
In the city of Otsuna, a crimson-eyed girl invites Ryou to help her defeat a powerful enemy. An endless night approaches... but alongside his new friends, can Ryou cut through the darkness and save the world? Find out in this urban fantasy visual novel-dungeon crawler hybrid!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A bewitching blue moon, the True Moon, has risen in the sky... and beneath it lies the city of Otsuna. Ryou Hamura is living an average life in Otsuna when one night, he's attacked by dark forces. He's saved just in time by Izumi Kagura, a girl with piercing red eyes who happens to attend his school, Oumidai Academy.
Izumi convinces him to work alongside her to defeat the Light Hunters, supernatural beings causing mayhem in the city. As a new member of Izumi's Astronomy Club, a ragtag group of Oumidai Academy students with superhuman abilities, Ryou begins to unlock his hidden strength and grow closer to his new allies.
However, the Light Hunters have their own plan in store, and an azure night of eternal despair draws ever closer. Unravel the mysteries lurking in Otsuna's shadows to bring the night to an end!

Learn more about your friends in the Astronomy Club, the Firefolk, and the Light Hunters in visual novel segments during the day. Want to become a well-balanced warrior? Allocate your skill points efficiently and train with your clubmates before battle! When night falls, dive into dungeons and grind your heart out to prepare for challenging boss fights.
Play in Classic Mode for a throwback to old-school dungeon crawling, or in Modern Mode to try out streamlined game mechanics.







Dungeon-Crawling Action
Explore and battle enemies in the Rift, a sealed dimension containing multi-layered dungeons, while searching for hidden treasures. What will you uncover in its depths?
Turn-Based Combat
Choose which allies you bring into dungeons and utilize their unique skills to win thrilling turn-based battles.
Exciting Visual Novel Segments
Immerse yourself in the world of Yoru ga Kuru through its captivating plot and gorgeous art. Branching storylines, multiple endings, and plenty of CGs to collect ensure tons of replay value!
Weapon Crafting
Use items to upgrade existing weapons and craft new ones. How you arm yourself is entirely up to you!
Stellar Music & Voice Acting
Feast your ears on an original soundtrack by renowned composer Shade and voice acting by veteran performers, including the legendary Yui Sakakibara as Kyouka!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]游戏概述[/h2] 《邪夜将至》是a社2001年的经典作品重置版本。真月降临,名为“光狩”的怪物开始蠢蠢欲动。危机重重之下,一群拥有特殊能力的少年少女,能否探寻出真月降临的真相,阻止光狩的阴谋? [h2]剧情[/h2] 诡异的蓝月——真月突如其然地降临,笼罩着整个津名市,原本过着平凡高中生活的少年羽村亮,不幸被卷入黑暗袭击,被同校少女火仓泉救下后加入对抗超自然生物"光狩"的异能社团"天文部"。随着调查的深入,他们发现光狩背后隐藏着企图制造"永恒冻夜"的幕后黑手,亮必须在日常校园生活与拯救世界的使命间做出抉择,同时解开真月降临的谜团。 [h2]玩法&攻略[/h2] 游戏融合了角色培养和迷宫探索的玩法,周一到周五进行特训(可自由分配比重),提升能力,周六邀约同伴,根据选择同伴的不同来提升不同的属性,周日进行迷宫探险,与怪物战斗来获取经验值和装备等道具。 游戏较为硬核,迷宫内,玩家需要步步为营,发现迷宫中隐藏的宝箱、怪物以及陷阱,不过好在重制版新增了可以直接显示宝箱、怪物和陷阱的功能。触碰陷阱后,玩家需要选择角色进行拆除,如果失败,会遭受到随机惩罚(例如中毒,无法休息等),不过玩家可以通过休息来回复血量以及解除异常状态。 男主武器可自主选择,通过迷宫内掉落的红蓝银暗四种颜色宝石打造不同形状和属性的装备,同时可以为男主添加四把武器技能。这个部分可玩性挺高的,不过由于装备存在使用条件,所以拔苗助长式地打造装备可能会带来便秘般地体验。 [h2]H部分[/h2] 游戏共12个静态步兵事件,画风偏老,h内容在游戏内容占比极少,h只能说是给玩家的添头吧,劝退单纯为了h来的玩家。 [h2]总结[/h2] 给个8.5/10,毕竟是经典老游戏重置了,偏硬核,不过好在重制版优化了很多设置,利好了单纯体验剧情的玩家,推荐喜欢a社作品或者迷宫玩法的玩家购入。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
