
Reincarnated into a Game World!? A Village Full of Busty NPCs! In this RPG village setting, you will ravage every NPC!★ Bouncing breasts and butts!★ Realistic facial expressions! Blinking eyes, and pupils that move!
Modeled estimate, not a reported figure. How we estimate →
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About
■Contents of the work■

Reincarnated into a Game World!? A Village Full of Busty NPCs! In this
RPG village setting, you will ravage every NPC!
All female characters are animated with Live2D-style animations!

Not only for H-scenes but also for character sprites, penetration, ejaculation, and even the aftermath ? all fully animated!
* Bouncing breasts and butts!
* Realistic facial expressions! Blinking eyes, and pupils that move!
The once emotionless NPCs... watch their expressions gradually change into ecstasy!
■Situation■
The NPCs will gradually become more responsive...
* They are not unresponsive!


Attack the NPCs in a variety of situations!

■ NPCs with Unique Personalities! ■

There are also numerous side characters!
Some side characters can even be stripped completely naked!
The game is a simple and short exploration-based RPG.
■ Warning ■
Some scenes in the game contain depictions and dialogues of sexual acts that are inappropriate for minors.
Some scenes include depictions and dialogues of sexual acts regardless of consent, which are inappropriate for minors.
Some scenes include acts of cutting clothing.
Some scenes include depictions and dialogues suggesting infidelity.
Some scenes include characters confined in enclosed spaces.
Some scenes include depictions and dialogues involving theft of money or items.

