
Your Turn To Die -Death Game By Majority- is a multi-ending horror adventure game. Sara Chidouin returns home from school late one night to discover that something's gone terribly wrong. When she comes to, she finds herself, her friend Joe, and 9 other people trapped in a mysterious place.
Modeled estimate, not a reported figure. How we estimate →
Media
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PLAY IT NEOWWWWWWWWWWWWWWWW!!!!!
ОЧЕНЬ КРУТО Я ХОЧУ ♥♥♥♥♥♥♥ МИДОРИ УБИТЬ ИСТРЕБИТЬ СЫНА ♥♥♥♥♥
[h2]一部超越了宅文化和RPG MAKER刻板印象的“道德”推理[/h2] 作为完全由市场需求决定的消费品类,宅文化具有很强的圈内互文性。《君死》在死亡游戏、封闭空间、人际抉择、不完整信息的结构上明显来自《999》,而夸张的角色设计、关卡审判似乎又借鉴了《弹丸》。 千篇一律的叙事框架、特征拼贴式的人物、浅薄的文本、直白的欲望、脱离现实的妄想口号是二次文化令人厌烦之处。东浩纪在2001年已经指出从八十年代开始宅文化作为后现代消费品,角色塑造的重要性远大于作品整体呈现,人物与其说是独立个体,更多的是一种从“萌”之数据库提取组合要素的拟像。宅人物并不像活人,也不需要像,这是二次元内部通行的独立语法。归根究底,宅文化是一个躲藏空间,不需要通过虚拟世界去映照现实问题。 《君死》不太一样。《999》的关注点在计划真相和时空结构,核心是对科幻(后期直接导向对不可知和灵修)的兴趣;《弹丸》追求的是娱乐化与夸张的戏剧呈现。 而《君死》看起来倒像在用宅文化的通用语法,试图讲述一个突破宅文化的故事:夸张,但是不脱离现实的人的故事。这个游戏里如弹丸般同样充斥着各色职业、夸张外形、五颜六色的头发,但是没有“超高校级”,所有人物在情感与能力上都是凡人。 在《君死》里可以看到: 孩童的坚强。 懦弱者的成长。 虚无者的目标。 利己者的利他。 卑劣者的守护。 强大者的畏惧。 对行差踏错的懊悔、自责与自新。 闪光点并非都来自主角,而是均匀地分布在每一个角色上。在主视角看不到的地方,每个角色亦有自己独立的思索、行动和人际网络。万事皆有因,人皆有光明与卑劣的那一面,所有人物在牺牲中成长与变化,从自私与猜忌一步步走向了合作。 《君死》在无数的艰难抉择中,展现了一种更软弱、更现实、更不完美的道德困境。[spoiler] 为了保证不可逆选择的重量,我甚至觉得这个游戏完全可以不设置存档。 [/spoiler] 叙事手法上,剧情进展、信息发放和推理过程勾连紧密一波三折,简洁有力毫无闲笔。对绝望、痛苦、懊悔的情绪表现可圈可点,调查过程中穿插几个幻影闪回已经令人感同身受。水平足够超越多数日宅动漫游戏和推理小说。 技术上,RPG MAKER做出来的东西不是都该像《恐怖美术馆》《去月球》《受虐的诺艾尔》那样吗?很难想象《君死》是用RPG MAKER搓出来的。感染力十足的立绘何其多,小游戏丰富多变贴合主题不多余、尤其处刑中的“无效按钮”简直是沉浸式神来之笔。不仅想法设计,手工程度之高亦令人心生敬畏……通用引擎已如此多样化,RPG MAKER多少式微,但《君死》以踏实优秀的剧本和玩法仍然在刷新一个老旧引擎的可能性。 工具可以降低创作的门槛,但是优秀的作品从来只取决于创作者的能力。 个人观感一个不完整的《君死》已经超越了《999》和《弹丸》全系列为我带来的感动(当然也有可能是以上隔了太久淡忘了。 大体上,这确实是人的故事,而不是假人的故事。 要说缺点吧,因为游戏是分章推出的,导致每章结束张力拉满都像大结局,下一章再展开时情绪就有点断裂。 第三章时前半伏笔已经收束得比较全了,逻辑盘得很圆,可见初期制作时剧本已经非常完善,不用担心二次元常见的“梦哪写哪”。迟迟推不出最终章可能是生产力和收尾困难的问题……
this is one of my favorite games ever, i've been following it since 2019 and bought it here just for a quick replay and also to support nankidai as he truly deserves it. the characters are all amazing, they all feel so real and it truly feels devestating when anything happens to any one of them. the choices you make in the game regarding them effect your whole outlook and the game's feel. as someone who has played every available route there is at the time of writing this review, this game is so replay worthy. you never know what you might be missing each time. i cant go without talking about the music in this game, they're all so simple yet so effective to the tone of each scene. there are some tracks in the game that i am so obsessed over [spoiler] madman (kyoujin) is my top one definitely [/spoiler] and nankidai deserves every bit of recognition for that as well. there are a lot more to this game that i could praise endlessly, but i recommend that you play it yourself and see. please try to go in as blind as possible when you play this, it really is a once in a lifetime experience!!
I'm not even fully done this yet but this is one of the best stories I've experienced in a game ever. There's so many great details and events that can occur of a simple action. The arguments and games are intense and do have consequences. The characters are all very real. Play this if you're at all interested. Hopefully we hear news of the final update sooner than later. Game completely kicks ass.
等不到终章我不行了啊……
It’s a bit of a bummer that it is still in Early Access, as I wanted to write a proper review after finishing Danganronpa: Trigger Happy Havoc, which was a major inspiration for this game i assume. It would be unfair otherwise. Now i have to play it again from the beggining for a proper review when it comes out, something i usually never do, kind of unfortunate but i recommend the game nonetheless, it is not on Danganronpa standards but strong.
вы говорите соушин запретить будто плохому он нас учит но соушин помогает нам жить делая этот мир хоть чуточку лучше...
this game has so much stuff on me finished it soooo many times bought it on steam just to complete all achievements and display it, go figure how much i love ts game
今年能出结局吗
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Scott Pilgrim vs. The World™: The Game – Complete Edition | $1.1M | 3.6K | 75% | $14.99 |
| Moons of Madness | $1.1M | 2.9K | 77% | $9.99 |
| Star of Providence | $1.1M | 3.3K | 97% | $14.99 |
| Sudden Strike 5 | $1.1M | 690 | 74% | $49.99 |
| Vanishing Realms™ | $1.1M | 2.6K | 90% | $19.99 |
| Amnesia: The Bunker | $1.1M | 12.1K | 93% | $4.99 |