
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1912 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good story. A lil confusing. I finished the game and am writing this at like 1am so take the review with a grain of salt. Free game, so literally no reason not to try it. It is, admittedly for all intents and purposes pretty much just a book. Art was JUICY tho, like this game has some of my favourite art of like all time. Lots of good characters. A+ P.S. Don't try to voice the characters yourself, I did, and now I will be unable to talk in the morning. Also I was heartbroken over the fact that I forgot the voice I gave Ira halfway through. Good voice training tho
One of the most atmospheric games I've played Amazing writing, art, even music (altho most of it is free use music, it all feels perfectly made for this exact game) Love it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| — | 0 | — | — | |
| $0 | 275 | 98% | Free | |
| — | 0 | — | $4.24 | |
| $148.7K | 1.2K | 98% | $7.99 | |
| $94K | 907 | 92% | $7.99 |
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
爱因恐惧而生,想象一下在千万年前围坐在篝火边的人们,因为黑暗而恐惧,于是人们相爱。在压倒一切的生存危机前,唯一能对抗即将到来的虚无只有爱。想象一下从高塔上传出的无线电射辐,越过废墟,突破重重云翳,这股能量强到能够穿透虚无,找回伊拉。于是《局外人》的影子又一次再现了,这位看似对世界无动于衷的人儿,却饱含对世界无限的爱,在细节中展现对世界隐秘的亲和。“长夜将尽,汽笛声鸣响起来,它们宣告着这个世上的一次次启程,而这个世界已经永远与我无关了” 在这之后,一个世界消亡,另一个世界诞生。这个新生的世界显得和蔼可亲,好似初生。这个世界留有你的位置,这个世界带不走你。 /十分推荐,还请各位不要忽视其中的哲理色彩
Marina tower
this game is so peak
谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你,谢谢你
几乎无法游玩,因为大概每5分钟游戏就会闪退。我玩过数百款游戏,这是我第一次遇到这么恶性的情况。出于无奈,我只能去视频网站看游戏视频。因为游戏本身是好游戏,所以给好评。 sad, almost cannot play this game for me, because about every 5 mins, my game quit. I have played hundreds of games, but I meet this situation for the first time.
Sinceramente, hace mucho que no leía algo tan refrescante. Me encontraba con un bloqueo lector terrible y no podía disfrutar de uno de mis pasatiempos favoritos: la lectura. Sin embargo, di con esta novela visual por casualidad, me llamó la atención su estética y decidí probarla. Francamente, una de las mejores decisiones que tomé este año. De alguna forma, la necesitaba. El universo sabía que debía experimentar esta novela en algún momento de mi vida y me guio a ella. ¿No es eso hermoso? Y no tengo mejor adjetivo para describir esta novela que no sea "maravilloso". Simplemente amé todo sobre la misma: la trama, los personajes, la música, el apartado artístico. Todo. Es una novela visual hermosa y, aunque aún deba reflexionar sobre lo que me dejó, estoy agradecido con el Universo por haberme dado tan dichosa oportunidad. Te amo. Te amo. Te amo.
Fell in love with this game instantly just from the intro. It did not disappoint. The story, art, and music are great and and the game is overall very unique and intriguing. The message of the game is great, and the characters are really engaging and realistic. I found the design of the backgrounds interesting; they add to the melancholy atmosphere. I find Asya to be the most interesting character due to her worldview and the way she socializes. The dialogue is good; the other characters' dialogue reveal a lot about Asya without the writing being 'tell instead of show'. My favorite moment was when Asya was at the mechanics shop.
For i cannot stand on an objective standpoint to rate this game as it is subjective to each and every person's external perception of many problems. Subjectively speaking, i would recommend this game to anyone as each and every of them will perceive the meaning differently, but it will definitely be an insightful one at that. I just want to say that you should try this game without searching up external reviews, settings of the game or anything akin as it will detrimentally give you a very wrong look on the game's content for better or for worse. Finally, I love you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.