
Street Li Fang Zhuan is a Chinese micro horror game set in 1980s China, combining the story of understanding puzzles and text adventures. In the game, the scroll scene that can be moved by four axes is applied to bring different game experience to the player.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Game Introduction:
Street Li Fang Zhuan is a Chinese micro horror game set in 1980s China, combining the story of understanding puzzles and text adventures. In the game, the scroll scene that can be moved by four axes is applied to bring different game experience to the player. The game also contains a lot of Chinese folk culture and intangible cultural content, so that players can understand the traditional Chinese culture in the game process. The story of Li Fang takes place in a small border town in the 1980s. Duan Li Fang, an ethnic Bai girl, is an ordinary textile worker at a Chuncheng textile factory. Her husband, Li Minglai, is an active soldier who is participating in the border defense war in southern Yunnan. One day, the husband came home from the army on leave to visit his family, and the young couple, who had not seen each other for a long time, made an appointment to go to the theater next door to watch a movie called Flowers under the Mountain. This is a long lost romantic date, but a series of bizarre events occurred along the way. Duan Li Fang, who misses her husband, could not imagine that this dreamy date would be the beginning of that bottomless nightmare...
Game Features:

· Rich puzzle elements
The game has designed many thought-provoking boutique puzzle sections, so that players can have an immersive puzzle experience

· A variety of small games
The game has designed a large number of interesting boutique games to bring players a lot of different game experience.

· thought-provoking stories
The story of the game is set in the 1980s, and the art style of the game shows the player a carefully dynamic and thought-provoking anti-war story.

· All kinds of Chinese elements
There are a lot of unique Chinese cultural elements in the game, which is a good medium for players who like or want to learn about traditional Chinese culture.
The developer states:
