
In Your Story, a visual novel with point’n’click elements, you leave the safe quiet of your family’s inn and embark on a fantasy adventure. It’s a wholesome growing of age tale. The mystery awaits just beyond the horizon…
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Polish, English, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Lia, a young girl living and working at a family tavern, is feeling her life with overprotective parents is dull. Now it's your turn to help Lia achieve her dreams! [h1]I liked...[/h1] [list] [*] The presentation (I loved the subtle character expressions, effective use of 2 different artstyles) [*] The choose-your-own-adventure feel (the game contains many choices and even exploration/puzzle elements; it feels closer to a pen-and-paper RPG session than to reading a book)[/list] [h1]I didn't care for...[/h1] [list] [*] The cliffhanger (I don't think it's a bad idea per se, but I'm not convinced it's a good idea to pull off at the 11th hour of your first game, either)[/list] [h1]Verdict[/h1] Near the beginning of [i]Your Story[/i], Lia is asked to deliver a parcel to the village's blacksmith. Picking up the box with your mouse doesn't transport it into off-screen inventory, however—Lia starts carrying it around under her arm. When you then go visit her friend Raven, she comments on why is Lia carrying the parcel around the house, and you can suggest that both girls go to the blacksmith together. This kind of organic storytelling is what I imagine the developers were going for with this game, and I love seeing such attention to detail. It's definitely impossible to see everything the game has to offer in a single playthrough, and I'm sure I've missed interesting alternative branches even with multiple playthroughs. Looking at the bigger picture though, there seem to be things holding the game back. When the story begins, Lia gets to choose if she wishes to pursue "Destiny", "Love", or "Nothing". This is a major choice, [spoiler]however in my playthroughs it didn't seem to affect much anything besides remarks from Lia here and there. I imagined this choice would lead to 1) actual different story arcs and/or 2) some banter between Lia and the narrator/player, eg. Lia would get annoyed if the choice was "Destiny" but player kept pushing her into romances, she would start to question player's lead or even ignoring/subverting player's choices. I personally think this could be both interesting/fun and a good foreshadowing for the game ending where Lia kills Meamir regardless of player choice, which caught me completely off guard. Look at the scene in [i]Cupid[/i] where Mother chooses to stay silent—that's a terrifying scene if I ever saw one—but it only works because the game continuously builds the dynamic between Mother and Rosa. In [i]Your Story[/i], this dynamic feels very weak after the game intro, it mostly feels that you're playing as Lia herself.)[/spoiler] Speaking of the ending, [spoiler]wrapping up a wholesome choose-your-own-adventure in a bloodbath where you don't get to choose much anything just doesn't seem like the right call to me[/spoiler] and I can see why it will leave some players feeling disappointed. As for me, I'm excited to see where the developers take it from there ([spoiler]I loved the live-action cutscenes in C&C, never thought I'd see one in a visual novel[/spoiler]). Recommended. [i]For more reviews, feel free to look at my curator pages: [url=https://store.steampowered.com/curator/34616763-Azar-Reviews/]Azar Reviews[/url] and [url=https://store.steampowered.com/curator/41898234-They-OK/]They OK?[/url][/i]
I highly recommend this game to any gamer looking for a fantastic experience. The gameplay is incredibly engaging and the story is truly captivating. It's one of the best games I've played in a long time and I can't wait to see what's next. A must-play for anyone looking for a great game.
Super wciągająca historia, z przyjemnością chłonie się jej klimat. Czekam na DLC!
Simply saying, the game is blatantly satysfying. Not to mention pretty, hand-drawn art, but also the music is calming and immersively providing the feeling of diving down into the story. One can say it's another visual novel, so what's the deal? The deal is, that if you are not a visual novel fan, then you'll find yourself a neat entrance into the world of such genre in this game - throughout the extraordinary approach to the mechanics. And if you are a visual novel fan, then you'll encounter a pequliar, not typical development and solution that could truly surprise you.
[i]WARNING: Quick mention of self-deleting. If you're ever within the spectrum, please don't continue reading. [/i] [hr][/hr] After a couple of tries I can't think of any reason to be playing this game. I knew before coming into this that this would be a story about a character with an unfortunate life situation, but I didn't think it would be this rough. A lot of them unnecessarily so. Ever since my first playthrough, I've been left feeling flabbergasted from witnessing a character who I just met, mind you, commit suicide out of the blue all because I ignored them for a day. Not really on purpose; I kind of forgotten about them until the last minute, but you get my point: this game is cruel for no reason. Even when you think you may hopefully get a happy ending, it gives you the middle finger. So I ask myself, what's the point? As this is a game with a lot of secrets to uncover, every time I try to engage with it, there's always an excuse to delay it for no reason other than saving it for the sequel, it seems. By the end of the game, you are left with more and more unanswered questions in each playthrough, not only about the game itself but also about the dev decisions to make the game the way it is. Like, why put all eggs in one basket if that was the case of answering all the questions in the sequel? Why not answer some of them now? Give players some ideas of what's happening so they can be excited to play the next game, instead of making them spectate while being confused about the whole situation that revolves around the narrative.