■ Update ■
More H-scenes are planned to be added in future updates!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
[h1]보1지 보여줌 꼭1지 보여줌. 공을 들였다는건 알겠는데 안 꼴려.[/h1] 게임 자체는 쉬움. 여기저기 돌아다니면서 하트표시된 곳에서 섹1스가능하고 여자들 심부름 해주다보면 됨. 그런데 등장인물들 움직이는 모양새가 꼭 종이인형이 움직이는것 같이 부자연스러워서 안 꼴림. 캐릭터가 움직이는 프레임은 상당히 길지만 움직이는 속도가 기계적이고, 기술력 부족 및 기본이 되는 CG량이 적어서 그런지 얼굴표정변화가 너무 없는거때문에라도 H씬을 보는 맛이 전혀 없더라. 결론은 개발자가 공을 들였다는것은 인정하나 기술력의 부족의 한계가 너무 컸음. [h1]비추천. 정 사려면 할인 쌔게할 때 고민해 보세요.[/h1]
畫 面:★★☆☆☆ 遊戲性:☆☆☆☆☆ 操作性:☆☆☆☆☆ 結論:不推薦的最大原因是沒做完,因為知道遊戲很爛,作者早早就放出全解鎖,看看瑟瑟還是不錯的。 首先劇情挺有意思的,但是也只有一開始,所有NPC一套衣服只有一種H動畫,只是因為NPC少,導致整個很可惜。 遊戲機制基本上是賺錢解鎖相關道具來觸發H動畫,但是賺錢方式太糟糕了!!!不是撿雜草就是隨意QTE釣魚,要釣起來才能拿去賣錢,但是常常就是隨機到按不到的狀況,這又是你少數賺得快的方式,最後除了煩躁什麼都沒有。 略過基礎釣桿直接購買好釣桿不能用,有一堆NPC不給瑟瑟,劇情本該是這遊戲最棒的環節,但是推進的部分就是多餘,不如走過去開始H的發展,在那整那些買鑰匙、買藥、找道具,這些直接讓這遊戲難玩了一大半。
[b] 一款RPG类的游戏,算是比较出名的一种XP NPCX。即可以随意对无法反抗的NPC进行互动。不过这部作品和传统的NPC游戏来说整体的角色数量相比较少了一些,不过毕竟价格上来说也不算太高,所以还能理解。 共有10个角色,有女角色的CG配音,包含一个NTL和一个多人场景(男)。游戏是带修正的版本。 整体游戏流程比较无趣,需要不断的采集物品或是钓鱼然后进行贩卖来购买一些推进剧情和解锁新的地点的道具。游戏一些角色需要获得特点道具后才能进行互动。 不过后续作者在回想房间增加了作弊选项,不想钓鱼的也可以直接开冲,不过不确定后续还没有更新,我还以为攻略勇者之后就可以去森林攻略狼女、哥布林、魅魔。可惜没有后续剧情。 [/b] 关注或加入群组 ,蒂蒂评测,答辩走开 https://store.steampowered.com/curator/43568093/
這裡面的釣魚系統根本有病, 沒有設計好, 可以連續給你6次以上根本無完法完成QTE, 原本已經快釣上來的魚也跑了. 爛設計只配差評.
[h1] 애옹~♥ [/h1]
You Reincarnated into the Game World and ♥♥♥♥♥♥ the NPCs! -Animation- is an adult-oriented indie title developed and published by Peperoon that combines simple RPG-style exploration with animated erotic scenes set in a comedic fantasy world. Built around a deliberately exaggerated isekai premise, the game imagines a situation where the player suddenly awakens inside a game-like universe filled with NPC characters. Rather than following the usual heroic narrative associated with fantasy role-playing games, the title instead embraces parody and adult humor, presenting a scenario where the protagonist spends their time interacting with the inhabitants of a small village rather than embarking on epic quests or saving kingdoms. The basic premise begins with the protagonist being transported into a fictional RPG world after a mysterious reincarnation. Instead of becoming a heroic adventurer destined to defeat demons or uncover ancient artifacts, the character finds themselves in a peaceful rural settlement populated by various non-playable characters. These NPCs behave much like the background characters commonly found in traditional role-playing games, but in this setting they become the central focus of the experience. The narrative itself is intentionally minimal and mostly acts as a humorous framework for the game’s interactions. The story quickly abandons the idea of grand adventure and instead focuses on the absurdity of the protagonist choosing to interact with the NPCs in unconventional ways. Gameplay is structured around exploration within a compact village environment. The player is free to walk around different areas of the settlement, encountering various characters along the way. Interacting with these NPCs triggers events that form the main content of the game. Unlike traditional RPGs where conversations lead to quests, combat encounters, or story progression, the interactions here primarily serve as gateways to animated scenes. The overall gameplay loop therefore revolves around discovering new characters, revisiting familiar locations, and unlocking additional variations of these interactions. One of the most notable elements of the game is its use of animated character models rather than static images. The developers implemented a Live2D-style animation system that allows characters to move, blink, and display changing facial expressions during scenes. This technique creates a more dynamic presentation compared to many similar games that rely on still illustrations. Characters respond to interactions with visible expressions and movements, giving the scenes a sense of activity that enhances the visual experience. The animation system is applied not only to the scenes themselves but also to character sprites, allowing NPCs to appear more lively as the player interacts with them. The cast of NPCs in the village is relatively small but designed to offer variety in both appearance and personality. Each character encountered in the environment has a distinct visual style and a particular role within the setting. Some characters represent typical fantasy archetypes found in RPG villages, while others appear to parody familiar tropes associated with the genre. Through repeated exploration and interaction, players gradually unlock additional scenes or variations with these characters. This structure provides a simple progression system in which the player’s reward for exploring the map is access to new animated content. Humor plays a significant role in shaping the tone of the