
The research dog is a newly graduated Ph.D.. His life-long dream is to become a great scientist, but the fortune is not on his side. After years of hard working, he is finally offered an intern position in a random lab. However, the job is not that easy and happy as he expected.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I took no joy in the scant few minutes I played before bowing out. Miserable game- which seems to be the point here.
故事真实,情节短暂。上来头铁选了学神难度,第六天孩子就没了; 开头简单,后头有难度;剧情有些伤感,特别是每天忙来忙去也不过是为了一口饭吃,倒数两天停了电我还想着这赚的不比前几天多,第二天就给解雇,人傻了。 游戏体验不错,还请多多加油
整体流程一个多小时,刚通关的时候还幻想了下是否还有其他结局,但可惜没有。不过还是很推荐这个小品级的游戏,如果保留玩法扩充内容的话,还是很不错的。
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体玩法简单,只需要鼠标就行。游戏的主题思想就是底层科研人员生活的单调和不稳定,感觉表达的还不错,希望玩法可以更多元一点。 整体还是推荐这款游戏作为茶余饭后的休闲选择的。
每天起床,上班,玩需要一点统筹的小游戏,后面开了第二个研究室房间我就没玩了。下班后先去超市,不然回了家就不能出门了(这合理吗),然后洗衣服吃饭睡觉。上闹钟记得。好玩吗?我觉得还可以,挺新鲜的。不过我真的不想游戏里比日常工作还累,负能量太多了,不知道适合什么样的人群玩。不过统筹的小游戏还是很容易有成就感的。 哦对了,别忘记任务一定要按照步骤进行,同一个任务里必须按照步骤完成,不同任务可以同时完成
题材很有新意,但是操作啥的还是比较老套,时长其实还可以,个人感觉不值,推荐折扣入手、
游戏里的文案写的太真实了。读的时候就已经感受到窒息感了。 难度好像主要影响金币获取的多少,不同难度中每个科研任务的时间好像没差太多。 游戏内容的丰富度还是超出我的意料的,尤其是完成科研项目可以获得收益的部分。 主要缺点是游戏流程太短了,一个多小时没有办法完全体验到所有的游戏内容。
这样的游戏如果换算成论文,他连中文核心都发不上,顶多就是个SCD 但是,它就是用销量,就是用口碑告诉大家,这样水准的游戏,足够养活一个2-3人的小工作室 而如果把同样的心血、时间、精力放在科研上,连一个人都养不活。 要恰饭的嘛
材料做实验真多
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]《另一只科研狗》这是一款时间管理休闲小游戏,游戏中模拟现实生活,虽然成为了一名科研人员,在亲邻之间涨了脸面,但是也渐渐少了许多空余时间,和家人之间的交流通过短信,对此无可奈何,只好每天都公整的上班赚更多的钱,工作中还要搞好同事的关系,还不能完不成任务,时刻与上司保持好关系,每天过着重复的生活,起床-工作-睡觉,在开往公司的路上一直拥有各种幻想和吐槽,可能唯一的乐趣也就是偶尔下班逛逛超市,用半天的工资抽一波奖啦。游戏的内容贴近现实,游玩代入感挺不错的,推荐游玩。
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Where this game's players are, estimated from review languages.
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