
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.8Kreviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is way too grindy. It takes to much time to build a good deck unless you spend a lot of money on gems. It’s simply overpriced, and one bad move can set you back by months. It's basically scam. Wasted money and wasted time...
If you like to waste time and money, Play this game :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #14, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
环境一坨,不玩主流别想上分
从诞生之初就存在着极不平衡的先后手开局,十分暴力且无脑的排位机制。早期环境还没现在这么畸形,不平等的牌效,几年前的卡组已经称得上羸弱,主流互踢,bo1体验烂爆;抽不到几次的先手硬币,爆展的被迫说书,打几十局才能有一把说得上质量对局;没有给娱乐阴间卡组游玩的模式,在排位碰到玩阴间卡组的,我真的是想问侯,这些恶心到骨子里的卡组我个人是极其不想见到的,以恶心别人为乐,给个模式让他们自己玩去就是了。
先手游戏后手坐牢
科乐美四千家了
傻逼东西只会让我硬币反面和卡手
硬币控胜率太恶心了,喜欢我12连后手吗
从诞生之初就存在着极不平衡的先后手开局,十分暴力且无脑的排位机制。早期环境还没现在这么畸形,不平等的牌效,几年前的卡组已经称得上羸弱,主流互踢,bo1体验烂爆;抽不到几次的先手硬币,爆展的被迫说书,打几十局才能有一把说得上质量对局;没有给娱乐阴间卡组游玩的模式,在排位碰到玩阴间卡组的,我真的是想问侯,这些恶心到骨子里的卡组我个人是极其不想见到的,以恶心别人为乐,给个模式让他们自己玩去就是了。
Solitaire/patience simulator.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 9 | 78% | Free |