
Yatagarasu Enter the Eastward is an original, traditional-style 2D fighting game with 14 playable characters that delivers solid gameplay and high production values.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
ドットとかは凄く綺麗ですごい。さすが。 だが今の時代の格ゲーとみた場合、良いとはいえない。 IPv6(v4+v6)環境だと友達とプレマ出来ないと思われる。(原因違うかもですが) ランクマは何故か出来るが、1先したらランク待機前の画面に戻るので適当にランクマするのも辛い。 オフ対戦できる環境や、その練習として遊ぶなら申し分ないかもしれないが、今の時代には厳しい。
I’ll give credit where it is due, the 3 new characters are cool and fun to play. And there’s nothing wrong with Yata on a mechanical level; it’s still just as fun as it had been since the previous versions. So with all that said, this game is really not worth it and I’m only not refunding it cuz I enjoy playing yata with friends and the local scene. Disregarding the lack of rollback, which was kickstarter promise from 10 years ago, not being in the game, this game suffers with buggy full screen mode, low resolution in spite of the spritework, and garbage net code that’s only less of a hassle to set up properly. Practically speaking, the devs repackaged the exact same game, added 3 characters, and said “gimme 15 bucks.” They can take my money idgaf but I recommend anyone with a bit of shame to step away from this game and look to any other competently made fighting game both mainstream and indie from the past year and the this year forward. Also I’m still mad about Nene
とりあえず発売して50先ほどプレイ 面白い格闘ゲームだなと思いまsた!
unfortunately this updated version is hardly what it should be. they didnt fix some very real issues with the prior release and its a real shame. the gameplay is great and the new characters seem fun. but no rollback, new moves not even being on the movelist, the game crashing all over the place. the game itself is great but as it is now, i really cant recommend it. i hope things change but right now, this game is living in the stoneage and its not okay.
I'm leaving a thumbs up because I think the game doesn't deserve an overwhelmingly negative score, but that doesn't mean I think it's a slam dunk buy. The game is fundamentally solid. Three new characters, new moves for old characters, and a balance pass require a lot more resources than most people realize. There aren't really any old school games like Yata being made anymore, so if you like that style of game this is a contender. As of right now I really like the update, it seems to have added a lot of new tools and the new characters are very interesting. What I'm trying to say is that from a core gameplay standpoint, [u] it's a worthy upgrade. [/u] The game has fixed some of the rough patches the attack on cataclysm had. You don't need to port forward anymore and I haven't had trouble with full screen in this version. Other than that the structure around the game is basically unchanged. Yes, that means no rollback. I'm not a delay based apologist, but Yata's online can be pretty good in the right conditions. I can play stably with people living a few states away at 1 frame of delay, which is very good for this type of netcode. The game is a discord fighter with a small community. You won't be able to hop on ranked whenever you want and will likely need to ask for matches. If you have fatigue from current trends in modern fighting games I highly recommend it, the game is worth your time. I think it's up there with the classics in gameplay. Just be aware of the issues. At $15 I don't think it's a particularly dangerous gamble if you're interest is piqued.
The resident grappler of this game has a 5x360+PP command grab super. And this is only one of the many warcrimes this game has to offer. Every character archetype has a twist that allows for some crazy tech you won't find in any other fg and they are all very rewarding to learn. Because of such genius design, I'm unable to care about the horrendous UI and back-end of this game. If you wan't a game worth labbing and don't mind having to play local vs, you are in for one of the best fgs ever.
対戦がバチクソに面白いが、ネット対戦にはポート開放がほぼ必須な点がとても残念。一応、未開放でも開放済みの人とは対戦できるが、未開放同士の対戦は無理なのでプレイ人口が少ないこのゲームでは割と致命的。UIも親切とは言いづらく細かい所に手が届いてない感が否めないが、それらの不満をねじ伏せるくらいには魅力のあるゲームだし、このゲームからしか得られない栄養がある
j'ai acheté le jeu D1 presque a la minute de sortie du jeu ... 480 pp c'est la resolution de ce jeux de baston en 2024 ; donc moin que street fighter 3 ou alpha sortie en 1996 est ce que c'est une blague ?? il y a des IA qui coute presque rien et qui sont capable d agrandire des sprite en resolution a l'infini .. il y en a meme une qui peux carrement rework un jeux .. et eux a cette epoque ils trouvent le moyen ( et les balls en quelques sorte ) de sortir ça ?? je voulais VRAIMENT soutenir ce jeux ; vraiment le gameplay a l'air bien ect mais c'est du foutage de gueule je suis dev aussi et 480 pp aujoud'hui tu a pas d escuse pour faire ça au bout d'un moment ne sortez pas un jeux auquel vous ne voudriez pas vous meme jouer . c'est juste impossible de jouer en 480 pp sur un ecran recent (et je parle pas d un ecran 8 k du future hein , je parle d un ecran standar a 100 euro la . c'est immonde serieux vous m'avez decu et c'est du vole . je ne parle pas des autres defaut vu que j ai joué que 10 minute mais a mon avis ... les 6 bouton la..
人が居ない。それが問題ないならとてもいいゲーム。 派手な立ち回りではないが、ゲージを使えばちゃんと減る。トレモでかなり研究が必要だが見返りはあった。
I really love this game but can't recommend anyone to buy the game in its current state. The biggest letdown is the lack of rollback netcode. But that aside, there are many other issue with the game as it currently is. My current xinput based controllers cannot bind triggers without having to use steam input or ds4 windows. I had to open ports to host games (though I hear this is fixed for most people). You have to open up the launcher in the install folder to change your name online. It is a shame because the gameplay is genuinely amazing and their aren't really any modern fighting games that fill this niche. Edit 1: Would be nice if the movelists were updated to show command normals, target combos, and Tienyi's Sesyasen options..
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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