Życie życie jest nowelą Raz przyjazną a raz wrogą Na Your Story natknęłam się przypadkiem. Jakie było moje zdziwienie kiedy okazało się iż to gra z naszego rodzimego Krakowa. Nigdy nie miałam dużej styczność z grą typu Visual Novel więc postanowiłam dać jej szanse. No i się nie zawiodłam. Czas spędzony przy tym indyku był bardzo przyjemny, historia naprawdę mocno mnie wciągnęła. Oprawa wizualna w porównaniu do tego co było wcześniej prezentowane na Kickstarterze przeszła olbrzymią poprawę. Gra miesza ze sobą style i wygląda to naprawdę dobrze. Ilustracje są piękne. Muzyka jest przyjemna i pozwala mocniej wczuć się w klimat, który i tak mocno wylewa się z ekranu. Z niecierpliwością wyczekuje updatów z nową zawartością, ponieważ niestety historia tak naprawdę ucina się w połowie i pozostawia nam więcej pytań aniżeli odpowiedzi. Mimo to gra jest naprawdę warta tych pieniędzy. Kontakt z developerami przebiega bardzo prosto i szybko. Odpowiadają na każde pytanie, widać, że zależy im na grze i bardzo się starają ją rozwijać. Polecam gierkę a developerom życzę powodzenia i samych sukcesów.
For a game to be called “Your Story” one should expect a good amount of choices that allow you to branch the story into something that you can truly call your own. While there is a decent amount of options there are also a bunch of faux choices where the game literally tells you that you can’t do that and puts you back at the choice screen and makes you choose another, sometimes the only other choice. This happened enough that I found it annoying. The story otherwise is pretty good until the end. The story introduces a lot of intrigue with very little explanation and then sets itself up for a sequel without answering much. This seemed lazy. It’s one thing to end on a cliffhanger but it’s another to do that and make some drastic changes to the story arc without properly explaining how it came to be. That being said the ending did leave me wanting to know more so while I’m a bit angry over how things were handled they at least kept me interested. I did enjoy Hilda; Mohon; Henrietta; and some other characters so there was reason to be invested. The game being told as you not being in full control of Lia was an interesting one. The music was well done, especially the scene where Lia sings a song which was fantastic. The UI was well done and is more unique than many games in this genre. The art was great and while the game lacked the animations that other visual novels offer I didn’t mind as the art and detail were better than many of them. Oh and it was kind of weird to have a character named “babushka lady” that doesn’t actually wear a babushka. Just saying. I played Your Story on Linux. The first time I played the game it crashed on launch but the developers fixed this issue with a patch. After that there were still a few hiccups such as the game froze once and I noticed five spelling errors. You can save whenever you want and there are fifty four save slots. Game Engine: Ren’Py 8.0.3.22090809 Graphics API: OpenGL Game Version Played: 1.1 Disk Space Used: 1.9GB GPU Usage: 0-99 % VRAM Usage: 1185-2429 MB CPU Usage: 1-8 % RAM Usage: 3.2-3.9 GB Overall this wasn’t a bad game but the technical issues combined with the faux choices and lack of detail in the final twists of the game make me unable to recommend it. I paid 10 Euros for it as a Kickstarter backer and finished my first play through in two hours and thirty nine minutes. My Score: 6.5/10 My System: Intel i5-12600K | 16GB DDR4-3000 CL15 | XFX RX 590 8GB Fat Boy | Mesa 23.1.1 | Western Digital Black SN850 500GB | Garuda | Mate 1.26.0 | Kernel 6.3.6-zen1-1-zen
I don't think I can really recommend this. [i]Your Story[/i] absolutely has some good moments. The art, if you ignore the atrocious, graphic novel-esque intermediary segments and focus on the sprites and CGs, is absolutely lovely, as is the music. There's also a certain amount of intrigue despite the game being translated by someone who is clearly not a native English speaker. My issue is that, after exhausting what I feel like would be most potential routes, I simply cannot seem to progress further than the surprisingly intense (if not out of left field, if you didn't reach a very early alternative, anyway) bad ending that everyone else seems to get stuck at. I can only guess that either I'm missing something or the game desperately wants to railroad me into romancing Meamir, a character I could not possibly have less interest in. I also have to admit I'm not super keen on what looks to be an [i]Assassin's Creed[/i] style setup (specifically the whole historical simulation aspect), but I don't really feel I can fully judge, either, not without seeing the other half of the story I can't reach. If anyone has a guide, please let me know; I'd at least like to see the real ending regardless if my opinions change or not.
商店主页显示有简中,实际玩了24分钟以后中字就消失了,缺失一大段台词的字幕。 先退款了,我去玩其他有完整官中的游戏了。
Mocno tajemnicza i wciągająca opowieść. Jako fan gier tego rodzaju zdecydowanie polecam sprawdzić i wciągnąć się w świat Your Story
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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