
Xenon Valkyrie is a rogue-like with many RPG elements in which you will have to get to the deepest part of a moon and finish the plans of a wicked witch. You will be able to get many weapons randomly as you fight in a world that is created every time you play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quite simply, dispite some flaws, this game is really fun. Now keep in mind first and foremost that this game has been updated frequently, and old reviews sometimes have complaints that have already been addressed. Like most roguelikes, this one has a fair bit of challenge, and getting use to enemies and mechanics can take a little while. The investment is worth it however. One of the big standouts for this game is the music. The theme for the first area is absolutly fantastic. Honestly, this game is a solid 8/10 espesially for only 10 dollars. Also worth noting that I have only had a single crash and that was before starting gameplay via switching from fullscreen to windowed. No issues futher. Also Elone is bae.
这是一款仿古类的完全Rogue游戏,死了就全没了的那种,一点积累都没有,不推荐购买。
Xenon Valkyrie es un juego de plataformas complicado, cuyo nivel de calidad es bueno en todos los aspectos, pero sin llegar a sobresalir en ninguno de ellos. Un buen trabajo sin llegar a la excelencia. Gráficamente pixelado, pero cuidado, se hace agradable a la vista con su estilo anime. Los escenarios están bien trabajados, son variados, y están repletos de una gran variedad de enemigos. La música que nos acompaña en cada partida sienta muy bien al ritmo de juego, y si bien no es una melodía pegadiza, no molestará en ningún momento. La jugabilidad es muy buena, si bien necesitarás de unas cuantas horas de práctica antes de que empieces a dominar los saltos. La gran cantidad de armas cuerpo a cuerpo y a distancia no serán un problema por la simplicidad del uso de las teclas. La precisión de movimientos es buena, aunque no se acerca a lo mejor que se puede ver en el género. La dificultad, muy alta, solo al alcance de aquellos que gustan de este tipo de retos. Además, si quieres descubrir todos los secretos que esconde el título, ver todos sus finales y conseguir todos los logros, tendrás que invertir una gran cantidad de horas. Sin duda, horas de diversión, por lo que bien vale la pena. NOTA: 7,5/10
Side-scroll ve Rogue-like türünün doğurduğu milyonlarca oyundan hatta en kötülerinden biri. Oyunda eğlence, gerilim veya oynamazına sebep yok. Afedersiniz çük kadar kılıç ve bombalarla düşman kesiyoruz. Düşmanlar da onların baktığı yön bize denk gelene kadar hiçbir şey yapmıyorlar. Bu oyunu almak yerine az daha para koyup türün belki de en iyisi olan Dead Cells'i oynamanızı öneririm. Oyundaki müzikler aşırı kafa sikiyor bu arada. Bok gibi oyun. 3/10.
I got Ending C (a bad one) and, after 22 hours, that's good enough for me. I had originally thought I could put this in my "cleared" pile much sooner, but it turned out to be a bigger hurdle than I'd anticipated. And while I do genuinely enjoy the presentation and the tunes are great, the gameplay loop itself is not particularly varied or engaging. Luck also plays an annoyingly large role in determining a good run, as while you can use a VERY slowly accumulated currency to unlock powerful new weapons, it's entirely up to chance whether those weapons will randomly turn up in a chest during a run. You might just find the same weapon you have equipped! There are also enemies who can catch you off-guard and ruin a run quickly, such as a jumping skull that explodes when it touches you, or a robot that fires explosive bullets that might send his body flying right into you. I found that the best runs I had were those where I took my time and tried to scour every level, getting as much money and experience as I could. Of course, it hurt that much more when I inevitably died to something that felt cheap. Perhaps I leaned a little too hard into the glass cannon build, but having to hit enemies repeatedly left me much more vulnerable so it was a strategy I stuck with. I usually played as the middle girl because she's got a re-usable time bomb that comes in extremely handy for accessing closed-off areas of the map (but the cool-down is brutal). In the end, I had a run where I found an extremely powerful melee weapon that allowed me to bank my points into defense and HP, giving me the leeway I needed to survive a few late-game hits. It kind of made me feel like every run I'd had beforehand was simply training for the run I would find this weapon in. Jumps are floaty and hit detection is iffy. While the controls can be gotten used to, the basic hop & slash mechanics tend to wear thin after a while. You always play the same levels in the same order, and while the terrain is procedurally generated there isn't a variety of interesting things that would make each run feel unique. Good use of the minimap is essential in planning your path, and the right stick can be used to scroll the camera up and down (which can be very useful). Unfortunately, the tilesets can be very busy in design, sometimes making it difficult to tell the difference between foreground and background. The bosses are pretty fun once you learn their patterns, but they will DEMOLISH you until you feel out their iffy hitboxes. It was actually really hard to decide whether or not to recommend this game because there are things about it I love (the great pixel art and chip tunes), but the mechanics were fundamentally lacking and often downright frustrating. In the end I'm recommending it because it seems like a labor of love and I want to see more games like this. Buy it on sale, then play it until you get bored (and not necessarily until you beat it).
