
You wake up in a house, alone with two beautiful girls... But no one is allowed to leave until one of you DIES. Why is this happening? What is the purpose of this “killing game”? But most importantly...WHO SHOULD DIE?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You play as the amnesiac protagonist, trapped in a mysterious house with two other captives. You quickly learn that the only way to escape is to have one of the three of you die.
Will you kill or be killed? Who is the mastermind? Is there no way for all of you to survive? The mystery deepens as you find that no matter who dies, the killing game begins anew...




Inspired by popular mystery adventure game series such as Ace Attorney, Danganronpa, and Zero Escape, YAKG's gameplay offers a mix of immersive dialogue branches, point-and-click room investigations, and some mystery solving--if you can keep everyone from killing each other!
Explore beautiful, hand-drawn rooms of a mysterious house and uncover its eerie secrets
Banter with charming girls with gorgeous anime-style artwork and eccentric personalities
Immerse yourself in 20+ original music tracks
10,000+ dialogue lines that move you through the story at a brisk pace
Lots of quality of life features suited for visual novel pros, including auto-play, dialogue history, skip features, and more!
Countless choices to make that can change the fates of the characters
You can pet a dog!
10+ endings to see and piece together to discover the ultimate truth...
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
데스게임인데 ㅈㄴ 지루해서 잠이 옵니다 (자체적으로 기계번역 적용해서 스팀에 뜨는 시간보다 맨 끝까지 더 많은 시간 플레이했습니다) 진짜 세 번 잤습니다 와..... 사실상 지금 스팀 미리보기에서 보이는 게 이 게임의 전부입니다 그 이상의 깊이감이 없습니다 스토리 : 그냥 난잡합니다. 지들끼리 죽이려고 했다가 절친이랬다가 죽이려고 했다가 살려야한다고 했다가 야랄났습니다. 감정선이 도무지 이해가 안 됩니다. 깊이감도 얕고 반전도 뭐... 걍 이게 전부야? 수준입니다. 이 게임이 1~3일차로 나뉘어 있는데 스크린샷 내용은 하나만 제외하고 다 1일차인 것만 봐도 알 수 있습니다. 그냥 1일차가 고점이고 이틀차부터는 잠과의 싸움이 시작됩니다. 게임성 : 비쥬얼 노벨은 선택지 원툴입니다. 그만큼 선택지가 중요하지 않겠습니까? 근데 이 게임은 선택지가 진짜 전부 다 어쩌라는건지 모르겠습니다. 음식으로 비유하면 자유도가 높은 게임은 "일식을 먹을까? 한식을 먹을까?"를 선택할 수 있게 해주고 어지간한 게임은 "김치찌개를 먹을까? 된장찌개를 먹을까?"는 선택하게 해주는데, 이 게임은 "주인공, 된장찌개에서 두부 사리를 추가해야 한다고 생각하지?" 정도의 선택지만 던져줍니다. 이걸 왜 고르라는건지도 모르겠고 ㅈㄴ 당황스럽습니다. 근데 또 두부사리 넣는다고 말하면 두부사리 안에 청산가리가 들어있어서 죽고나서 회귀하는 수준의 당혹스러움입니다. 이게 뭐지 대체??????????? 결국 게임은 사실상 일직선 진행에 내 선택이 아무 의미가 없는데도 결과적으로 선택지만 존나 많습니다. 문제는 그 거의 모든 선택지를 다 봐야 다음 스토리로 넘어갈 수 있다는 점입니다. 선택지가 없는 비쥬얼 노벨과 선택지가 있는 비쥬얼 노벨의 단점을 동시에 체감할 수 있습니다. 제가 어지간한 모든 선택지 다 눌러보고 배드엔딩도 수집하는 선택지 광인인데 여태까지 이렇게까지 다른 루트 딱히 보고싶지도 않고 궁금하지도 않고 졸리기만 한 게임은 처음입니다. 원래 사랑의 반댓말은 증오가 아니라 무관심이라고 하지 않습니까? 화가 나는 게임은 많아도 졸리진 않았는데 이 게임은 순수하게 졸립니다. 지금 리뷰 남기면서 최종장 하는 중인데 빨리 끝났으면 좋겠습니다. 수면제 GOAT. 무고한 사람들을 존나게 죽인 최종 흑막한테 어거지 세탁기 돌려주는 것까지 걍 화도 안나고 빨리 끝났으면 좋겠습니다. 3분 전까지 서로를 죽이려고 했던 애들이 울고불고 너 덕분에 회개했다 죽지 말아달라 피곤합니다 정말 하... 결국 게임 하는 내내 지쳐서 그냥 다 죽었으면 싶습니다.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool visual novel. my first ending was bad ending (chaos ending) let's see what more to uncover in this game.
Speaking as a fan of murder mystery Visual Novels, I must say the characters are really charismatic and the intriguing story keeps you going. Some may find the overall length a bit short and the group of protagonists is small for the genre, but to me it shows that the developers cleverly focused on the core experience of their first game, giving us a very solid and unique Visual Novel. Can't wait for their next project!
Surprisingly, it's a good game! Even though I'm not really into visual novels, I still liked it.
Yet Another Disappointment
Cece
This is a wonderful game. It has intriguing twists and a very satisfying ending. I think ~7 hours is just about right for a visual novel. The pacing was PEAK and extremely on point - and it was just consistently good throughout. Danganronpa games usually have a lot of filler that drag down their highs. This game has essentially zero filler. I enjoyed every second! I felt like I got my money's worth, and I would strongly recommend this game to any Death Game fans.
Good game, ngl. A little short, but entertainig.
This game deserves so much more attention. It's insane that even with how amazing it's writing, art, sound design, and dynamic use of transitions it's very underrated and flying under a lot of people's radars. Not to mention all of the easter eggs, bonus content, and clear love and passion that went into making this such an unforgettable experience.
świetna gra! fabuła jest o wiele ciekawsza niż się wydaje. a postacie bardzo dobrze wykreowane
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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