
Destroy massive swarms of monsters to grind and grow stronger in this Open-World Sandbox RPG. Build automated systems that farm monster drops for you, defeat bosses, and descend deeper into an interconnected underworld.
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About

Fight swarms of monsters to level up, and build automated structures that battle alongside you. Complete quests, defeat bosses, and upgrade your gear as you grow stronger in the overworld, before taking your builds into an interconnected underworld.


Level up and customize your training rooms!


Build structures that help you train, or set up a fully automated monster-killing system!


Hunt down Elite Monsters to obtain player Enhancements that synergize to adapt to different scenarios!



Spend your loot to upgrade your equipment!


Use your growing power to push deeper into a dangerous underworld, defeat powerful bosses, and unlock new abilities.


Obtain a bike mount to get around the world quickly!
Obtain a pet that fights alongside you!
Customize your character with different hair and face styles! Collect random cosmetic equipment from the gacha machine!
Buy a home that helps you fast-travel around the open world!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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All the fun of a grind game like Maplestory, with none of the downsides of nexon! Also feels like you grind more because you want to, not because you can't progress without intense grind. I was also pleasantly surprised how fun the setting up of traps on the maps to make the grind very fun.
If you want to do everything currently in the game, you'll get a good 15-20 hours for 100% completion. This game is absolutely made for people that enjoy the mindless grind of Maplestory but in single player form, and for me personally, it absolutely scratches that itch. The building mechanics are also very satisfying. Finding the ideal setup to full clear map is cathartic. Personally I didn't find the current auto-mechanics of it too helpful. If you're griding, you'll want to be in the one active manasim you're allowed, so I only utilized the auto mechanics while exploring the sewer. As for negatives, this is a pretty early early access game. There's not much content, so you really need to enjoy the grind to get much out of this, as there's really not much else to do besides kill the 2 bosses that respawn every 5 ingame days. I have dreamed of a good offline maplestory experience, and in this early access state, Yuma Nest is already the best of all games I've played in this search. If development keeps up the quality currently in the game, this will likely end up as one of my favorite games. My "would be nice" feature is mod support. Custom classes would add an insane amount of replayability and I hope it's being considered.
I mean this with love: What is bro doing.
not enough water
This game brought back so much nostalgia from when I used to play MapleStory with my friends. I hope the developer(s) consider adding healing items or even a cooking system, where you gather ingredients to craft them instead of just buying them. Having a tea that recovers 100 HP with only one use per day wasn’t very fun while exploring the sewers. I really liked the quality-of-life feature that lets you respawn when you die on a map, and I wish the same applied to the sewers. Dying there and respawning in the city was super annoying. That’s my only complaint. I had such a great time playing Yuma Nest, and I can’t wait for future updates! ❤︎
The game is really good at capturing the MapleStory feel and I do like it a lot but at this point I do recommend waiting. The amount of content is extremely barebones- only 1 class, 1 weapon for that class, 1 pet, 1 mount, etc. In my opinion there should be at minimum 3 classes for early access launch, ideally with branching advancements, and no less than 5 for full release. I'm not sure if that's the way things will go, though. I'll play and enjoy the game either way but at this point I know I'll be stepping away until there is a bit more variety and more to chase. Things I like: - Feels good on controller, which is great for a game you kick back with - Combat pet is cool conceptually - Combat skills feel decent, even if it feels a little weird for the only class to be a psychic with a yo-yo. I wouldn't mind seeing some lower hanging fruit classes first but that's obviously subjective - Hunting bosses for enhancements is fun - Art and music are lovely - Very cool that the game detects crashes and lets you keep your loot Things I don't like: - Very few item drops to look for. I understand there is progression through enhancing items but it's not nearly as satisfying as seeing the visual progression appear on your character - Only 1 class (feels wrong to even have the class select screen at this point) - The grind slows down a bit too quickly. I agree that it shouldn't be super fast but for me it really slowed down around level 12 - I really dislike the little floating fairy thing following me and would like to hide it Overall there is a lot of promise here and I'm hoping for great things, just hard to get past the low amount of content right now. Looking forward to revisiting this in the future
maplestory is yuma nest at home
I've waited for this game a while now, and they have absolutely cooked. I'm still very early in the game, but wanted to leave a review none the less to share my thoughts for people who wonder what to expect. (I'm new at reviewing games, so please bare with me...) Yuma Nest is a lovely game all about grinding with a satisfying combat system, exploring a charming world and building useful contraptions. It introduces the systems you need and doesn't hold your hand too much on what to do. It finds a nice balance between "open world" and recommending you things to do. The game tells you "this is what you have to do, here is the tools, go nuts". It is then up to you, the player, to immerse yourself in the beautiful world, find strategies to achieve that goal and act on it. It's very easy to get into, with gameplay being split in days. I often find myself sneaking in playing a day before having to leave. As previously mentioned, I'm not very far into the game yet, but it's definitely very promising and I can see myself playing this for a good while. Early access note: At the time of writing this, the game is a few days old. I'm certain there will be a point where I reach the end of currently available content. As mentioned in the game's early access note, there are a few "rough" sprite work in the game. However, i found myself chuckling at them more than being taken out of the experience. If you're on the edge purchasing this game as I was, I haven't regretted it one bit. If the trailer seems interesting to you, definitely give it a try! It supports development for something I hope we get to see more of.
Its alright. Leveling can be slow without a wiki. Looking forward to seeing achievements added.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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