
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.7Kreviews | 71% | — | $0 |
| Free | 259.5Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When this game is good, it's pretty fun. But when it's bad, it's really bad. The game is really not beginner friendly. And with the only way to get the in game currency, (That I know of, and that's not just spending IRL money), to get new card being to play Ranked, and most people in Ranked having decks that end the game turn 1, it's really difficult to actually make a good deck. And 90% of the time, you'll play against people with decks like that. It has gotten to the point where it's much more fun to play the solo mode than against actual people. But because solo mode rarely gives you the in game currency, you are forced to gamble away your time, hoping you fight against someone with a deck that doesn't end the game turn 1. And it's not as if the game is always like that, but it's rarely not like that. I've done dozens of battles at this point, and maybe 3 of them have been against people at around my skill level. And when that does happen, the game is really fun. But again, that almost never happens. And having to wait for what feels like entire minutes for your opponent to summon a card or two that wins them the game in the first turn is tiring. I wish I could recommend this game, but I can't look past all of that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #15, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1/10 I have played yu-gi-oh since anime release with 168 hours in this game. I loved the strategies and complexity to the game, but this is by fart the worst format that exists due to the poorly managed ban list. allowing the same broken mechanics/ first turn lockdowns. what required skill does not in this format as it comes down to whomever wins the coin toss simple as that, forcing you to play 1 of the top five decks but taking away from the fun of diverse build/ decks. also I have duplicates up to 12 of cards I never use but cant recycle for cards id rather have and or would keep me invested in the game. so the economy BROKEN, the banlist UNREALISTIC, NON-EXISTANT format aside from ranked, casual= ranked without rankings, and the 1-2 events a month that do nothing to increase the vibes of the game and the over all game design as it exists now makes it a bore to play forcing you to play 1 of five decks going against 1 of those same five deck. they need to add more options to play day to day just for fun limiting the broking mechanics and forcing more imagination in deck building rather than this repetative boring cycle forcing you to spend money on packs just to keep up with the meta limiting you to again 1-5 decks if you wish to push/ grind the slog that is the ranked. this game was fun at first but years of the same format with no real change to the gaming atmoshpere leaves me and others iam sure bored or livid every other match because the coin flip and poorly managed ban list decides the winner not the skill or imagination of the player and there deck they would enjoy playing. only thing keeping it alive is the fact that it is the only online somewhat normal version playable across all devices. better to just play OCG or TCG or as iam doing break out the old yu-gi-oh game classics to have fun as this game should be delivering but it suck the fun with bad pack pulls forcing high spending, or the poor banlist, and or the lack of creativity for opening more game modes to every day access. 1/10
The format is almost always awful and Konami fails to address anything. Recently the gems have also started getting cut making the f2p experience worse.
Utterly uninspired. It feels like a shallow shell of a concept with zero heart, passion, or personality behind it.
Yugioh is broken beyond repair, one turn kill nightmares. Leave while you can.
The game as a simulator is great. If you enjoy YUGIOH in all of its aspects you will likely enjoy the game for a good few hours. The game has lots of positive aspects; ascetically very nice looking game with a number of well made and enjoyable cosmetic items, great for free to play users (the game gives in game currency in decent amount and frequently), makes YUGIOH easier to pickup and learn how to play then trying to do so with cardboard, and this game makes dueling with friends easy and accessible. That all being said Konami seems to be actively trying to kill this game. The game has a number of issues that the playerbase is very active about and is calling for change. Konami however instead of listening to its consumers seems to be actively disregarding them. These issues and lack of response have become exhausting and this is reflected in the further decrease in people playing the game. This review comes from someone who loves YUGIOH and has played it for many years. I've played the game through both the highs and the lows but I think that I'm to a point where it might be time to take a break and put the game down for awhile.
meta decks in bronze
活动杯赛玩个预组简直坐牢,这游戏谁爱玩谁玩吧。还有打上大师5给的钻石反而不如留在熊1?合着升段是陷阱呗
♥♥♥ this game,this game sucks ass
Konami, please release a Classic YGO! format based on Goat Format. I'm so tired of playing this crap.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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