
Xion revives the arcade and shoot ’em ups of the 1990’s in a refreshing and unique way with a fully destructible voxel landscape setting and your very own spaceship that you design and upgrade in an infinite number of ways.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Xion is Red Alarm the way the devs of Red Alarm wanted Red Alarm to be but didn't have the tech to make it happen. If you're not 35, you might not know what Red Alarm was. It was THE BEST GAME on Nintendo's Virtual Boy system. For me, Red Alarm was the ONLY reason to own a Virtual Boy, and boy did I own one. I was obsessed with everything virtual, and I had every Virtual Boy game except for Waterworld, and flying through corridors and caves shooting enemies with my ship in Red Alarm was the best fun to be had in the red and black virtual world of 1995. Xion feels like the spiritual successor to Red Alarm, and it is even more fun. I've only got a half hour of playtime on record with Xion, but I didn't even need that to know that this game was for me. Just the promo video on the store page gripped me with immesurable nostalgia. Xion is a shmup in VR with custom ship building. What more could you ask for? This game kicks ass.
Belle manière de transcender un genre (shoot 'em up) grâce à la VR ! Simple et efficace, avec ces petits détails qui font tout son charme : vitesse de scrolling proportionnelle à la distance entre les contrôleurs et le casque, conception "Lego" du vaisseau avec les contraintes de poids/maniabilité/énergie... Et super addictif ! Il ne serait pas raisonnable de ne pas au moins le tester ^^
cheese
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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