Hello everyone UU who love the street series, it is a pleasure to meet you with our new "Street Li Fang Biography", and the game is planned to be launched during the Spring Festival next year. As a derivative of the "Street" story, "Street Li Fang Biography" from the perspective of Duan Li Fang to complete the story, if you have not experienced the "Street" UU can also complete the experience to play "Street", of course, you can also directly experience the work is no problem. Hope this game can give you UU a complete, quality game experience ~ Thank you again for your street friends have been the support and love, we "street Fang" goodbye ~~
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 58reviews | 84% | — | $8.4K |
| $9.99 | 7ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
摩点众筹习惯性好评。但是其实是个中评,游戏时长2.5h,小游戏比较丰富,给中评的原因是女主唱的歌实在太不好听了,很阴间,也没有个歌词,气太虚,感觉随便找个学过声乐的大学生也不至于唱成这样啊,唉,太出戏了
是不是有个bug 鼠标箭头老无缘无故消失。。。
本来想作为纸嫁衣代餐的,没想到是小游戏大杂烩。 剧情太短,而且没有逻辑,以至于把脑子寄存在别的地方玩也毫不影响 小游戏占比太多以至于完全没有恐怖的氛围。你甚至可以在里面打麻将 同时女主走路太太太唐了,像被人牵着的木偶 作为一款恐怖向解谜游戏,唯一亮点是女主一这身装扮就很说明问题了 唯一的遗憾是来不及退钱了,虽然全成就了但依旧后悔玩它!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Korean
| $7.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
《街漓芳传》是由彼云工作室开发兼发行的一款中式微恐游戏,游戏结合了解谜、探索、视觉小说等元素,为玩家带来有趣的游玩体验。 本作是《街》的续作,说来也巧,本作讲述的是丈夫战败身亡,而妻子却在头一天和丈夫还看了个电影,从而引发的诡异事故;而前作确实丈夫归来,妻子消失后引发的一系列诡异事件,从某种程度上来说,有些异曲同工之妙。 所谓中式恐怖,就是根植于中国民间信仰、宗族伦理和日常秩序里的那种心理恐怖,往往不是因为某个鬼吓到了玩家,而是某个场景的突然诡异,由此达到心理上的畏惧。 再让我们回归游戏,可以说本作的惊吓做的还是可以的,从他乡旅客来大陆埋下了种子,又在一幅幅突然出现的场景中暗示着他的丈夫可能已经出现了意外,来一步步告知玩家。相对来说,本作的剧情表达方面还是挺不错的。 本作的玩法主要是解谜和剧情,其实还是解谜,剧情算正常流程(会有一些小游戏给玩家)。在解谜方面除了简单的使用道具外还有根据线索推断,游戏的整体难度是比较轻松的,大部分的谜题都是有提示的,像接水管,迷茫就点击一下重置旁边的符号,直接给我们提示。 整体感觉游戏是比较不错的,就是操作上有点一般,跑步还有卡模型的动画,以至于玩的难受,但在游戏性上确实是不错的,而且官方还会进行更新,总的来说还不错。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
总体还是推荐的,如果接受几个瑕疵外,可以玩一玩。 [b]本作谜题难度对比上一作有所降低,而且比较扰人的需要除了在阴阳街主街道外随机躲避赤阴的机制没有了[spoiler] 改成了第三章初期需要躲避光线潜行的一小段路 [/spoiler]。这点好评[/b] 不足以及建议之处 1. 从剧情和流程长度上看,此作以其是新游戏,更像是上一作的DLC,原价入手不推荐(和上一作价格差距不大) 2. 除了骑自行车的一段QTE外,其余都推荐用键盘鼠标。但是用WSAD移动却用Z键作互动,完全不是顺手位置。 3. 还有bug需要修复,比如用手柄游玩时新建存档,游戏直接崩溃了。键鼠就无此问题 4. 存档机制不理解,没有专门的自动存档档位,游戏里的自动存档其实是覆盖当前游玩的存档。 5. 建议奔跑按钮改成点按切换式 [b]目前比较诟病的就是:更新的段氏宅邸探险部分居然不能单独进入,只能通过通关存档进入。本人认为就算这个是通关后内容可以作如下修改: 在主菜单加入按钮,但是没有通关存档那个按钮是灰色或是无效的,有通关存档的情况下,可以通过主菜单进入;同时保留:游戏看完通关剧情后弹出菜单选择是否进入 宅邸探险 之类的 [/b]
[table][td]欢迎关注鉴赏家[url=https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table] [h1]《街漓芳传》:“封面人物”的恐怖佳作[/h1] 作为《街》的续作,《街漓芳传》可以说是一款中规中矩的国产中式恐怖解谜游戏。在这款作品中,你能够体验到既能从另一个视角补全前作剧情,又能在没有体验过前作的基础上将其当做独立游戏游玩的原创剧情来进行游玩。 在玩法上,《漓芳传》采用了与《烟火》类似的经典“横版移动”+“键盘互动”+“解谜”的模式,因此,本作在游戏引擎上明显像后者一样采用了RPG Maker制作。 而在美术设计上,与大部分“杂牌”横版解谜国产恐怖游戏相比,《漓芳传》基本秉持了前作的美术风格,只不过在人物设计上要更加偏向二次元且更加高质量。 当然,作为《街》的衍生续作而非真正意义上的第二部正传,本作的主角选取了初代游戏的封面角色,也就是以初代男主角的妻子白族姑娘“漓芳”的视角展开平行于《街》主线以外的另一条故事线。 而在文案的设计上,编剧书写的故事文笔可以说非常引人入胜,就连支线剧情读起来也颇有趣味。而且就算你没有玩过《街》,也可以选择直接游玩本作,或是在够入本座以后先在手机上免费体验前作,以后再选择补票,总之体验非常灵活。 而以国产独立恐怖解谜游戏的视角来看的话,虽然《街漓芳传》存在着不少不会影响游戏性的显示bug,但本部作品整体来说绝对是一款比大部分同类游戏都要优秀的恐怖佳作。
