
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 209ratings | 86% | #196 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 939 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its like a worse mashup of old xcom and the new one. Absolutely shamble of cover mechanics. QOL worse than older games.
Retro-XCOM-Vibes in neu und schöner mit kleinen Verbesserungen. Wer UFO geliebt hat, kann sich mit Xenonauts 2 auf eine schöne Wiederbelebung freuen...
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stack On Door End Turn Alien Opens Door Shotgun Operator's Reflexes Kick In Bro Never Stood A Chance My Shield Operator's Name Was Bro
Ich finde, es ist ein cooles Spiel. Erfasst sehr gut den Vibe von UFO Enemy Unknown von 1994 und ist definitiv herausfordernder als XCOM. Es macht Spaß auch wenn man den Old-School Grafik-Stil mögen muss. Durchaus gelungen.
I want to like this game, but i'm finding something to hate every time i open, and while its not something big, it always sucks. My biggest thing is UFO delegation, why do i want to not play the game, and be punished for wanting to play the game? Yes sure i *could* restart the entire multi month save it takes to get to when it kicks in, but at that point i'm just not going to start a new save. The devs literally say first players should not play it, so i don't and it turns out the intended first time player experience, is to not play the missions or game? For 2nd+ playthroughs i would think systems to skip missions to get by faster would be wanted, NOT THE FIRST TIME PLAY. Without UFO crash sites to raid either, i once spent 8 days with no missions, then got an alien base, then went 26 days without another mission, only a couple ufo spots, but ufo fights are so easy i'm just letting the jets rush head first into them and fly themselves. thus i'm just sitting doing nothing for large parts of the game time. making me question why i'm even playing. To top this all off theres just tons of minor things that suck the life out of the game, like the game just being wrong? I get told my accerlated rife does 32 damage okay cool, so why has it never done less than like 42 damage? or i get told laser weapons are an objective improvement, but they are objectively more expensive, and worse by stat block? same damage stat, same accuracy, less ammo in mag, less armor pen, more armor destruction, but armor destruction doesn't matter if they both kill any enemy in the game in 2-3 shots regardless, not to mention when you add up the armor pen, and then add the increased damage from the armor strip for shot 2, and the armor pen for shot 2, its overall more than the lasers armor strip. so accelerated is just better when looking at the workshop stat cards, but costs twice as much, and has its own required longer researches. capturing just sucks, your first enemy foes cleaners, have 3 tiers all of which you can capture for extra bonuses, but then you go and see stuff pysons which have 4+ varients, but they all count as default pyson for capture? why is a mainstay enemy force with several varients all treated the same for capturing, but the start game, you remove from the game enemy after 8 hours of play get 3 tiers? its inconsistent, and it builds poor expectations. also not being able to create corpses out of prisoners encourges only ever killing and punishes capturing, which is supposed to be harder. TU sucks as well as presented. you'd think a higher TU unit means they can do more right? wrong. no everything but walking, crouching and medkits is percentage, so the entire stat is pretty much worthless and just creates a huge headache when trying to do numbers because every unit has their own numbers. they should have just given every unit 50 tu, made actions flat numbers, then have an endurence stat that decreases walking and crouching cost, or seperated them from turn units. as its made, its just a headache, when it could just be better, also with it being percentage for actions, it just makes it feel like the units never improve the only real improvment units get that you can feel is str. which brings me to another issue, damage. armor is useless, its extra weight, accuracy down, extra cost, when so far every enemy but mantids and cleaners can just one shot, now sure i can two shot every enemy but i didn't even bother making warden armor for my b team, because who cares? they get one shot through it anyways, the only things that hits my units and doesn't one shot them, is my mg on spray and pray, or the odd pistol shot i put into their backs. i've not even bothered researching t3 armor because of this. the last small complaint i'll bring up here (and i do have more) is the number bloat. why is default op gen 10, default cost 100? by not 1 and 10? why is all my units have around 40-60 hp, and alien weapons do like 60-70 damage? by not 4-6 and 6-7? or enemy hp being 100-120? again 10 and 12? everything just feels like it has an extra 0 shoved at the end of it just because it can, when we could divide the majority of these by 10 and nothing would practically change. like i said its all small things, and i do tbf have more, but its so many small things it makes me question whats the next problem that will happen, and do i really want to keep playing if i'm starting to just expect problems to keep coming up?
allow me to turn off the doomdsday clock ♥♥♥♥♥♥♥♥♥♥.
tedium
Game really tries to be the very original Xcom made back in the 80s. I didn't feel that they added anything new to the genre and would still recommend that game over this one. I personally feel that the Xcom remake absolutely smokes this one.
So far Xeno 1 was better. Original X-COM on PS was also better. This game has been disappointing, it lacks character, It's meh, its bland and it's shorter than previous versions. I can't recommend this game right now, the better version is the first one, go play that one!
If you liked the original Xcoms or Xenonauts 1, this is basically that with more modernized graphics and some more bells and whistles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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