game. The concept of being reincarnated into a fantasy world is usually associated with dramatic adventure stories or heroic journeys. In this game, however, the trope is deliberately turned into a comedic setup where the protagonist’s priorities diverge completely from the traditional expectations of the genre. The exaggerated premise and playful dialogue give the game a satirical tone that pokes fun at familiar RPG conventions. Instead of gathering allies to defeat villains, the protagonist simply wanders around interacting with NPCs in increasingly absurd scenarios. Visually, the game adopts a colorful anime-inspired art style that aligns with the fantasy setting and comedic tone. Characters are illustrated with exaggerated expressions and stylized proportions typical of anime-influenced designs. The environments themselves are relatively simple and serve mainly as backdrops for the characters rather than detailed locations meant for extended exploration. The emphasis clearly lies on the character artwork and animations rather than environmental complexity, which reflects the game’s focus on character-driven interactions. The village map is designed to be easy to navigate, with only a handful of areas that players can explore. This compact design keeps the experience straightforward and ensures that players can quickly locate NPCs or revisit areas where new events may occur. While the map does not contain puzzles or complex objectives, it serves as a functional hub that connects the various character encounters within the game. Sound design in the game remains relatively subtle. Background music and sound effects accompany exploration and interactions but are not a major focal point of the experience. The audio mainly exists to support the lighthearted tone and provide a pleasant atmosphere while players move around the environment. Because the gameplay centers on visual interactions rather than action or storytelling, the soundtrack remains understated and does not attempt to dominate the experience. In terms of structure, the game is intentionally short and designed for quick play sessions. The primary objective is to discover all the available interactions with the NPC characters scattered throughout the village. Once players have explored the map and unlocked the various scenes, there are few additional mechanics or challenges to pursue. This brevity reflects the game’s identity as a small independent project that focuses on delivering a specific concept rather than a lengthy campaign. The simplicity of the mechanics may limit its appeal for players seeking deeper gameplay systems. There are no combat mechanics, complex puzzles, or branching narrative paths that significantly alter the course of the story. Instead, the game functions primarily as an interactive animated experience where exploration leads directly to character encounters. Players expecting a traditional RPG structure may therefore find the gameplay relatively limited in scope. Despite its minimal mechanics, the game succeeds in presenting a distinctive concept within the niche of adult indie titles. Its combination of parody, simple exploration, and animated character interactions creates an experience that is intentionally playful and self-aware. By subverting familiar RPG tropes and focusing entirely on comedic interactions with NPC characters, the game offers a humorous reinterpretation of the typical fantasy game world. Ultimately, You Reincarnated into the Game World and ♥♥♥♥♥♥ the NPCs! -Animation- stands as a small but unusual entry within the adult game category. Its animated presentation, anime-inspired visuals, and comedic take on the isekai genre define the overall experience. While it does not attempt to deliver deep gameplay or a complex storyline, it provides a lighthearted and visually animated exploration of a fantasy village populated by characters who exist solely to participate in the game’s playful and exaggerated premise. Rating: 6/10
游戏有文本错乱的bug(在与道具和场景互动后会改变语言为日语,但设置显示依旧是中文)修好了给你改好评! 作者修了,给你改好评 还是很有想法的,也算是圆了我一直想在黄油里想艹npc的梦,就是目前部分角色比如森林里的哥布林,黑猫,狼妹,海滩的两个泳装角色以及旅馆二楼的主角是不在会有新cg还是会在后续更新???
h场景不错,而且回想房有作弊工具。就是正常玩的话我应该怎么拿到那个叫奥利哈钢刀的东西啊?就算有金币,对话那个说“一千金币就卖我刀”的NPC也拿不到
ちょっと気になってたので購入してみました。 まぁうん・・・書いてある通り、ぎこちないとはいえ動いてましたよ。 30FPSで動作するゲームが、ラグった時位の動作でしたが; それでも、値段の割には動きは頑張ってたかな? 釣りのシステムも、シーファンタジー式を採用していて、金稼ぎは落ちてる品と2個目のマップはスロットがあるので、楽に稼げます。 できればもうちょいモン娘系も増やして、くれればと・・・。 褐色鍛冶屋の娘だけは、異論なし! かといってお勧めかと言われれば、お勧めできないですね;
자막에 문제가 있어 환불하러 갑니다. 일본어→영어 기계번역 쓴건 상관 없는데, 영어 설정해도 시작한지 1분만에 일본어 자막 튀어나오네요. H씬 내 음성들은 사운드팩 갖다 쓴거고, 몇장 안되는 일러스트들 잡아늘렸다 줄였다 하면서 Live2D 느낌 내려고 노력은 많이 한것 같습니다만, 6,300원짜리 게임 퀄리티라고 하긴 좀 안타까운 수준이네요. 자막 문제가 해결되었더라도 이 게임은 환불했을거 같습니다.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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