
XLR is a multiplayer team based arena shooter. Party up into teams (with friends, or just join a random match), select a player class, then deploy to the arena for battle. Or practice your skills against enemies in singleplayer training mode. Choose from different player classes to even the odds.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[b]BE WARNED![/b] These developers originally appeared here to develop a Minecraft style game called Metaverse. Abruptly, without warning, they abandoned development of that game (after taking in quite a few sales) to develop this game - a game that has nothing at all to do with Metaverse. To try and mollify their agrrieved customers, they offered us a free copy of XLR (hence, how I'm able to write this review), but are not offering refunds. Metaverse has now gone nearly the entire year without any further update and XLR, as a game, is in a totally different (and, for me, completely uninteresting) genre. And XLR? Updated almost never (as you'll be able to see from it's Store News page), and not at all since August. One can only assume they're moving on to yet another game that tickles their short-attention span. Shonky developers like this should not be allowed to discredit and tarnish the Early Access program, without which a number of quite fine games would never have happened. [b]BUYING THIS WOULD WASTE YOUR MONEY - IT WILL NOT EVER BE FINISHED.[/b]
Cancelling this idiots review who got it for free and hated on the dev for needing a VR headset, wtf: http://steamcommunity.com/id/justx2/recommended/447100 I get my Vive on Monday and I'll give an honest review then. This looks pretty awesome! Edit: Okay so I might've got trapped in Audioshield for like two weeks but I finally got round to trying this out. It shows heaps of promise with a really solid idea which needs some fleshing out. The teleport through minimap mechanic is awesome. Teleport mechanic needs some polish (an arc instead of a laser point would really help). Player weapons feel very wimpy right now and quite difficult to aim (shots are FAST but still take time to traverse the huge landscape). Walls are a particular pain to build and when you fail the game just stops so there's no way to measure how well you did just yet. At time of writing, there's a lot of work needs doing so don't buy in without watching a recent video but I've got pretty high hopes for this one.
Ok, so I got this game for free off of reddit, and Here's an actual review of it. The sense of being there is awesome, looking around, seeing the size of your turrets, all good stuff! The shooting of the gun is pretty cool, and I liked how the turret switching uses the haptic pad to scroll between turrets and options. The teleporting mechanic is pretty cool also, and lets you teleport a really far distance, which is nice. My only real beef with this game is that the enemies load from SO FAR AWAY that on the headset it's pretty hard to even see any of them until they get to within like 100ft or so. Trying to shoot them from that far away is also equally challenging, but possible. Also the enemies spawn from all directions, it can be really hard to keep track of em, but I spose that's what friends are for, since it has multiplayer too! I wasn't able to play in multiplayer, cause I have no friends, but if you're looking for something like Sanctum, but in VR this is a pretty good alternative.
Not good yet. Like others have said, it has potential. But right now it is not good or fun. There is absolutely no structure to the game. You are plopped down into an open space, given some guns and turrets then baddies come at you. The controls are bad, the guns track badly, the reloading mechanism make you want to just forget that the game has guns to play with, it is so low rez that you cannot tell what is going on. This is alpha state, maybe even pre alpha. Give the developers time to actually produce a game and not just proof of concept for friends to play, then maybe it will be worth selling to people.
I understand that this game is still in early access, but it seems to have several fundimental flaws. The bigest flaws I take issue with are the wonky controls and for me personally, the fact that the game assumes you are only 5'8". I'm quite a bit taller than that and this makes it very difficult to use the game's weapons in any effective way when the avatar's shoulders comes out of where my sides are. Not to mention how disconcerting this is. The developers need to work on scale and overall weapon handling. Maybe take a page from Raw Data and let you calibrate your height when setting up the game.
NOT YET, this game has amazing potential, balance for single player is overwhelming. What is the point of a wall in tower defense that enemy's can walk over? The control's are still buggy, in the heat of battle. I love the concept, and I have every intention of coming back to this game if they fix the issues it has.
This game is amazing but not free of issues. XLR has filled a gap in my software that has no substitution. This game is down right addicting. The Good: The style and visuals are amazing. XLR has non stop action that requires quick thinking, good reflexes, and hand eye coordination. There are a varitey of turrets and the availability to repair, upgrade and scrap them adds depth and creative strategy. Resources are limited so you'll need to protect your investments or get overrun! There is no hand holding here! The Bad: I've noticed the increased size of the holo sphere in the last patch has caused my recommended required system to have considerable judder. Along those same lines, after 6-7 waves my turret fire and increase number of enemies will cause judder and frame loss on my FX 8350 and R9 390x to a point I had to remove my headset (even with reprojection enabled). Even with these current issues, I recommend this title to everyone with a Vive that enjoys tower defense games with a twist of FPS. There is room for improvement but at this price point you can't pass this by.
Honestly, this game isnt good. The weapons lag behind your hands so far that it is difficult to be accurate, but with the way guns operate, im not even sure the developer wants you to be accurate. Using the grips to pick up/drop everything feels sloppy to me, but thats more of a preferance really. The way you open your inventory and teleport is just bad. Text lags behind movement and blur, so if you want to read it you have to be perfectly still. I wanted to do a Pro/Con system for this review.... but I honestly cant think of any pros! I've owned the game for a month and I haven't seen a single improvement. Can't recommend this game until MAJOR changes are made. Edit: 7/23/16 Well they have made major changes to the game and it's so much worse now. They have made it into a multiplayer arena shooter, that no one plays.
No updates since august... Well it was cheap but it still feels like a mistake. There's not much to do ingame in solo other than trying the locomotion methods and testing all the weapons on the small spidey bombs. It gets boring after 20-ish minutes...
No updates in yonks - it's dead.
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