
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 87% | — | $4.5M |
| $4.99−80% | 780ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game doesn't explain anything well to you, and it's UI is ♥♥♥♥. Also not really hard except for trying to get into the UFOs which is rinse and repeat.
takes me back to my childhood. Nailed the oppressive and overwhelming dread for defending a planet against overwhelming otherworldly odds
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I ♥♥♥♥♥♥♥ HATE YOU REAPER
Приятно провел время))
WINMAG
10\10 кидків гранати під себе
Not sure how to feel about this game, obviously inspired from XCOM: UFO Defense (1994), but it feels like someone chucked in UFO: Alien Invasion in for some reason. It is still unforgiving, it improves the UI and graphics (not a high bar to clear tbh), it has made air combat actually exciting... it just feels like it is missing something. There is little things like the damage and hitting enemies feeling less impactful - you have no idea in UFOD (or OpenXcom if you prefer) if you just shot pixie dust or it will kill the enemy in one hit. What mattered is each shot is visually clear and meaningful when they hit. Many guns in this game are automatic fire with a spray of damage numbers or misses in a split second, it is losing the impact and importance behind every single action you take. These settings are adjustable in OpenXcom, you want fast then you get fast, if you want immersive then the camera pans and follows the shot - you are praying the whole time you haven't just lost your experienced captain. It appeals to many types of players through the customisation it offers. Your units are expendable in both games but each conditions you to emotionally react in very different ways when you lose a unit. This is where I move onto Alien Invasion, came out in 2003 and has a very similar vibe to Xenonauts. Another game that has updated graphics but the exact same feeling of incorrectness and clunkiness, incomplete even since it doesn't have an ending, it just doesn't feel quite right. It also has the pounded into dust difficulty but it still suffers from the small things... the way the camera pans to show a flurry of rapid shots... it's a stunted feeling more than anything and neither compare to the original. Fan mods within OpenXcom do a really good job at taking the original base game and transforming it with new mechanics, reworks, interesting guns, refreshing gameplay and generally being really fun. This game is good but it's not going to scratch that itch for me.
c4! when theres a full ship of al-mans ♥♥♥♥♥ who thought trying to take this mud ball was a good time and you got to make them into chunks the slavge team have to hose off
Que Jogo sensacional, mesmo eu tendo começado a jogar ele em 2026. Lembra demais os primeiros "X-COM" lá dos anos "90", mas com muitas e muitas e boas adições. Não deixe se enganar pelos gráficos já datados agora em 2026 - e não que não sejam bons, muito pelo contrário -, pois o Jogo tem muito mais a oferecer que somente um visual. Joguem, ainda hoje, porque vale muito a pena. Jogo sensacional, repito!
Stare dobre UFO z amigi
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $553.7K | 4K | 95% | $4.99 | |
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| $121.8K | 180 | 72% | $18.99 | |
| $43.6K | 106 | 70% | $12.99 | |
| $5.4M | 6.3K | 48% | $39.99 | |
| $347.8K | 278 | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 18.3K | 78% | $9.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 17.2K | 96% | $9.99 | |
| $4.5M | 33.8K | 91% | $4.99 |