
An interactive casual game. By utilizing mechanics such as charging, knocking back, stunning, and blink, players can hone their skills in a low-pressure environment.Accompanied by exquisite music and smooth interactions, relieve emotional stress.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | $5.99 | |
| approximately $24.8K | 82 | 78% | $19.99 | |
| approximately $10.9K | 150 | 94% | $2.99 | |
| approximately $7.5K | 74 | 82% | $4.99 |