
Join Brian Pasternack on his first working day at Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 8 → 1.14/day in the week after.
About
All players now have access to the Yuppie Psycho: Executive Edition Update! Which includes new areas, new bosses, and hours of carefully crafted new content to build on the Yuppie Psycho universe.
Join Brian Pasternack, a young man with no future in a dystopian 90s society, on his first day at one of the world’s largest companies, Sintracorp. Uncertain, unprepared, and massively unqualified, will Pasternack have what it takes to shine in Sintracorp’s hierarchy? It all depends on how he performs on his first assignment… and whether he survives it.
During his unconventional employee orientation, Pasternack discovers what his new job really entails: hunting a “witch” whose powers made the success of the corporation possible in the first place, but who now seems to have returned to torment its employees. Brian will meet all kinds of odd characters, escape from terrible creatures, and unravel the hidden secrets of Sintracorp’s dark past.
During Brian's Time at Sintracorp, you will:
Familiarize Yourself with Your Workspace: Use the elevator to discover who’s working and what’s lurking on every floor of Sintracorp.
Learn Office Protocol: Learn when to chat, when to work, and when to cower in terror from otherworldly beings.
Engage in Watercooler Conversation: Investigate your co-workers and discover their sordid, blood-soaked secrets.
Consider your five-year goal: Only you can choose how this story will end, so make your decisions carefully!
Assess health and safety: Use different light methods to light your path and reveal what is breathing in the dark.
Conduct a Rigorous Personal Assessment: Find clues, solve riddles, discover new paths - all without letting the Witch catch you!

You can purchase the Yuppie Psycho OST made by Michael "Garoad" (Composer of VA-11 Hall-A) right on Bandcamp!
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.94−65% | 8Kreviews | 95% | — | $646.3K |
| $16.49 | 240ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 259 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相信很多人是为画风与剧情而来,但,说真的,没玩的,云就对了 一开始是真的精品,边玩就想着通关给个好评,但存档机制在后期极为变态,导致一周目的体验折磨,每一次存档必须仔细斟酌,不然似一次全部白来,随时做好多周目准备。tmd,你知道我在水下那里似了然后给我送回存档点有多绝望吗?! 就谈在多西实验室,将雷伊修好后已经进了动画自动存档居然不给,实在是不能理解19年的游戏存档要做成这样,我知道你想做一个能够贯穿游戏的线索,但没必要做在存档上,更没必要限制存档资源,甚至于将存档资源作为交换资源。 再说说bug,这游戏的bug尤为搞笑,除输入法bug外,在4层招回员工中,招回的一名员工居然会因为碰撞体积而卡死,导致无法招回,同样在升职游戏中,也是一样的问题,常出现推人不动,并且有时会把人意外推进沙滩。 玩了一整天退出后发现这游戏成就达成率很低,哈哈,不多说了,实在没精力玩
主角很涩。还有兽耳萝莉
Such an underrated game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 25 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Russian, French, German, Japanese, Portuguese - Brazil, Turkish, Ukrainian +3 more
| $6.65−60% |
| 43ratings |
| 84% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $5.83−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 259 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!不过对于我这种比较手残的人来说偶尔会卡关😂不过我还是强烈推荐,剧情和npc都很有趣吸引人,而且主角可爱捏~
A very, very well done survival horror-- One with an especially compelling plot and a lot of interesting art and themes with it's office setting. Most of the time I'm not particularly entertained by horror-office settings, but this one has done it *especially* well. And mechanically, the items and healing systems are more developed and consistent than most modern surival horror games. A hard recommend!
好玩
没感觉多恐怖,涩情游戏来的,主角长得跟我对象一样色,好玩爱玩。
太好玩了,太好玩了,剧情党基本可以无脑入,只要你能接受恐怖题材+它的存档机制就行。 我看评论区很多人说男主涩,这确实算这游戏一大亮点,但这跟我个人xp不符合,所以完全抛开这一点来看,这个游戏也是非常好玩的! 好久没遇到几乎全方面合我口味的游戏了,非常开心。 另外,很多人提到了存档不方便的问题。对,存档就是不方便。 但作为一个剧情为核心的游戏,让游戏的玩法和设定为剧情服务,在我眼里这反而是好事。至少这不能说是一项缺点,这只是游戏做出的一种选择而已,就看你个人能不能接受了。 虽然我说存档不方便,但其实游戏对你并不会那么狠心,存档需要的道具,是会给你不少的,游戏内的补血道具,也会给你不少的。但考虑到游戏氛围,它只会给你稍有溢出的道具量,这一点也很好,各种道具还是需要适当节省使用的,但也不能节省过渡,导致自己不小心死了,存档还特别远。 诚心提醒你,尽量别出现这种安排上的失误,游戏时间一旦长到你不太能接受读档了,就果断存一下。 这游戏不存在什么资源管理,就是单纯的舍不得用道具而已。 这个存档设定肯定是很多人不能接受的,所以玩之前要有心理准备。 ps:奶酪不急着搓成三明治,单独的奶酪也很有用。 我一周目正常玩,已经算玩得很仔细的了,但也错过了好多东西,还是得开二周目跟着攻略走一走的。
Знаю об игре с ее выхода, но удалось приобрести только в этом году. Помню как яро хотел ее пройти, смотря прохождения на ютубчике... Эх, были времена В отличии от первой игры этих же разработчиков (Граф Луканор) - Yuppie Psycho оказалась довольно интересной. Сюжет не душный и довольно простой, а количество всяких скрытых текстов и загадок меня, как фаната подобного, только порадовало. Даже удалось найти то, чего не видел ни в одном из прохождений! Что касаемо получение достижений: все они довольно легкие и делаются быстро....... Кроме достижения "Надзор": самое отвратительное достижение во всей игре! Даже достижение "Уникальная душа" показалось мне проще в реализации Игра дала мне глоток свежего воздуха и ностальгии - было приятно в нее окунутся самостоятельно, изучая лор и выискивая все секреты Хотелось бы отменить плюсы и минусы, так, под конец: ПЛЮСЫ + Приятный визуал и саунд дизайн + Удобное Управление (играл с геймпада) + Атмосфера первой работы в жутком офисе + Разнообразие концовок МИНУСЫ - Отсутствие просмотра задач / отслеживание цели - Полоска ХП в инвентаре - Нераскрытие некоторых вещей
制作组,你给我解释解释,为什么我不小心点到新游戏我的存档就全没了?!!!!!你是不能再设置一个新档吗???全没了,全都没了。我tm玩了22个小时的档啊,一下误触,全白玩了,是吧?真是死m了,我都快打到真结局了,你给我整这一出???谁爱玩谁玩吧 - - - 对不起,制作组,刚才是我的声音太大了,原来我的灵魂还保存着啊,吓我一跳。我都已经做好重头再玩一遍的准备了,就只为了打凯特的成就。(误触新游戏后主界面直接没有加载灵魂的选项了,真的很吓人) 这个游戏很好玩,死亡惩罚其实挺小的,不需要很高的操作。头一次玩rpg游戏,感觉质量很好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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