
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.9Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #193 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A classic Time Unit Turn Based Strategy with a number of modern quality of life improvements. Gameplay is entertaining, and challenging, especially if you fail to stay ahead of the curve on research. I thought the script and story could have used another writer pass, but beyond that it was good.
They increassed the hitting chance compared to Xcom, but they cna't stop nerfing humanity! There's NO Barret 50cal, no White Phosphor, no ATs, no Thermobaric bombs, no ICBMs, and they even dare to give us a "M32A1" revolver grenade launcher with only 4 shots, and ARs with only 20rnds mags! Outside of that stuff that you can change with mods, the overhaul game is goof, but still the idea of nerfing to achieve balance sucks in this game, just let us use the 2009 full arsenal potential!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good
В целом гуд, опасался что в 2026 будет уже шлапа в сравнении с конкурентами, пока она там в раннем доступе мариновалась, но сделано хорошо и поэтому хорошо (нормально делай - нормально будет). Снова похоже на старый X-com/UFO, но посвежее и подинамичней, а того и хотелось. + Нормальная компания, проходишь с удовольствием и можно удалять + Много разных типов заданий и уникальных и повторяющихся + И наземные и воздушные бои интересные + Неплохо подписан лор. Вскрытия теперь не исследовательские проекты, а куски лора. Каждый новый тип солдата / корабля - карточка текста, довольно увлекательно - Развитие/исследования отвратительные, полностью линейные, исследуешь просто всё последовательно и никакого выбора нет - Прогресс технологий и вооружения отвратительный - стартовое снаряжение просто улучшается на +25% за каждую итерацию и это почти что всё. И так почти совсем. Несколько буквально уникальных разработок что-то меняющих в твоей тактике - И вот ты решил играть без сейв-лоад абуза. Сбили твои самолёты - можешь заново начинать кампанию. Зашел в миссию и решил с ходу дать залп ядерных ракет с танкетки - шанс попасть в зону 80%, в тыл своим 25%. = весь отряд мёртв. Вот и играй без сейв-лоада. Последствия слишком разрушительные для всей компании целиком, чтобы этим не пользоваться. В целом всё равно гуд. Часов 30-40 на прохождение и нормас.
Я не понял эту игру. А точнее ее тактическую часть. А точнее эту идею с атаками по возможности ( с наблюдения или как угодно еще их назовите). Как складывается игра - вы прилетели на вертолете, начинаете из него выходить, а по вашим бойцам из дальних частей экрана летят пули. Если играть на командирской сложности, то выстрелы эти по вам попадают. Ты не можешь с этим ничего сделать. От слова совсем. Нету тактики как это обойти. Можно выползать через дымовые гранаты с противогазами, но сути это не меняет. А еще вас сажают на таймер во многих миссиях где за условных 5-6 раундов нужно оббежать всю карту для спасения людей, сбора развед данных итд. и ты бежишь, а в тебя палят ото всюду. Необычная механика - да. Интересная - нет. Классический режим "наблюдения", который есть в большинстве тактических игр понятен. Тут хрень. Еще на высоких уровнях сложности с персонажей противника убрали их ХП и наносимый по ним урон. Ты конечно по анимации (не всегда) понимаешь, что вроде ты в него попал, а может нет. Ранен он или нет ты не знаешь. статистики боя нет. Ну и прокачка универсальных бойцов (классов нету как таковых), тоже плохой вариант. В общем перемудрили не в пользу игре.
