
You Know The Drill is a relaxing incremental mining game about digging underground to harvest ores. Collect resources and use them to upgrade your drill and go even deeper!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 1 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ores are everywhere, waiting to be cracked open. Harvest them to earn resources and power up.
Unlock powerful upgrades and dig further with each run.
Turn your humble drill into a high-powered mining machine armed to the teeth.
Genres
Engagement
Reviews
Themes across 309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad just really mid. really bad pacing and upgrades don't feel like they do alot. adding onto that if you want upgrades you have to cut total income so the game gets to be a slog since upgrades slow progression and get even slower when trying to do more than one at a time
Reminds me of playing Motherlode on the interwebs in the early 2000s. I enjoyed both the main campaign and the rush mode. I'd love to see a way to reset with modifiers or boosts towards certain abilities, and even filtering for certain ores, maybe like finding a pickup that's rare and acts as a "vein" of that certain ore with increased spawns or something. Adding some sort of negative areas to avoid could be fun too, maybe like gas pockets that take away from battery life or decrease damage for a certain amount of time. But for being the creator's first game, I have to say well done! I enjoyed it immensely.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Turkish, French, German, Russian, Simplified Chinese
Hours played at review time, across 310 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Güzel
Amazing game, can't wait for their next one 10/10
As advertised, this is very chill with a fun gameplay loop. If you like incremental games, this is another one to add to the list.
Bland and uninteresting. Maybe worth it on a big sale and if you just need something to do while watching something on a 2nd monitor.
Çok daha başarılı olabilecekken vazgeçilmiş. Gelişim yavaş sayılmaz. Çok tekrara düşüyor. Gelişim yapılması için sadece bir alan seçile biliniyor bu da oyunu kendi içinde yavaşlatıyor. oynama süresini uzatıp iadeyi engellemek için yapıldığı bariz. Aynı alanda daha iyi versiyonları var. Bu fiyata 2-3 saat oyun. Karar sizin.
nice
Solid little game to invest 3 or so hours in. Pacing was good and music enjoyable.
[h3][url=store.steampowered.com/app/3833760/You_Know_The_Drill/]You Know The Drill[/url] is generally satisfying but not especially memorable.[/h3] Simple and enjoyable core gameplay with easy auto collect, just point in direction where to go. Activate overdrive to move and mine faster. Purchase classic incremental upgrades in between each run. Collect power ups to extend runs that only last a few seconds. Unlock every item on the menu to complete the short campaign. Chill, no enemies. Pixel graphics look nice with finely rendered digging tunnels and flying particles. The game gets visually quite hectic in later stages. Selection of known lo-fi beats you've probably heard before are okay, but they feel like an easy choice. SFX could be better, with the controlled drill sounding like a pickaxe. Rush mode is exactly the same game but with a limited tiny skill tree, a single currency and easily achievable in a single session. [b]Additional areas for improvement[/b] [list] [*] Scantily celebrates important milestones with lean feedback (keeps going when inventory is full, needs stronger audio visual cues) [*] Newly unlocked upgrade sections or mining levels are barely mentioned (changing mines should feel more rewarding) [*] Sells the mining fantasy short (after a few runs it's more like flying in space without any actual mining left) [*] No need to dig deeper (levels are pretty small and will reach the bottom rapidly) [*] Respawning ores and toggling special resources on and off feels gimmicky (missed opportunity to add proper depth) [*] Slow progression (each run feels more or less the same with tiny increments) [/list]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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