
Yet Another Incremental Game (But This Time About Coding) is an idle clicker about... coding (thanks, Captain Obvious). Smash your keyboard, spawn code, and discover the questionable joy of programming. No actual skills required.
Modeled estimate, not a reported figure. How we estimate →
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About
Every key you mash writes real code. Every file you ship makes the number go up.
An incremental game about programming: you start hammering a keyboard one character at a time, and end up running an army of AI agents that write the code, fix the bugs, and quietly make you obsolete. Just like real life.
No coding knowledge required. Rolling your face across the keyboard is a valid strategy.

Six specialist agents work around the clock: one generates files, one hunts bugs, one trains the others. Overclock them for double speed — if your bits can pay for it.
200-file codebases across eleven programming languages, bugs included. Launch a project, point your assistant at it, and watch the files get shipped one after another.
Place components on a grid and chain them into production lines. Power supplies, crawlers, RAM, databases — each one feeds the next, and the whole thing keeps humming while you do something else.
Dozens of nodes, several with no level cap at all. Pour your skill points into typing power, agent efficiency, or golden files, and rewrite the curve in your favour.
Prestige wipes your progress and hands you a permanent multiplier. Then you do it again, faster. This is where the real run begins.
Code review — pull requests arrive in real time. Approve, reject, or fix them to keep tech debt under control.
Training — specialize in any of eleven languages for permanent bonuses that stack across your whole save.
Idle progress — your agents keep coding while the game is closed. Log off, come back rich.
150+ achievements, Steam Cloud saves, and full Steam Deck support.
The core loop is finished and stable — typing, agents, projects, skill tree, prestige. The machine expansion, daily community challenges, and build sharing are still being built, and they are being built with player feedback. The roadmap is public and I read every review.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
i've been waiting for this game to come to steam for quite a while - found the web version at random back then and fell in love. i tend to be careful with buying early access games, but with this one i am excited to see where it goes from here. you definitely need to be a fan of the idle/incremental genre to enjoy this, it is absolutely not for everyone, but i personally just love it.
i tried the demo and liked what i saw, unfortunately the game wouldnt work on my machine with linux when i bought it early today. when i reported the issues to the dev and gave some diagnostic data and helped a bit he got it working, before noon. as someone with thousands of hours in other idle games like NGU idle, Idle wizard, Cookie Clicker etc i always look forward to the next idle/incremental games. This one looked interesting, its slow to start but i see it has a lot of potential and deeper progression than i expected in the start. It looks polished and has a nice and concise design which i really appreciate. I look forward to what features comes along the way of early access and beyond.
Very hackerman feeling when you can just click random keys to type a ton of code. very satisfying. It feels like the NCIS scene where they got 2 people typing on the same keyboard and it somehow worked
A lot of these achievements are unreachable. A few of them require you to just run this game in the background forever with no actual gameplay. Theres so many mechanics that are ridiculously unpolished its actually painful. The scalings are all outta wack for the endgame which is why you cant reach the final achievements. Its unsatisfying and extremely poorly designed. This shouldnt even be early access. I would expect this for an early playtest.
A really fun incremental game with a funny coding theme. You "type" code automatically, unlock new skills, and keep progressing from one programming concept to another. The progression feels satisfying, and the game does a good job of making you want to unlock the next upgrade or skill. It's simple to understand, relaxing to play, and the coding theme gives it more personality than a typical idle game. Definitely worth trying if you enjoy incremental games, programming, or both.
A very fun and interesting take on the incremental genre. This is the type of coding like incremental game I've been wanting to play for a long time. As someone who has little to no knowledge on coding this is a very fun time.
Get ready to buy a spare keyboard.
On est sur un classique. Mais un classique nouvelle génération. Un classique crée par un fan du genre à n'en point douté et qui apporte ce qui manque souvent cruellement aux Idles. Une belle UI et une narration. Et il le fait bien ! Couplé à ça la profondeur d'un idle que l'on aime et le côté très relaxant de voir du code défiler tout seul devant ses yeux sur une bande son très jazzy (bien qu'un peu trop de basse peut-être pour une écoute prolongé au casque), on est sur un jeu qui vaut vraiment le coup pour seulement 8€. Si vous êtes un fan du genre, foncez. Parole du joueur 202 ! (Que va-t-il arriver au joueur 404 ? :o )
Very fun and amazing game. <3
Absolutely Love the game, it has alot of depth for a simply "typer" and keep me engaged! Person Chill or brain to BLURRRR Game. Looking forward to additional content from the creator and DLC Packs, Support INDIE game artists!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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