[h1] 简述 [/h1] 《街漓芳传》,中式民俗恐怖游戏《街》的衍生作品,以前作中妻子段漓芳的视角展开,讲述一个悲伤且感人的故事。 [h1] 玩法 [/h1] 延续前作的点击式互动解密玩法,同时包含了多种小游戏,解密难度适中,大部分谜题均有明显提示,小游戏部分也可通过反复试错来通过,可以说是十分亲民。 [h1] 体验 [/h1] 本作的剧情设计十分不错,相较于同类作品主要围绕人心险恶的主题,本作在其基础上融入了一定的家国情怀,所谓锦绣山河,国泰民安,正是因为有人替我们负重前行。因此,笔者认为整体的剧情观感还是较为不错的,唯一算问题的大概是本作的篇幅较短,导致剧情展开有限,略显可惜。 [h1] 总结 [/h1] 作为系列作品的第二作,本作在剧情方面可圈可点,在同品类产品中还是较为特殊的,玩法上虽然稍显繁杂,但好在提供了提示内容,优化了玩家体验。综上,推荐对中式题材感兴趣且不排斥解密玩法的玩家入手尝试。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/35307916/]品游拾光鉴赏组」 [/url] [u][b] 品味欢乐游戏,拾取快乐时光。[/b][/u][/quote]
流程很短,小游戏是硬塞进流程里的,剧情很赶,但是我喜欢他的美术风格(不包括主角跑步的姿势)
感谢双语鉴赏组提供的这次关于《街漓芳传》评测的机会。 《街漓芳传》是由彼云工作室开发发行的一部以上世纪80年代的中国为背景,结合了解谜及文字冒险等玩法的剧情向中式微恐游戏。本作是《街》这部作品故事的衍生之作,以段漓芳的视角补完了故事全貌,并且根据游戏末尾,可以看到新的故事也在或许就在不久的将来与我们见面! 《街漓芳传》整体的故事游戏流程不长,2~3小时的游戏流程,即使你没有玩过前作《街》也丝毫不影响把本作当成一部独立游戏游玩体验。但是也是因为游戏体量的限制导致本作的故事流程推进的非常快,但是至少制作组还是为我们讲述了一个相对完整的故事,无伤大雅。 作为一款冒险解密的中式微恐,游戏中的场景画面都取材于现实中的生活场景老式大剧院,员工楼,以及后续在阴阳界和彼岸花海等等等,还有人物设计方面都是很厉害,并且作为一部描述少数民族为题材的作品,游戏其中细节设定也是很精彩的。在游戏设计的各种小谜题解密难度不是很大,也很有意思。 但是在系统ui设计上还是存在一定的bug,比如人物奔跑起来会穿模或者在一些场景触发上面可以明显感受到强烈的割裂感。 《街漓芳传》总的来说,作为一部短篇作品游玩体验还是不错,喜欢的玩家可以尝试一下。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
本来是冲着美术和音乐勉强好评的,现在打完更新的规则怪谈改差评了。 1、2025年了,DLC的入口竟然不在主页?这意味着如果没通关前存档,你得重玩一次游戏才能进DLC。 2、规则怪谈的落实极其抽象。 例子1:室内听见女鬼哭声需站住不动。事实上的游玩体验是,进入房间的一瞬间,画面刚刚切换,女鬼已经贴在连上了,零帧起手,毫无反应时间。 例子2:灭蜡烛需要在X秒内点燃。同样遇到过在进门一瞬间蜡烛暗了/在驱灵的期间蜡烛暗了。 例子3:小姐房敲门一下、少爷房敲门两下、厢房三下、二少爷的不用敲门。OK,那我问你,伯仲房是哪位少爷的?叔雅房为什么敲两下?伯仲叔季这玩意儿你是明白还是不明白啊? 3、极长的来回无意义跑路(阴阳界-段宅内部-森林)与鬼扯的地图设计。 4、前三个可以忍,我就当你程序力不足,没办法。但你用货币拉时长我就不得不骂你了。 驱灵要符(而且是概率性成功,一次好几张也不一定能成,总之是随机的),符要钱。 特殊情报要钱。 驱灵完重建房屋要钱(一间房一级大约一千,二级大约四千)。 那么钱怎么来呢? 渠道1、卖彼岸花。去森林采摘,一次卖三朵240块。注意了,即便如此,也没办法在阴阳街-森林来回换图触发,会显示需要等待。 (给没玩过的朋友们科普一下,从阴阳街到别的地方不能直接走,而是需要跑到街道正中→点进路牌→点选要去的地方→等好几秒那个字儿出来→然后根据那个字在左边还是在右边往地图的左边或者右边跑) 渠道2、做谜题。 我就不说没见过必要的货币非得玩解谜小游戏才能拿,谜题竟然还是有上限的(而且显示的是“等会还有谜题”之类的文本,不是“之后也不会再有了”的氛围。),哈哈。加起来总共也就24000左右。 之前提到,1、符要钱。2、驱灵是概率随机,符越多概率越大。 那我多买符没问题吧?不行,买了符你就升不起房间,买不起情报。 那我少买符吧?不行,少买符你概率低了驱不起魔。 那我适量买符吧?不行,花在路上的时间是驱灵的三倍。 骂不动了,反正我现在是身无分文,房间房间升不起,情报情报买不起,谜题谜题没得做,卖花卖花卖不动。 剩下的内容你们自己内部人员叮一下玩吧嗷,设计这套系统的天才去做换皮手游吧,那个赛道适合你。
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Players by region
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