
Sneaky Cultivation is a transparent desktop idle RPG about quietly growing stronger while you work or study. Keep a tiny battle window on screen, auto-slay monsters, collect gear and treasures, combine cultivation skills, and break through from Qi Refining to True Immortal.
Modeled estimate, not a reported figure. How we estimate →
About
You don't need to open a vast full-screen world or constantly monitor complex operations. Just keep a small combat bar permanently on your desktop, and watch your cultivator automatically defeat monsters, drop gear, cultivate, and breakthrough during your work, study, or even idle moments.
The game centers around "auto-battle, equipment drops, skill combinations, and cultivation progression." From a fledgling spirit creature in the Qinghe Plains to the Purple Bamboo Forest, Crimson Flame Snake Valley, Frosty Mist Marsh, Thunderous Barren Hills, and onward to the Ancient Battlefield of Youming, the Azure Sea Dragon Abyss, Starfall Desert, and the Heavenly Demon Rift—you will gradually grow within a condensed cultivation world contained within a small desktop window.
Defeating monsters yields equipment, materials, and rare treasures. Equipment includes weapons, helmets, chestplates, gloves, pants, shoes, and magical artifacts, ranging from ordinary iron weapons to primordial treasures—each drop could be the key to your next breakthrough.
You can study various cultivation styles such as physical cultivation, sword cultivation, and magical cultivation, combining skill paths like Iron Bone Punch, Light-Drawn Flying Sword, and Five Elements Magic to create your own unique character build in fully automated combat.
As cultivation progresses, the character will advance from the Qi Refining stage through Foundation Building, Golden Core, Yuan Ying, Deification, Void Refining, Body Merging, Great Vehicle, and Rebirth, ultimately reaching the realm of True Immortality.
In sect halls, markets, caves, scripture libraries, bounty boards, and secret realm entrances, you'll encounter unique NPCs eager to assist: a cultivation mentor sister who teaches techniques, a pill vendor who recycles materials, a breakthrough guardian who supports your cultivation breakthroughs, and a hall elder who oversees scriptures and skill unlocks.
Whether you just want it quietly sitting in a corner of your desktop or occasionally open the management interface to carefully select gear, adjust skills, and push forward to higher levels, *Stealth Cultivation* aims to condense the joy of watching your character grow stronger into a lightweight, unobtrusive window that still delivers a satisfying sense of progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我来打第一个好评
不推荐
你就玩吧70级合体期大修士今天更新一上线修为被废了
纯垃圾,挂机了4个多小时,直接呗回档,纯白玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 97 reviews with recorded playtime.
更新完了存档没了
目前筑基9层在3-10挂机了,还卖了个红藏品回了点血,说一下目前我看到的问题 1.17点开服有人能继承存档,决定6点回档,但是不在游戏发公告在qq群发,我提出了直接关服维护没有理,不加群的人不知道挂了几小时被清了喷你绝对没毛病 2.有极少数人玩不了,还有人说被误封,解决比较慢,可能因为干活的人太少 3.暂时没看出来华丽宝箱存在的意义是什么,宝箱掉率挺高的,应该没人会买 4.灵田系统感觉没什么卵用,筑基突破根本用不着药,失败才扣500灵石。况且你筑基就要300多药草,从刚开始玩不停种到筑基也种不满啊。过了境界这药草还没用,浇水施肥又不减cd,太半成品了 5.其他系统也很半成品,很多都没端上来,宗门指引之类的,还有洞府,一秒加一经验有毛用 6.挂1-10掉藏品和华丽宝箱,总共各掉了10个,但是目前我挂2-10和3-10好像都不会掉了,可能是机制限制,开发者说希望自己探索更有意思,但是还是说明天会发一个规则 7.移动速度好慢,动画也有点僵硬 总之先这么多,主要你是卖钱的,希望不要圈了米就跑
踏马的垃圾游戏,登上去打怪不掉箱子不给经验,一直bug,挂了都没一个小时就下线了 结果第二天一觉睡醒我游戏时长有9个小时了?闹鬼了握草,为了防退款,开发还亲自给我挂游戏了是吗,这水平还能卖游戏了,说小作坊都是抬举你
今天挂了2小时3-10没出华丽,没出藏品,换成2-10又挂了2小时,还是没出,搞笑呢 晚上9点半,道歉公告以后第一次掉东西,也不知道到底能持续多久,在观望一下
无通知无故回档,打坐闭关手动结束不了
不知道为什么,就是好这口,感觉我对这种挂机修仙的没有抵抗力
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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