
Someone has to protect this realm... is it you? Become a guardian spirit and raise your very own Hero to stand against the Dark Lord.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一次打差评,实在是太无聊了,我还以为游戏截图里的对战画面是类似宝可梦的回合制战斗,原来只是要鼠标点击到指定位置,而且还有概率会打空,玩法特别单一无趣,整个过程像老太婆的裹脚布一样又长又臭,竟然直接玩到睡着,用玩来形容都不够贴切,简直是浪费时间的折磨,后悔没早点来退款
if the premise (idler + rpg + virtual pet) then you'll like what it delivers.
非常可愛的掛機遊戲(! 離線收益的部分個人覺得做得很好 雖然說一直開著按按鍵會快很多 不過有事需要關掉遊戲的話也不會有擔心錯過很多的負擔ww 劇情很像子供向的漫畫呢 我還挺喜歡的 結局那邊也很感動…雖然後期有些重複就是了 以及職業之間的差距很小(但是也因此可以一直選喜歡的職業推關 打不過買新裝備就好hh職業意外的不少)不過瑕不遮瑜 還是很推薦嘗試一下的 而且也很便宜嘛(? 就是通關之前請務必確認清楚成就是否都拿到了……不然可能會出現必須開二週目從頭玩過的情況()這點確實剛開始不知道的話蠻麻煩的 嗯嗯 希望大家都能和女兒度過愉快的時光hhh就是這樣啦 如果以後還有類似遊戲的話 我也一定會去嘗試一下的!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun semi idle game!!
無聊
The gameplay is really simple, so are the only puzzles in the game and the ending was predictable and disappointing, but it's a game that's about 1 buck, the artstyle is great and the monster designs are funny and cute, so I'm not complaining about the gameplay itself. Sometimes the game randomly crashes, but it seems to end after a while. I still hope that it can be fixed
JRPG -да, тамагочи - да, idle - да. Я бы порекомендовала... с оговоркой - если вы любите все вышеперечисленное. К ней не стоит относиться серьезно - это маленькое (по факту не такое уж и маленькое) уютное приключение, наполненное кучей юмора и отсылок. Концовка... истинная концовка рушит четвертую стену.
not good
Yolk Heroes: A Long Tamago takes the familiar concept of raising a digital pet and gives it a light fantasy RPG purpose, resulting in an unusual mixture of virtual-pet management, idle progression, character development, and adventure. Instead of controlling a traditional hero directly through every battle and dungeon, the player assumes the role of a Guardian Spirit tasked with raising an elf who can eventually stand against the forces of the Dark Lord. Developed by 14 Hours Productions and published by 14 Hours Productions and Astrolabe Games, the game builds its identity around the simple pleasure of watching a vulnerable creature gradually become a capable adventurer. The experience begins with an egg, immediately establishing the Tamagotchi-inspired foundation suggested by the title. Once the hero emerges, caring for their everyday needs becomes an important part of progression. Feeding, cleaning, resting, and maintaining the character's general condition are intertwined with training and development. These routines give the hero a sense of being a small companion rather than simply another RPG character represented by statistics. Neglecting basic needs can interfere with progress, while attentive care creates better circumstances for training and adventuring. Training provides the bridge between virtual-pet management and RPG progression. The hero can work on attributes and gradually become better prepared for the challenges awaiting outside the safety of home. Character classes and related development choices add some variety to this process, giving players goals beyond simply keeping their companion healthy. The underlying systems are intentionally approachable, so anyone expecting an intricate character-building simulator with extensive equipment calculations and highly complicated skill combinations should adjust expectations. The appeal comes primarily from steady improvement and seeing the results of accumulated care. Quests provide a practical reason for all that preparation. Sending the hero on adventures transforms everyday training into something meaningful because their development is tested against actual dangers. This creates a pleasant cycle of caring for the character, improving abilities, undertaking quests, collecting the benefits of successful adventures, and preparing for greater challenges. The player is more of a caretaker and manager than a conventional warrior, which makes the game noticeably different from RPGs where success depends primarily on direct combat skill. Idle progression is particularly important to the overall pacing. Activities take time, and the game is designed around periodically checking on the hero rather than demanding continuous interaction. This makes it suitable for short sessions throughout the day. Players can assign an activity, deal with immediate needs, and allow progression to continue while doing something else. That structure is convenient, although it also creates one of the game's most obvious limitations. Anyone who wants constant action may become impatient with waiting periods and repeated maintenance routines. The retro pixel-art presentation is an excellent match for the concept. Characters are small but expressive, while the interface deliberately evokes the simplicity of older handheld games and electronic virtual pets. Rather than attempting visual spectacle, the game relies on personality and nostalgic charm. The fantasy theme prevents the presentation from feeling like a straightforward imitation of old digital pets, since adventuring, monsters, character growth, and the broader threat to the kingdom give the tiny hero a larger purpose. There is also an appealing sense of attachment created through repetition. Performing basic tasks might initially seem mechanical, but repeatedly looking after the same hero makes each stage of development feel more personal. Watching a character progress from an egg into an adventurer capable of completing increasingly substantial assignments provides the game's strongest long-term reward. It is essentially a progression game in which emotional investment and numerical improvement operate together. The tradeoff is that its individual RPG systems are comparatively lightweight. Combat and adventuring are not designed to provide the tactical sophistication of a dedicated turn-based RPG, while the management mechanics are intentionally compact rather than overwhelmingly detailed. Repetition inevitably becomes noticeable after enough time because feeding, cleaning, training, resting, and checking progress form the backbone of the experience. Whether this feels comforting or monotonous will largely depend on how much the player enjoys routine-based progression. Steam Deck compatibility is reasonably encouraging, although the experience should not be confused with full Steam Deck verification. The game is considered Playable on the handheld rather than Verified. It can operate on SteamOS with suitable performance, and its interface text is generally usable on the smaller screen. However, certain interactions may require touchscreen input, the virtual keyboard, or adjustments to the controller configuration. Players can also encounter controller prompts that do not perfectly correspond to Steam Deck controls, while display settings may require some manual attention. It is therefore practical for portable play, but users should expect occasional configuration or input inconveniences. Ultimately, Yolk Heroes: A Long Tamago is most successful when treated as a virtual pet with RPG ambitions rather than a conventional RPG with a pet attached. Its mixture of nurturing, waiting, training, questing, and incremental advancement creates a relaxing loop that rewards patience instead of reflexes. Some players will find its repetitive routines and passive stretches too restrained, but those who enjoy idle games, digital pets, retro aesthetics, and gradual character progression can find considerable charm in raising a tiny elf from infancy to fantasy heroism. The concept is distinctive, the presentation complements the mechanics, and the progression provides enough purpose to make checking in on your little adventurer consistently satisfying. Rating: 8/10
[h2]コスパのいい放置ゲー [/h2] デザインが良い 放置設定が充実しており、パレット設定も豊富 個人的には会話などのテキストが面白かった 長時間遊べるいいゲームでした
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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