不知道好玩在哪,垃圾迷宫,无聊至极的战斗,纯纯浪费时间
I would give this a middle thumb if it existed. The early 2000s urban fantasy anime vibe is something I really like and there's a lot of that...but it's fairly bland. Despite the playtime, it's a whole lot of dungeon grinding...especially if you dont use the Modern Setting (I highly recommend this unless you love to grind, the dungeons are mind numbing after a while). Th +some nice characters +nice early 2000s art style +urban fantasy that I vibe with +Kyouka is a great tsundere +Makoto is a hot tomboy ~music is decent but very repetitive, theres like maybe 5 tracks ~ some of the characters have nice designs but some are super whack ~story had potential but it's pretty bland -AI upscaling for the art can be fine but it mostly sucks. super smudged and blurry in a lot of places -ending feels really abrupt and honestly feels like they were trying to set up a sequel - way too long for the amount of story. If you cut the dungeons, it would be like 10 hours tops -the male party members largely feel irrelevant I'd give this a 6.5/10, which is basically the lowest score I give to something before I drop it. If you vibe with the era of anime from when this originally released, you'll probably get some entertainment out of it. If you don't like that type of stuff, you will assuredly not like it. Either way wait for a sale
多搬點A社的遊戲唄
《邪夜将至》的原版都快比我大了——其原版发行于2001年,虽不至于吹捧至“Alicesoft台柱”云云,但其过硬的美术品质和甚至更为出色的轻音乐表现都让它成为一部A社发展历程中的重要作品。本作杂揉了AVG和迷宫探索两种玩法,白天在学校中和身边的朋友去建立联系,晚上在迷宫中探索,且还有作为学生的日程表系统,周末可以执行其他行为(是你吗Persona?)。由于其迷宫的步限机制,让时间管理十分重要。 游戏开始前三年,地球上空出现了第二个月亮“真月”,其光芒从最初的黯淡逐渐变亮,直到和原本的月亮一致。而它的起源完全是个谜,人类曾多次尝试调查这一奇异的天文现象,但均未成功。随着时间的推移,人类逐渐适应了第二个月亮,并继续正常生活,只是在其变蓝的时候,暴力事件也会随之频发。 回到故事发生之时,男主羽村亮一日回家后做了一个怪梦,梦见自己在深夜里躲避一个面色苍白、行动怪异的幽灵男子,不断奔逃,而在即将惊醒之时,他看到了一个短发女孩的身影,虽然五官被黑暗笼罩并不明晰,但双眼却闪耀着如火焰般的红色光芒。第二天早上,凉在学校里遇到了一个和他梦中的那个神秘女孩。她同样就读于樱水台学园,自称是火仓泉,并告诉他,他的梦境在现实生活中真实发生过,而那个追赶他的男人已经被一个名为“光狩”的组织腐化了。这个组织利用第二月亮“真月”的力量,放大人们内心的负面情绪,将他们变成怪物,幕后的黑手想要让整个世界永远沉沦在永恒的冻夜之中。亮随后从泉那里得知,他是少数几个天生拥有战胜这些怪物力量的人之一,其无意间发掘的自身预知的能力正是为此而生的,并被邀请加入由泉领导的由同样天赋异禀的“火者”组成的组织——天文部。男主在理所当然的答应之后,开始了一场将永远改变他以及他周围人命运的冒险。 本次重制版刚好间隔了23年(同月同日),除了对原始的手绘画面进行高清化翻制以及增加CV配音,还增加了诸多如Quick S/L,透视敌人轮廓等QOL方面的更新,而得益于其出色的美术品质,其虽然画风能明显看出时代感,但是在20余年后依旧称得上精致,甚至好用。只不过作为玩法核心的RPG迷宫部分自然无缘得到完全翻制,使用分屏的固定俯视角走格子玩法,这部分也是游戏体验最“古老”的一部分,好在自动战斗可以帮你消解部分迷宫部分的无聊感受。游戏内战斗为回合制,区分站位前和攻击范围,且默认状态下敌人弱点和抗性不可见,需要在攻击后才能录入。相应的,白天除了AVG玩法,也有自由时间进行属性提升,总体容错度不错,不会成为卡关的因素。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
元は2001年のゲームなので多少システムなどやりづらいところでもあるが満足しました。 古の人は配置物強制表示がない中で攻略してたと思うとご立派ですね。 パッチを当てないと水着イラストすら表示されないので当てたほうが良いです。エロあるよ(笑) ここにお前の居場所はない
始める前はOPカッコイイゲームくらいしか情報なかった。 クリアした後に聴くOPは涙無くして聴けなくなりました。
別買 打完補丁是亂碼 客服叫你下Locale Emulator 你想弄就買
六周目终于刷得功德圆满,可惜怪物深度不够,打出来最强的武器之后都是一回合秒杀。游戏剧情可能放在20年前还能看看,放在现在是不太行了,各个周目其实没有将剧情讲得很清楚,也就那样了吧,要是还有个真结局线会好一点
我永远喜欢火仓泉学姐,为了学姐上的贼船,游戏性只能说纯牢,就算开了ce提前合出男主神器刷图也是纯折磨
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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