
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 。玩完浑身寒战,我应该向作者支付游玩这部游戏的费用。免费游玩简直就是在造福人类。
I have to disagree with most of the other reviews I've seen for this game. I've only played for 2 hours, and yet I felt that the storytelling style was confusing as hell and boring to go through. You can hardly tell what's going on unless you're paying attention, and there's way too much clutter for me to care. I don't like literary works where a 2 minute scene about random girls talking takes 1 hour of personal thoughts and bs to read through (things like a 5 sentence conversation being narrated by a girl self-deprecating for 10 paragraphs). Gimme a break. Another complaint I have is that the main protagonist is a bullied girl who tries to convince herself that everyone's kind around her and that there's nothing wrong, and it's a bit sickening to read nothing about her personal life other than her own self-deprecating comments about how terrible her self esteem is, and how she struggles to even say basic things. I was bullied when I was in school and I learned to stand up for myself and figure out what's right and wrong, and this story feels a bit insulting. The game also implies at the beginning that there will be choices and investigation, but it seems to be nothing but a wall of text that you go through. I expected Danganronpa, but this is just a book with pretty pictures.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 6.1K | 95% | $24.99 | |
| — | 0 | — | — | |
| $0 | 274 | 98% | Free | |
| — | 0 | — | — | |
| $148.7K | 1.2K | 98% | $7.99 | |
| $94K | 906 | 92% | $7.99 |
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE YOU
I've said it many times since I've finished this game (since around 14 hours ago) but when it comes to a game being so interesting and hard to stop playing without the dialogue invading your thoughts every once and a while. The main character of Asya is one like no other that I have witnessed, I would talk about it but I won't to save those who read this and want to play the game a chance to witness it for themselves (or maybe I just can't put it into words as I feel this game goes so into depth that I can't even fathom it) I love this game and everything in it, 10/10 would love again and shout my love for it across a 3000km radius
I LOVE YOU
Man sollte diesen Visual Novel einmal gespielt haben, er ist nicht zu lange (6-9 Stunden Spielzeit) aber perfekt. Die Charaktere sind sehr gut dargestellt, der Soundtrack ist sehr gut sowie der Hintergrund. Die Geschichte ist ebenfalls gut und sehr empfehlenswert.
Good Vn Art : 7/10 - love the art, but need more sprites Music : 7/10 - amazing music that sets up the atmosphere Character : 7/10 - Felt alive, though one characters only appears as a plot device Story : 9/10 - amazing
很少见的线性视觉小说,带着一种独属于前苏联的冷冽气质却讲述了一个充满爱的故事,最后主角生活的城市消失,她的生活在扭曲,崩塌的一切最后变成了“我爱你”的电波去证明存在,阿莎雅的日常并不美好甚至说得上是一种煎熬,任何事都不会被改变,她也只想要悉数表达对世界和身边一切的爱意与感激,对于存在主义末日她选择了一种告白,虽然于我看来更像是意识到自己的渺小无力而选择的一种妥协和逃避,但是莫名其妙带着一种圣愚的味道 感觉对于几位主人公的描写绝对有融合现实中的精神类疾病,包括剧情中提到的药物作用也很像()代码过敏症更像是对整个世界的过度理解和如其名的过敏,伊拉的境遇更是让我联想到主流社会对边缘人的不解与排斥,故事中几人都在用自己的方式去对抗代码过敏症,伊拉没有在侵蚀中坚持下来,但是她依旧怀着对对普通的日常的期待与爱,在回光返照时突然消失还是太残酷了,玛丽娜感觉是最坚强的一位了,也是我最喜欢的角色,是故事中最早受异常影响的人也坚持了很久,但也只能很疲惫地去扮演一个正常人,即使在阿莎雅知道真相,伊拉彻底失去意识后还在伪装,我好心疼你啊)不太理解瓦季姆为何在电影院那段对主角表露出一点关心,一开始因为他对主角的霸凌没什么好感,后面愈发觉得他其实是有些复杂的,也不过是灾难下的普通人,但是我对霸凌者其实很难有什么感情,托夏于我看来更像是主角的幻想而非一个实体的人,或者说阿莎雅的支点 这个故事太浪漫了,尤其伊拉,阿莎雅,玛丽娜三位的感情,见过彼此最难堪最脆弱的时候,知道一切都会消失,依旧在用各种方式去照顾去爱着彼此,世界在排斥着每一个人时彼此真挚的感情就是良药啊,希望在另一个世界你们能幸福,故事的结尾接受痛苦接受人生有限去感受这些何尝不是面对虚无的最优解,但仍然可以将爱意将希望与幸福的渴求呐喊出来,用真诚对抗虚无,哪怕一切都只是编码又如何
Its hard to put all the words i wish I could say about this game into a review, because so much of why I love this game is that it spoke the things I had long felt and longer still struggled to say. That the universe is all encompassing. That even mediocrity is its own kind of transcendental beauty. That you are the universe, experiencing itself. That you have no choice but to love yourself, because love is all there is. That love is hurt, and love is impossible, and yet you must try. You must find the love. It is out there, waiting for you, with open arms, with a face just like yours.
Precioso juego. 100% recomendado jugar
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