
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.7Kreviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yugioh is broken beyond repair, one turn kill nightmares. Leave while you can.
Got hit by nostalgia for yugioh saw the game was free. Had fun playing solo. So far so good then i made the mistake of trying to play pvp... Play meta decks or go home, otherwise this game turns into: press duel, duel starts and you lose.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #15, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1/10 I have played yu-gi-oh since anime release with 168 hours in this game. I loved the strategies and complexity to the game, but this is by fart the worst format that exists due to the poorly managed ban list. allowing the same broken mechanics/ first turn lockdowns. what required skill does not in this format as it comes down to whomever wins the coin toss simple as that, forcing you to play 1 of the top five decks but taking away from the fun of diverse build/ decks. also I have duplicates up to 12 of cards I never use but cant recycle for cards id rather have and or would keep me invested in the game. so the economy BROKEN, the banlist UNREALISTIC, NON-EXISTANT format aside from ranked, casual= ranked without rankings, and the 1-2 events a month that do nothing to increase the vibes of the game and the over all game design as it exists now makes it a bore to play forcing you to play 1 of five decks going against 1 of those same five deck. they need to add more options to play day to day just for fun limiting the broking mechanics and forcing more imagination in deck building rather than this repetative boring cycle forcing you to spend money on packs just to keep up with the meta limiting you to again 1-5 decks if you wish to push/ grind the slog that is the ranked. this game was fun at first but years of the same format with no real change to the gaming atmoshpere leaves me and others iam sure bored or livid every other match because the coin flip and poorly managed ban list decides the winner not the skill or imagination of the player and there deck they would enjoy playing. only thing keeping it alive is the fact that it is the only online somewhat normal version playable across all devices. better to just play OCG or TCG or as iam doing break out the old yu-gi-oh game classics to have fun as this game should be delivering but it suck the fun with bad pack pulls forcing high spending, or the poor banlist, and or the lack of creativity for opening more game modes to every day access. 1/10
けろけろ、お得じゃないわ
omoshiroi
opponents turn takes too long
Having only 30 seconds of bonus time when passing turn is so dumb, low time doesn't punish slow play as much as it punished fcking thinking. Some complicated game states require time and 30 seconds is not enough, especially in the grind game, some decks are unplayable.
Utterly uninspired. It feels like a shallow shell of a concept with zero heart, passion, or personality behind it.
The first few hours were fun, then it started feeling repetitive
抽不到先手就拔線的人 應該要有罰則或短暫禁打積分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
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| $0 | 9 | 78% | Free |