二王国无视预警陷入内斗,唯东方之国伽利维思例外。国王耶哈尔梦中得见黑暗降临的预兆,遂派遣最精锐的伽利维思骑士团查证真相…… 核心系统 ✅ 随时切换多名可操作角色 ✅ 角色差异化解锁独特探索路线 ✅ 独立等级/HP/MP/属性/背包系统 ✅ 永久死亡!阵亡角色不可复活 ✅ 神秘商人伊戈登场!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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