
Yasai Ninja is a hack & slash game set in feudal Japan where Kaoru Tamanegi and Broccoli Joe face the most terrible vegetable-fighters. Play 1/2 Player mode and finish the adventure!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tags: 3PHS - Third Person Hack & Slash Additional Tags: Delete Local Content & Remove from Library TLDR: Too low ambitions and limited. Outcompeted by any half decent japanese hack&slash. Even Orc Attack Flatulent Rebellion is superior to this. Outstanding Issues: -The starting castle's environment is all too cramped and samey looking making it a disorienting affair to beat that stage -Footstep sounds from onion protagonist in rapid machine gun-style fire drives you mad -Onion protagonist causes camera to shake due to bobbing -Game breaks pace with busywork such as pointless dragging of furniture around -Combat is mostly a simple button mashing affair, with the occasional use of the double jump to escape and special attack move - rinse repeat (combos do exist but are rarely critical and often consist of mashing the attack button multiple times in a row anyways) -Onion Senpai and Afro Brocoli protagonists are a cringe idea -Camera panning when using right stick is somehow dizzying -Game feels like it is always wasting your time, having you enter an area - pull levers left and right - before you can proceed straight -QTE events bring nothing valuable to the experience -Plot does not make sense, quest for revenge but does not state revenge for what, just some vague stuff about losing honor -Many immediate death water zones inserted between otherwise silly platforming makes a miscalculation a sentence to replay a boring sequence another time -No kinetic feel to the combat Pros Xbox 360 pad fully supported and worked well Price is now very low Did not encounter bugs or major performance issues Cell shading did an okay job for the environment You can rescue/be rescued when one of the guys are down Sidescroll Platforming sections were cool Game gets less disorienting after chapter 1 Once you get past cringe the protag's fit well with their assigned veggie and have some character Completion before review : 40%
I really wanted to like this game, but unfortunately there's really some janky stuff in it. To start with the positives, the art direction is so good and consistent. Effort really went into creating all the character models and it reminds me of some old school Nickelodeon tv show. I also liked how it would switch from 3d to 2.5d sidescroller. That contrast was nice and well done too. Everything else though is kinda sad. Combat is laggy and not fun. Puzzles are annoying and mostly require you to just walk across the entire level. Sound effects are missing for a lot of things and just don't sound good overall. If you die, you'll often respawn far away from where you died making you redo a lot of these annoying puzzles and combat. Overall, 2/10 RIP Yasai Neenja
No lo juegué mucho porque me aburrió desde el principio. Sus movimientos duros y trabados y sus controles malos no me gustaron. Además la cámara molesta bastante. Parece un juego malo de PS2 (tal vez esté en PS2, no lo sé)
TAK
게임을 사기 전에 도전과제를 확인해보자. 1스테이지 클리어 과제가 5.9% 인것을 확인 할 수 있다. 고난도인가? -> X 볼륨이 큰가? -> X 이 게임에 없는 것 -> 타격감, 피격감, 고기, 재미
✅Kartları satılarak kâr edilebilir. profilimdeki incelemelerime bakabilirsiniz
实实在在的瓜皮游戏,迷一样的打击感
Не айс....
这垃圾竟然是15年的。我还是玩艹猫吧。
KAFA DAĞITMALIK KESİNLİKLE KOLLA OYNANMASI GEREKEN BİR OYUN PARASINI HAK EDİYOR
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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