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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
An unusual analogue of RedBall, the physics is strange, but you quickly get used to it. But what I could not get used to was the unusual black and white graphics, I would like variety and different sprites for textures.
It was fun, until... I found level 19 unpassable. You have to collect a certain number of coins to activate the goal at the end of each level, while avoiding the skulls, that will take one coin from you, sometimes leaving you under the amount of required coins to complete a level. On level 19 I needed 8 coins, and there were only 7 and I did not hit a single skull. Bad game design. Frustrating waste of a dollar! Skip this game.
Получила Юзу по скидке 50%. Юза, неплохой платформер для своих денег. Есть 60 уровней где нужно собрать определённое кол-во монеток чтобы пройти на следующий уровень. Всё в чёрно белых цветах (бывают красные штуки). Нету багов, интерфейс прикольный. Музыка приятная, но повторяется, поэтому советую включать свою! Понадобилось 46 минут чтобы пройти. Советую если совсем скучно!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
Люблю инди игры по низким ценам, особенно на фоне блoкировок всех популярных издателей ААА-тайтов. Ну, теперь -то, точно нужно поддерживать отечественный игрострой, что я и планирую делать. Игра имеет 100 уровней и 100 достижений, ну как я мог не купить это? Игра зацепила своей уникальностью и огромнейшей скидкой при выходе игры. Всё для нас делают, трудяги. Но, с ответственностью, заявляю - игра подойдет не всем! Это строго на любителя. Подумайте 100 раз (100 уровней\100 достижений) перед тем, как купить "ЮЗА". Потому, что потом начнется "а почему тут графика такая, это что 2000ые, а вот бы цвета добавить". В этом же и уникальность, чёрно\белое (не путать с "Красное&Белое" )))))
Good price, original gameplay.
YUZA, developed by Dnovel and published by RetroScope GM, is a minimalist platformer that commits fully to simplicity, offering a stripped-down experience centered almost entirely on movement and precision. It doesn’t attempt to build a complex world or layer in narrative depth; instead, it presents a straightforward challenge where the player’s goal is clear—navigate levels, collect coins, and avoid hazards. This direct approach gives the game a focused identity, but it also defines both its strengths and its limitations. The gameplay is built around tight, physics-driven platforming. Players must guide the character through a series of obstacle-filled stages, relying on well-timed jumps and careful positioning to progress. The mechanics are easy to grasp from the beginning, requiring no extensive tutorials or learning curve, but they demand consistency as difficulty increases. Each level functions as a contained challenge, where success depends on mastering the feel of movement and adapting to the layout of platforms and hazards. Collecting all coins adds an extra layer of precision, encouraging players to explore each level fully and refine their execution. As the game progresses, the difficulty ramps up through more demanding level designs rather than the introduction of new mechanics. Obstacles become more tightly spaced, timing windows grow narrower, and the margin for error decreases. This creates a sense of progression rooted in player skill rather than system complexity. While this approach keeps the experience cohesive, it also means that the gameplay does not evolve significantly over time. Players are continually asked to do the same thing, just with greater accuracy, which can feel repetitive during extended play sessions. The absence of a strong narrative is a deliberate choice. The game offers only a minimal premise, leaving most interpretation to the player. There are no dialogues or character-driven moments to provide context, which keeps the focus entirely on gameplay. For some, this creates a clean and distraction-free experience where the mechanics take center stage. For others, it may make the journey feel somewhat empty, lacking a sense of purpose beyond completing levels. Visually, YUZA maintains a simple and somewhat subdued aesthetic. The environments are functional, designed primarily to support gameplay clarity rather than visual impact. This works well for a precision platformer, as it ensures that players can easily identify platforms, hazards, and objectives. However, the lack of variety in visual design means that levels can blend together over time, reducing the sense of progression and discovery. The pacing of the game is steady, with short levels that encourage repeated attempts and gradual improvement. This structure makes it well-suited for quick play sessions, where players can jump in, tackle a few challenges, and leave without a large time commitment. At the same time, the reliance on repetition as the main driver of engagement may not appeal to everyone, particularly those who prefer more dynamic or evolving gameplay systems. Replayability is primarily tied to completion and performance. Players can revisit levels to collect missed coins or improve their execution, and achievement tracking provides additional goals for those who enjoy optimizing their play. However, beyond these elements, there is little additional content or variation to extend the experience significantly. Ultimately, YUZA is a game that succeeds by staying true to its minimalist design. It offers a clean, focused platforming experience that rewards precision and persistence, delivering exactly what it sets out to do without unnecessary complexity. While its narrow scope and repetitive structure limit its broader appeal, it can be satisfying for players who appreciate simple mechanics executed consistently. Rating: 6/10
I never had a game starting with Y thats why i bought this. This game is bad. really bad but im not going as far as saying it is that bad. despite its wonky mechanics there is not a lot of bugs. As such it is actually better than AAA games. the dev made this game after giving up at the spawning enemy tutorial. there is a healthbar but nothing to hurt you, the enemy placement still have a red X placeholder... ...Still better than AAA games...
юза это не просто игра а самое лучшее создание в игре если пройти 10 уровне поставить звук на 66 тогда появиться пасхалка в виде 3D игры
Стильный чб платформер с низкой гравитацией
Простая, но оригинальная игра с 10 достижениями
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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