
"Xi" is a horror puzzle game set in the context of modern Chinese folklore. The story takes place in an long-abandoned mountain mansion. This immersive escape room experience feels a bit too real, with eerie and strange elements everywhere—an empty banquet, an endless corridor.
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"Xi" is a horror puzzle game set in the context of modern Chinese folklore.
The story takes place in a long-abandoned mountain mansion. This immersive escape room experience feels a bit too real, with eerie and strange elements everywhere—an empty banquet, an endless corridor, and you, who have accidentally stumbled into this haunted house. Can you really escape? Fortunately, there are others in the mansion; unfortunately, they don't seem to be human... Who is telling the truth? I can't tell, I really can't tell...






A purchased girl is betrothed to a ghost? Is this another story of feudal remnants persecuting young girls? No, no, no, the truth this time might be simpler than you think. A neo-Chinese pixel art style recreates the eerie mansion of a wealthy family in the early Republic of China era. As a staunch materialist, I don't believe in any supernatural beings. I have strength and strength... uh... and occasionally some wisdom. No matter what, can you really calm the resentment of the ghost bride, save her soul, and make it out alive? But... who is the one that really needs saving?
A unique adventure of "Jing Xi"
Piece together the vanished past and discover a story that belongs to you.
A classic pixel-style RPG game.
No cliché jump scares, just pure Eastern mysticism. Feel the mysterious power of the East!!
Four endings in total, with one being the official true ending.
Intricate ancient-style ensemble.
Each character in the game has their own agenda. Uncover the secrets behind the characters—there might be a chance to break through.

You can't rest yet; there are monster girls wandering outside (♪Legend of Chaos♪ plays here).
About other game content.
Working on it, working on it.

I heard that if you slack off, a mysterious force might take you away.

Follow us.
Please, we beg you.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
现在11元的价格对于全成就6、7小时体量的游戏来说还是值得推荐 就是对于首发玩家来说有点难绷(没错就是我) 刚开始设计的剧情简单,谜题繁琐,又没有强引导,很多地方还会卡关 现在有引导了,谜题也简化了,也增加了部分剧情补充 喜欢中式恐怖解密游戏的还是推荐尝试一下的~
好玩👍很有FU💖
游戏还是可以的,但是玩到假桃夭带主角到一个神龛前,就bug无法进行下去,到今天依旧没有修复,真心听影响游戏观感的,关键是我还买了,但是却无法玩完,真的很......
和游戏内容相关的就不多说了,容易剧透,喜欢剧情向的尝试一下吧,不会让你们失望的,这样的好游戏值得关注!
真是服了,你们评价游戏就评价游戏,别剧透啊安装游戏的功夫看看评价直接被剧透结局
后劲儿属实有点大,现在一闭上眼,就是那个B佛像来找我索命了!
做那么好卖那么便宜看不起我?
[h3] 序言[/h3] 《囍》——一款由HHGame工作室打造的民国悬疑解谜游戏,用东方民俗的幽暗底色,呈现了一场没有血腥,没有暴力更没有突脸的中式恐怖游戏。 [h3] 搂席搂到鬼宅了 [/h3] 你的名字叫小美,打算今天去有好事的人家蹭一顿席吃吃,没想到门卫说必须要有请柬才能吃,就在你不知所措时,发现马路牙子边上站个瞎子,他说他有请柬,只要你能找到一个宝物就给你 于是,你摸黑在东北角女厕所撞翻个摆件,真摸出块玉佩。瞎子也按照约定将请柬给你 就在你兴高采烈打算进宅大搂特搂时,地上突然出现了一个坑,还有两个奇怪的人从墙里钻了出来。 不过,大馋丫头如你,你并未在意,直奔宴席厅,结果空荡荡的连个活人都没有。想溜进厨房帮忙还被轰出来,转悠半天鬼打墙,硬是被逼到挂着血红幔帐的新房。 诡异的故事就此展开…… [h3] 丰富的民俗元素 [/h3] 游戏摒弃传统恐怖游戏的追逐战,转而用道教风水、民间禁忌构建解谜逻辑。通过“探索-解谜-抉择” 来一步步推动剧情发展,构建了多线程叙事。你需要留心各种小线索破解八卦阵、需要给灶王爷供奉酒和祭祀品、需要用糖引来虫子啃食挡在面前的树干,诸如此类的与民俗玄学结合的解谜玩法还有很多。 角色间互动也是暗藏杀机,神秘少女桃夭的暧昧指引、瞎子口中真假难辨的谶语,迫使你在说真话还是说假话中摇摆不定。 [h3]像素但诡谲 [/h3] 游戏采用低饱和度红黑主色调,斑驳的墙垣与褪色喜字迎面而来都是满满的压迫感。废弃的山间老宅、无尽的走廊、空荡的宴会厅等场景,通过像素重复排列的地砖,以及摇曳的烛光、月光,营造出空间的压抑和时间的停滞感。虽然是像素小游戏,但其所营造的诡异氛围却一点都不小。 [h3] 游玩后建议 [/h3] 引导约等于无。。。操作也太繁琐了。。。 就最开始给瞎子出示玉佩的时候我就卡了好久,最后还是网上搜了下才知道要打开背包交付后再对话的。更别说后面巨量的解谜元素了,打的我只挠头皮!希望制作组能优化下引导吧。 [h3] 结语 [/h3] 总的来说,游戏虽然操作比较繁琐,需要反复试验,不停的存档,但整体还是好玩的,设定丰富,中华传统元素多,解谜元素也很多。推荐给喜欢民俗恐怖游戏的友友。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
前有八卦,后有象棋,呜呜呜,中国传统文化的解谜真是熟悉又陌生,好在官群大佬有解
中规中矩小游戏,剧情不算吓人,解谜也不难,流程不长没事的时候可以玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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