
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.9Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #193 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to say that this was a huge disappointment. I play the original one and I was hoping much more of what this games offers. There isn't much to add to what the original offers, the only thing worth to mention is maybe the aerial combat between the org fighters and the UFO. I had fun with it and it is well balanced and simple. The tactical combat is also where the games "shines", smooth, looks simple (grenades are completely useless) and you can destroy almost everything . And thats pretty much it. First red flag was at the start when you realize that the game has ONLY one loading screen...seriously? with all the AI crap out there devs could just have created minimum half a dozen more just to avoid the players staring that helicopter 100 times; but no, 1 loading screen. Why I mention this? because that is the same logic they applied to the rest of the game. Weapons? In combat all look the same, different colour. Aliens? all die the same way, it does not matter you hit them with a projectile based weapon or with energy based one. Same sounds. Soldiers get stronger with each mission but they dont have any skill tree or levels to invest to. With the fighter's pilots its even worse: they have a name and face, and a kill count...and that's it, nothing else. There are no characters or characters development worth to mention. The ones you see in the intro are irrelevant and boring, just aestetics. Base management is dull. The game is devoid of RPG elements or decision making that matters in the end or for the sake of replaying it. That the game is set in and "extended Cold War" makes you think: "cool, then we will have some political stuff in the mixture. Maybe the Soviets will side with the Aliens...or the NATO. Maybe we will have some rogue Nations or some special characters!" Nothing. If you played the original Xenonauts, dont buy this game unless its on sale. It doesnt add anything worth your time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольна, але сира... в мене після нападу на мою базу, 14 чоловік так і не повертаються... пише що вони десь в ПОЛЬОТІ )))я не знаю після чого вони літають, але виправити це не можу
It's a good game for fans of Xcom saga.
I just finished the campaign on soldier difficulty. It's a good x-com style game (heavily inspired), but the price tag is expensive in my opinion for such a quality of game. Although it has a deep backend-math and physics, and what it seems like a smart AI, I felt it was lacking in aesthetic department. I might be a pleb when it comes to those deep details, but aesthetics; although original to some degree, it still felt simple to me. If you're a face of such games without the extra appeal that xcom has, get it. moreover on discounts.
As a remake of Xenonauts 1, X2 is a pretty good game. The action is visceral, subtle tactical decisions mean the difference between life and death, and the narrative of humans rapidly snapping up alien technology as fast as possible to turn it against the invaders is gripping and has a satisfying ending. The best part of the game is the story missions, which take place on randomized maps like the others but have unique objectives and features such as a civilian you need to evacuate, or waves of enemies reinforcing the foe. These unique missions are excellent, and I dearly wish there were more of them. I love breaching and clearing UFOs, but it can get repetitive and the reduced enemy crew count means that encounters are brief and brutal (one way or another). This brings me to two unfortunate flaws in the game: first, the enemy AI is very weak. The aliens almost never work together or stick by each other, and they don't "hunt" your xenonauts across the map like you do them. There is a mechanic in which you can beat a UFO mission by securing the ship and then holding it for three turns, which suggests desperate enemy assaults to retake the craft. No such attacks ever happened; the enemy aliens wander about aimlessly looking for targets at random. This behavior occurs even in their bases; do these guys not have cameras, or do they just not care? The other flaw is what I would call the "spiral." A really bad mission or mistake can cripple your campaign, and once sufficient panic builds up and nations start leaving, you're in a tailspin and just don't have the resources to recover. By the same token, a campaign with nothing but successful missions and a constant flow of resources only gets easier; although you do fight stronger aliens with better weapons, they never manage to pull out anything that's a real twist or a significantly greater threat to a handful of Colonels in power armor (although enemies are ALWAYS dangerous and firefights get messy quickly). A mechanic that offers random help to players on the verge of defeat combined with one that slows down players swatting a dozen battleships out of the sky without difficulty would have made the campaign more engaging. Insofar as the game changed from Xenonauts 1, I liked most of the additions. The new items and modules are very useful, and the various upgrades you can give your engineering teams seem meaningful. I do miss a few things from the original that didn't make it into X2, however. 1) Verticality. While every level except underground bases has more than one level (as well as most UFOs), I recall very tall buildings with multiple stories in the first game, and here there is nary a staircase in the entire game. Was this bit of complexity too much for other fans? 2) Rocket launchers. I was very disappointed to see the huge heavy weapon with warheads laid out individually in the trooper's backpack was not available in this game, replaced instead with a dinky grenade launcher. While the grenade launcher is hardly useless, it just does not pack the punch of a proper missile. These are very minor issues, however, and I think any tactical combat fan will be delighted by what's on offer here.
Good game on its own, but pale in comparison to the XCOM series. Feels like a cheap copycat. Still worth of a playthrough for a lovers of genre.
супер игруха, только абьюз F5 F9 немного задалбливает
Kill Xenos highly recommended
Good game, fun and good story line. Feels like its too short, and missions get very samey very quickly. If it were deeper, and longer it would be miles better. Tech tree and research is similarly limited. It has the potential to be a worthy successor to the Xcom crown, but its not quite at those heights yet
goooood
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