
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.8Kreviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡太差
【相手に理不尽な気持ちを与えているだけ】 先行を取られたら盤面制圧されて無効効果で処理されて敗北 先行を取ったら盤面制圧して無効効果で処理して勝利 負けた時はなにもできずに理不尽に敗北 勝った時はその理不尽さを相手に押し付けただけの勝利 勝っても負けても気持ち良くない どこで阻害を入れるか等のテンプレも確立しており知識は頭打ちのため実力差など存在せずただただ【相手に理不尽な気持ちを与えているだけ】ということに気付いてしまった 勝っても申し訳ない気持ちになりモヤモヤする ゴブリン突撃部隊は2ターン後に攻撃表示に戻せるかどうか、で喧嘩したあの頃が懐かしい
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #14, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad game if you dont want to read the entire bible to understand one of 999999999999999 cards
igual que el juego fisico, esperar a que el oto imbecil deje de jugar para que recien puedas colocar una carta, eso si es que no se saca del culo una de las 100000000 cartas que niegan todo, ya mejor jueguen con una moneda a los lanzamients y el que quede primero gana, asi no pierden su iempo en esta mierda de juego, tanto el digital como el fisico son una tremenda basura, prefiero volver a desafiar los juegos de ps 1 y 2 que retomar esta basua
这个游戏简直就是一坨答辩
先手赢一半这一块,匹配机制这一块,卡组平衡这一块
垃圾游戏
40抽2ur,还是歪的。
Coin toss simulator but no for gods sake please release older formats im sick of watching players set up an unbreakable board i cant do ♥♥♥♥ about.
网络波动是常态,后手继续打,先手就重开,开局定胜负,先手没动点,后手没手坑,硬币没赢过,针对没停过,300秒7阻抗,刷完视频点投降
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 9 | 78% | Free |