
In the game, you control a young boy who need to explore a strange mansion to find his sister and escape the place. But the house is haunted by Shadows and you have to fight them on your way.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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[h1] Review - Your Star [/h1] === [h1] Rating: 48 / 100 [/h1] Have you lost your mind, boy? === [h1]->> Purchase only if you are an hardcore fan of the genre[/h1] === [h1] Overview [/h1] Your Star is essentialy a Puzzle-Based Adventure mashed up with Survival Horror style gameplay. The story revolves around a young boy who lost his memories and is now stranded in a huge mansion, on a quest to find what he lost of himself and also to find Maya, his sister, that for some reason yet unknown, has been separated from him. On this quest he is not alone, as some friendly characters, like his magical teddy bear, which is sentient, and others will help him, but there will also be enemies on his path, ready to get what they want and stop for nothing. The first thing that catches your eye when opening Your Star is a very peculiar art style. The developers chosen a hand drawn style for all the elements we find in the game, from backgrounds to characters to environments. The color palette is almost always very darkly toned: dark brown, black, deep red and similar colors are what is most predominant in the ambience. From this we can understand that this title is focused on giving out a gritty, dark, unnerving atmosphere from the very fist moments of gameplay, and in this it succeeds quite well. Not everything about this style is positive though: this choice of art also has problems that fall on gameplay, as many times the player will have difficulties in discerning what is what around the game world. Doors, drawers, boxes and other key items which contain story and progression elements are often very hard to spot, because of the very dark and imprecise drawing style they have been portraited with. Secondly, even if the art style is acceptable for this kind of game, you don't have to be an art expert to see it is clearly the work of amateurs, as many of the cutscene images and character portraits are not drawn very well. To partially counter the object-finding issues, the player's Teddy Bear has a function that when activated briefly highlights any interactable item in a certain radius around the boy. But this function costs Light or Mind if light is depleted. Moving on to the gameplay, let's start sayin' that Your Star has two main components: one is puzzle-solving adventure, and the other one is survival horror. The main character will have two main statistics, which are Light and Mind. Light is the magical power embedded in the Teddy Bear, the boy's only weapon against the Shadows, evil dark figures that will attack him and spawn constantly all around the mansion: every time he uses the Light to defeat Shadows, a part of it is consumed, as it is when he gets hit by enemies. If all the Light gets depleted, then the boy's Mind will be damaged, and if that reaches zero, it will be game over. Luckily, Shadows sometimes drop Stars, that when collected will replenish part of the Light or Mind, depending on the color. Certain items found in the game world can also do this, or have opther beneficial effects, but they are rare. There are also other types of enemies to be found, stronger and more dangerous. Aswell, there will be means for the player to get "upgrades" that will render the boy's abilities stronger in different ways. Other than defeating enemies, the boy will have to solve various puzzles and find items to unlock doors to progress deeper in the mansion. There will be good variety of gameplay, as puzzles have good diversity, and span from mechanical puzzles, to logic problems, to riddles. The game will not hold the player's hand, and there will be no clues on where to go or what to do next. Around the world you can find Map segments that will help with determining your location in the mansion, but not tell you your exact location. Even with a good variety of puzzles and enemies, the gameplay is affected by several problems, first of which is the limited number of savegames in a playthrough. At the start you will be given 10 inkpots, each savegame consumes one. Other ones can be found but are not common. This, combined with the fact that the game is generally not very reliable in terms of stability, in fact crashes can happen rarely when defeating enemies and very commonly during puzzles, can lead to massive frustration, as savegames must be used wisely because limited, but at the same time, instability means having to save often or a crash could revert lots of progress. The second problem of this game is that the puzzle-survival horror mash-up formula does not really work well. Enemies constantly spawning and giving nothing most of the time, always consuming the player resources, are just annoying and do not even represent a challenge per se, they just exist to deplete resources. This, combined with the fact that maps are hand drawn and as said before, inaccurately represent many key items which are hard to spot, makes up a combination that easily leads to player frustration and not satisfaction in overcoming difficulty as it should be. The main challenge for the player will be to spot things while dodging monsters and running around, so much for atmosphere indeed. === [h1] The Good [/h1] - Good atmosphere... - Original art style... - A combination of different game genres... - Challenging Puzzles... === [h1] The Bad & The Ugly [/h1] - ...but not really enjoyable. - ...but cripples gameplay. - ...that does not work well. - ...that crash most of the times if failed or reset. === [h1] Conclusions [/h1] Your Star has some promising concepts at the base of its idea, and an original art style not seen everyday in nowadays games. This being said, the game still has many problems in its gameplay design, and is a mash-up of two genres that could work well but does not. It has a good atmosphere that cannot be fully enjoyed because of the reason explained before. I suggest purchasing only if you are a diehard fan of puzzle solving games, and are prepared to face game crippling crashes that will multiple times revert your progress.
