
Destroy massive swarms of monsters to grind and grow stronger in this Open-World Sandbox RPG. Build automated systems that farm monster drops for you, defeat bosses, and descend deeper into an interconnected underworld.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fight swarms of monsters to level up, and build automated structures that battle alongside you. Complete quests, defeat bosses, and upgrade your gear as you grow stronger in the overworld, before taking your builds into an interconnected underworld.


Level up and customize your training rooms!


Build structures that help you train, or set up a fully automated monster-killing system!


Hunt down Elite Monsters to obtain player Enhancements that synergize to adapt to different scenarios!



Spend your loot to upgrade your equipment!


Use your growing power to push deeper into a dangerous underworld, defeat powerful bosses, and unlock new abilities.


Obtain a bike mount to get around the world quickly!
Obtain a pet that fights alongside you!
Customize your character with different hair and face styles! Collect random cosmetic equipment from the gacha machine!
Buy a home that helps you fast-travel around the open world!
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No momento dessa review o jogo está na versão 0.21, Como esperado de um early acess, Yuma nest não tem tanto conteúdo no momento mas apresenta um potencial gigante dentro dele, animações, artes e as mecânicas do jogo já mostram que nas mãos certas esse jogo vai longe. Por isso, recomendo muito testar pelo menos a demo do jogo para ver se é algo que te cativa. Fica minha recomendação pois acredito bastante no futuro desse jogo e do que pude testar do EA realmente vale a pena
Not a $20 game. Only about 4 hours of content. $5 at most.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the free updates :)
I've waited for this game a while now, and they have absolutely cooked. I'm still very early in the game, but wanted to leave a review none the less to share my thoughts for people who wonder what to expect. (I'm new at reviewing games, so please bare with me...) Yuma Nest is a lovely game all about grinding with a satisfying combat system, exploring a charming world and building useful contraptions. It introduces the systems you need and doesn't hold your hand too much on what to do. It finds a nice balance between "open world" and recommending you things to do. The game tells you "this is what you have to do, here is the tools, go nuts". It is then up to you, the player, to immerse yourself in the beautiful world, find strategies to achieve that goal and act on it. It's very easy to get into, with gameplay being split in days. I often find myself sneaking in playing a day before having to leave. As previously mentioned, I'm not very far into the game yet, but it's definitely very promising and I can see myself playing this for a good while. Early access note: At the time of writing this, the game is a few days old. I'm certain there will be a point where I reach the end of currently available content. As mentioned in the game's early access note, there are a few "rough" sprite work in the game. However, i found myself chuckling at them more than being taken out of the experience. If you're on the edge purchasing this game as I was, I haven't regretted it one bit. If the trailer seems interesting to you, definitely give it a try! It supports development for something I hope we get to see more of.
Seen a solid part of the game and probably gonna put it down until more content come out. Great fondation for the future and very fun overall but i have a few issues : - Quest feel underwhelming reward and content wise - The mouse boss fight suffer a lot from you getting hit by things coming from offscreen making it a bit frustrating and having the camera being zoomed out or having offscreen projectile indicator would be nice - The worse is probably attack direction felling quite finicky sometime (most probably the lack of a few frame of leway once the atk as started if i had to guess ) Beside that most complain would boil down to the game still need work but that unsurprising with how much in an early stage this game is still in i wish good luck you are making a great game
I mean this with love: What is bro doing.
This game brought back so much nostalgia from when I used to play MapleStory with my friends. I hope the developer(s) consider adding healing items or even a cooking system, where you gather ingredients to craft them instead of just buying them. Having a tea that recovers 100 HP with only one use per day wasn’t very fun while exploring the sewers. I really liked the quality-of-life feature that lets you respawn when you die on a map, and I wish the same applied to the sewers. Dying there and respawning in the city was super annoying. That’s my only complaint. I had such a great time playing Yuma Nest, and I can’t wait for future updates! ❤︎
not enough water
.
If you want to do everything currently in the game, you'll get a good 15-20 hours for 100% completion. This game is absolutely made for people that enjoy the mindless grind of Maplestory but in single player form, and for me personally, it absolutely scratches that itch. The building mechanics are also very satisfying. Finding the ideal setup to full clear map is cathartic. Personally I didn't find the current auto-mechanics of it too helpful. If you're griding, you'll want to be in the one active manasim you're allowed, so I only utilized the auto mechanics while exploring the sewer. As for negatives, this is a pretty early early access game. There's not much content, so you really need to enjoy the grind to get much out of this, as there's really not much else to do besides kill the 2 bosses that respawn every 5 ingame days. I have dreamed of a good offline maplestory experience, and in this early access state, Yuma Nest is already the best of all games I've played in this search. If development keeps up the quality currently in the game, this will likely end up as one of my favorite games. My "would be nice" feature is mod support. Custom classes would add an insane amount of replayability and I hope it's being considered.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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