Barely recommending - well it's better than xenonauts 1 and while there are quite a few rough edges, overall it's a decent game. It's not without issues - both the strategic and tactical game have their own flaws. The good stuff - the graphics and 3d mode are vastly improved from the original and the control with shot previews feel great, as does the ability to order one soldier and switch to the next. This make the drudgery of map cleanup less painful. There is unfortunately as substantial chunk of drudgery because you will find yourself 'farming' crash sites for money as you are going to be extremely cash short the entire game. Worse yet for no reason that I can quite understand the there is now the concept of operating points which you will also always be short on and as a massive middle finger you will have to spend OP to go loot the UFO you shot down. I don't quite get it - it just feels like forced artificial game slowdown - which would be fine if you got to do something in that 'slowdown' besides stare at the world map at >>> speed. I genuinely think I spent a good 2h of my 22h playthrough watching the world spin because I didn't have the OP to do anything else. When I actually got to 'play' the game on the tactical layer - it's quite good. Yes it's still all doors and corners, yes the aliens can see farther than you, yes they will 1 shot your guys even through the best end game armor because - that's xcom. The fact that you can do everything right and still lose people is very much a fundamental part of these games and this is one of the few games that hasn't been dumbed down to a guaranteed happy ending. A lot of the negative reviews are really just disappointed because it's not a substantially better game than Xenonauts 1 and I get that - this game could and should have been vastly better than it is - but that alone doesn't make it bad.
Якщо зрівнювати з наприклад XCOM 1 й 2. То по рівню контенту Xenonauts 2 відстають. Але й звісно з ними зрівнювати не те щоб вірно так як там є ДЛС й механіки добавлені. З оригіналами я не можу зрівнювати, колись може торкнусь їх й тоді зможу краще зрівняти. Але мені дуже подобається як тут зроблений overwatch й тактикульний елемент. Також не було одної місії з таймером який б тікав й казав що ось не завершиш в цей час то місія провалена. Тут є місії з таймером, але це саме не підкріплення ворогів, а не кінець місії. Сподобалось що те як ти розбудуєш базу може ще впливати на те як ти власне будеш захищатись від штурму твоєї бази. Ще не існує не знищувальних об'єктів на тактичній карті. Унікальність персонажів я б не те щоб відчув. Дослідження тут мені трохи не сподобалось. Так зручно що розтин автоматичний. Але таке собі. Видів зброїв дві енергетичні й кінетичні й в кожної з цих типів по 2-3 типа зброї. Цікава механіка з очками операцій, й тим як кожна фаза гри трохи та й відрізняється, але це не + й не -. Просто цікаво зроблено. Створення декілька баз гарна механіка й мабуть якщо ти граєш в режимі трохи складнішому й розтянутішому, то вони більше потрібні. Але мені хватило дві бази в Європі й Північній Америці, щоб в більшості своїй покрити те що потрібно. О ще на початку дуже подобалось що ти можеш при збитті НЛО управляти своїми літаками й власне виконувати маневри. Але в якийсь з моментів це вже набридло. Якщо підсумувати: + Тактикульність на тактичних мапах й від того що при промахі ти можеш свого задіти, до того що ти знищуєш стінки від цього. Так же що власне твоїж лопухи зменьшують процентовку попадання. -+ Стратегічно воно цікаве, й не більше - Відсутність різноманітності досліджень й власне різноманітності інструментів й зброї.
Simply the best in the X-Com genre since the OG, hands down. The graphics are great and perfectly adequate for this type of game. Sound is fantastic, campaign flow is good, and there are enough improvements to the formula to make it feel like a new experience and not just a boiler plate redo of X-Com. Difficulty is well done as well, newcomers should be fine at lower difficulty levels and veterans will find the higher difficulties with iron man satisfying. Well done Goldenhawk! This entry is a great improvement on the original which I never finished campaigns on due to being annoyed with quirks like atrocious UFO collision in tactical combat, all of which were solved completely here. I really only have a few improvements I'd like to see. Without giving away any spoilers, there are only two; 1) The game could really use a free pan with the camera as the cardinal panning still makes it difficult to see sometimes. 2) Some items don't have graphics for ground placement, and I sure wish we could throw items.
Lots of fun for people tired of waiting for a new XCOM game.
Amazing love letter to the Original Xcom. Isometric graphics with a modern quality to it, more weapons, more tech, more aliens MORE !!! Love it.
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