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[b] Your Star [/b] is somewhat of a cult classic among horror enthusiasts. It is kind of like a weird mixture of Silent Hill and Witch's House (plays like RPG-maker but it has 2 worlds). This game has some serious technical issues and very cryptic puzzles. You definitely have to enjoy a campy experience to tolerate its flaws. Nevertheless, Your Star is a relatively unique for a horror adventure. I have played a crap load of RPG-Maker horror, but this game is weirder than all of them. Now there is a free version of this game on the internet, which is actually available from the developer. However, the Steam version has more polish,new puzzles and improved effects. If you having second thoughts, you can always use the free version as a "demo", to see if you want to buy the Steam alternative. Unlike most of the games in this genre, Your Star is completely hand drawn, which is always better than assets if you ask me. The gameplay includes combat, resource management, and lots of puzzles. I had to use pencil and paper for some of the riddles that require math, so don't expect it to be straight forward. About 60% of the game is logical and the other 40% is convoluted, to say the least. There is a neat alternate world mechanic where things are different (sort of like Silent Hill or Fran Bow). You will also find different kinds of power-ups, some of which hidden in secrets and side-quest. When you kill enough enemies you will even level up your attributes and get items. Perhaps my favorite thing about Your Star is a psychological aspect of the game design. Your character has 3 resources which are mind, light, and will (basically health, ammo and armor aura). I think Mind is the one that drains overtime as in your character is going insane (even if you just stay still). The game sort of implies that crazy events have the effect on the character and it also impacts gameplay. Your Star has a very unsettling atmosphere, as a horror game should. I experienced loneliness and sadness playing this game, with some relief toward the end. It is very easy to get lost in the mood. Your star has a mature story that was well paced and explained toward the end . There are side quests, secrets, and even several endings. I am a little skeptical that someone would make the effort to beat this game several times, just because it is so hard. It took me 8 hours to beat the game without a guide, but do to glitches it was closer to 14 . So with several endings, I would say game has about 15 to 20 hours worth of content . [h1] Pros: [/h1] + a lot of content (8 hours+multiple endings and NG+) + alternate world mechanic (Silent Hill style) + very campy and spooky narrative + hand drawn environment + many challenging puzzles + a lot of different gameplay mechanic + psychological events have impact on the character [h1] Cons: [/h1] - very glitchy - some music does not complement the game - can be very hard due to cryptic logic [b] Final Thoughts 7/10 [/b] Your Star is not for everyone. It is very unique horror game, but you have to forgive its many problems. I personally value creativity more than just a generic game with good quality. Playing this game is almost a masochistic experience, a few can truly appreciate it, or have the patience to get through it. You can always try the free version instead (Steam version is better though). [code]For more hidden gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Your Star - мрачная головоломка, нарисованная от руки. Игру можно отнести к жанру квест-исследование, она пугает не скримерами или прочими ужасами, а своей пугающей атмосферой. Картинка нарисована отлично, что делает игру крайне уникальной в своём роде и дарит совершено новые эмоции. По сюжету нам будет дан большой, хорошо проработанный особняк. Наша задача найти и спасти нашу сестру. И тут наступает главное - исследование и поиск нужных деталей для положительного исхода. Большинство дверей будет закрыто и мы будем искать ключи от них, а на пути к ним, нас ждут загадки и мини-игры, решив которые мы получим желаемое. Отличный и уникальный в своем роде квест, будет интересен всем любителям данного жанра и людям любящим детально всё исследовать.
I'm only just starting out, but so far, this game is amazing. The combat isn't too impressive, but that's not the point. The atmosphere, the mystery, the puzzles... that's what pulls you in and keeps you wanting to play. There are points where guidance is limited, and saving is disallowed in some places (and costs resources when you can save), so you should fully expect to have to repeat some sections. I will be playing this game almost nonstop until I've beaten it. Strongly recommended to anyone who likes dark, gritty mysteries (fans of Amnesia will most likely really enjoy this). -------------------------------------------- Update: As much as I liked the game at first, the more I played the more the issues were made apparent. I think what initially drew me in was the mystery-oriented game in the vein of a classic SNES concept with a feel of Amnesia. But the deeper I got, the more difficult it was to proceed. I realized I was forcing myself to like the game in the last bit of play, because I really wanted it to be something I could love. The guidance is more limited than I thought, to the point where some of the puzzles are trial and error rather than something that can be clued together and figured out. Besides all that, what I think finally did it in was when I realized I had to cut my lights out to be able to see the screen, and even then I had to strain to make out some details. That made me pull back and objectively look at what I'd been playing more critically. The game is a still a beautiful concept, but the design of the puzzles needs work, a brightness/gama option for players to customize their experience would be a huge help, and more interaction with the player outside of major story events. I wish you the best of luck, Natahem.
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Квест нарисованный от руки. По сюжету вам нужно иследовать темный и загадочный особняк, найти свою сестру и спасти ее. Большинство дверей будут закрыты, поэтому для доступа в определенные комнаты сначала нужно отыскать ключи, что не так уж и просто. Так же вам нужно разгадать множество головоломок и пройти мини игры. Графика в игре своеобразная, как я уже говорил выше игра нарисованна от руки. Игра придется по вкусу всем любителям квестов и иследования неизвестного.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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