
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.1Kreviews | 87% | — | $4.5M |
| $4.99−80% | 780ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
classic UFO/xcom feeling with better graphics, and overall playthrough
Ai gets weapons faster and levels faster than you shoots better than you moves further knows where you are and generally has more troops than you. You need to research every item then build every item meaning multiple turns for each level have troops that cant shoot straight dont know the maps at all or where the aliens are at any time. In all if you like souls type fighting where you need to die many times to work out where the program needs you to be and what to do then this may be for you. If you like a strategic adventure and a bit of role play forget this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
enjoyable, simple to play
Solid 7.5/10 some rough edges but nothing a little digital sand-paper can't fix Particularly rough features and systems: Psionics are nutty overpowered, and you do not get to have them. Recommend setting their AP cost to >1000 so they can't be used. If there were a way to consistently defend against them, it'd be fine. But, there isn't. (psionicpowers_gc.xml) Morale values are incredibly punishing. If you don't enjoy watching Pvt. Signedup Forthis ditch his gun and move 12 spaces away, I recommend reducing the chance for Flee (and Berserk if the idea of someone losing their cool, turning 180° and doming his best friend sucks to you) to 0 or 10 (and bump up Panic to fill the gap). As it stands this system alone is a mission-ender, chain morale failures are 100% going to happen, no matter what (moraleconfig_gc.xml) Reapers. Reapers. Go get Reaper Rebalance. Just...do it. Some things are not worth emulating and OG Chrysalids are 100% something to avoid making, even if they're nowhere near as tanky. Unfun mechanics top to bottom. Heavily recommend grabbing "Jackal Armor Profit" from the workshop, because I'll be frank, it's insane to consider that no one wants to fund the organization keeping them safe for some reason. That your operating costs can eclipse income by a factor of 5 in short order, is nonsense. To that effect, I also recommend snagging "More Alien Materials From Downed UFO" which makes shooting down UFOs that don't leave a crash-site actually give a usable quantity of materials, to supplement income from crashes, landing sites, and bases. Otherwise, it's a good game, a shame it was abandoned so fast for the sequel once this was a "finished" product Ironically it is also somewhat more fair than X-COM, as despite the aliens hitting like trucks while you're armed with a pool noodle cannon to start out with, aim percentages aren't lies and seeds aren't static (so far as I can tell)
Game is broken and unbalanced. I thought it would be a fun little low stakes x-com. It's just a worse x-com.
Tense game, but very rewarding when carefully planed moves give good results. Looking forward to Xenonauts 2
Nous voici en 2026 et ce jeu ne vieilli que très peu ! Le sentiment de stress est bien réel et tellement de choses à faire, l'ennui est proscrit. Il reste à mes yeux un best of du genre.
Absolutely fantastic. This is my favourite game of all time and I can't wait to start playing Xenonauts 2. A word of advice - play the Vanilla version of the game and avoid at all cost the Community Edition branch. A bug infested mess with some very arbitrary hardcore changes which make the game an absolute slog and has some serious issues (like UFOs blacked out tiles when assaulting UFOs in mid to late game missions). Avoid Community Edition at all cost, stick to Vanilla, and you will be playing what in my opinion is one of the best games of all time
yeah, i'm just gonna roll all misses on your 95% chance to hit machine gun attack
Relatively unforgiving but very satisfying. I love the art style, the writing, and surprisingly, the plot.
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Players by region
Where this game's players are, estimated from review languages.
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