
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.8Kreviews | 71% | — | $0 |
| Free | 259.6Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
狗都不玩
A arte das cartas são muito bonitas, o jogo flui bem e as animações são bem dahora, um bônus para as cenas de anime das campanhas PVE, o problema é que o Yu-Gi-Oh moderno de PvP é completamente baseado em combo turno 1, todo deck tem o mesmo objetivo, que é fazer uma board com a maior quantidade de negates, travamentos e remoções no primeiro turno para impedir que o seu oponente não jogue nenhuma carta, enquanto que o outro player reza para ter umas handtraps para pelo menos ter uma chance de jogar alguma carta. Como esse sistema existe há anos e eles não vão voltar atrás nem trazer outros modos com mais limitações de combos para o Master Duel, ou fazer algum balanceamento para quem joga em segundo, eu não recomendo o jogo, tu vai só se frustar sabendo que o coinflip importa mais que a sua habilidade para ganhar uma partida
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #15, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.5Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后攻没得玩,现在一两个手坑已经完全跟不上了,先攻发一堆手坑玩个毛,硬币连续负面十几次,掉段又没有很好的保护机制,晋级赛又恶心人匹针对卡组,fk konami
[h1]贱狗,折磨自己吧。[/h1] NMD的SB科乐美没有专门匹配机制我是不信的。 我用驱魔少女硬币库库给我后手,行我换后攻卡组; 我用古代机械硬币给我十连正面,对面不是削手控顶就是封锁,行我换红坑; 我用王家神殿打了一下午,我TM这辈子都没见过这么多王家神殿。 贴一张次元裂缝能匹到玛丽斯、扔鸟G能匹到肃声、满手解场卡对面魔法抵消器封锁、六十卡放了一张的废件永远在手里、增殖的G永远黏在对手手里、硬币永远遵循大概率发生小概率事件、段位让你艰苦赢几把升个小段尝尝甜头然后一路俯冲回来。 我们游戏王,蒸蒸日上!
嘻嘻,我要活下去
j
오프 망하는거 보고도 금제 이상하게 해서 게임 망치는 중 + 서버 관리 1도 안 해서 오후 1시~10시까지 게임 못들어가는중
NOT NEW PLAYER FRIENDLY You will win about ten matches, then reach the meta. You will have people setting up near impossible fields and the players here LOVE drawing out their turns. They will have win condition and still sit there FOREVER doing wild combos instead of just taking the W. The game mainly focuses around turn 1-2 win conditions, heavy countering, and chain play. Getting a deck that can handle everyone in silver using meta WILL cost you money or grinding losses for weeks. Game is filled with people who need a shower, and are obviously banned from card shops. Hard pass.
lost my account and it always gets stuck when trying to close this garbage
一回合游戏 根本没什么体验啊 就是看别人一直表演
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 0 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 0 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 0 | 78% | Free |