games fine, just feel there's too much artificial difficulty just for the sake of ramping up the games difficulty. not bad by any means just a poor choice in game design. that being said its a pretty solid game, bought it twice on ps4 and here, only play it on pc after sony went full cuck mode.
30時間ほどプレイし、全実績解除した者の感想 BGMは良い、ドット絵も良い、Nueのエンディングはカッコイイ が、 ・操作性に癖がある(通常ステージとボスステージで挙動が違う) ・自動生成の地形に難がある(隠しキャラで顕著) ・BGM・SEがON/OFFのどっちか ・武器の入手に大きな問題がある(入手手段が限られるのに同じ武器や今より弱い武器が出てくるのは何故?) ・特殊アイテムの効果が分かり辛い(ゲーム中で説明が無い) ・各ステージで武器が1つしか手に入らないので探索の楽しみ無し ・ボス戦では近距離武器しか使えない(弾数制限あるなら遠距離武器が使えても問題ないのでは?) ・グレネード、固有スキルのクールタイムが異常に長い(特殊アイテムで早くなってもまだ長い) ・ボスがワンパターン(対処法が分かれば作業、道中の雑魚の方が強い) などのせいでストレスが溜まった スルメのようなゲームだが、味がするまで楽しめるかは↑の問題耐えらえるかどうかだと思う
Хреновый пикселявый плтаформер-рогалик. С плюсов можно выделить только музыку.
Tiny sprites, difficult gameplay for the sake of being difficult, and a lot of mechanics that are just not fun. The game is fine in its execution and everything works right, but other than that it's just OK at best.
도트 커엽고 일러 예뻐서 샀는데, 좀 많이 별로네. 나름 로그라이크에 재밌긴 한데, 너무 옛날 풍으로 노력을 했음. 이게 좋다는 소리가 아님. 인게임 내에서는 도트로만 움직이는데, 그 도트가 귀엽기는 한데 딱히 섹시하지도 않고 섬세하지도 않고 정말 옛날 고전풍, 일러스트의 상상에 맡겨 투박한 도트 캐릭터 딱 그자체에 불과해서 시작하자마자 조금 정떨어졌다. 일러스트 SCG는 등장하는거 같지도 않고, 로그라이크라고 느낄만한 부분이 랜덤으로 생성되는 지형과 한 층마다 단 한 개 등장하는 랜덤 박스 정도. 혹시 다른 요소가 있다고 말하고 싶거든, 그걸 게임 시작하자마자 느낄 수 있어야지 다회차 진행 속에서 찾을 수 있다면 그건 이미 틀려먹은 요소야. 시작하자마자 보이는 작은 스타팅 로비, 혹은 마을은 정말 작고 내가 플레이를 할 수록 과연 여기에 뭔가 생길까? 하는 의구심이 생김. 아마 아무것도 추가 안될거 같은데...? 보면 팀라이트인가 하는 걸 얻어다가 마을에서 장비를 사서 던전에 들어갈 수 있는 듯 한데. 던전 내에서 죽으면 모든걸 잃어먹는다. 장비, 돈, 업그레이드까지. 아마 팀라이트는 유지되는거 같은데. 내가 그거 딱 1개 얻었음. 1스테이지 보스 잡아서 1개. 그리고 그거 바로 퀵터널 여는데 소모했고. 텔러포터에 불이 들어오는 꼴을 보아하니, 아마 3스테이지에서 4스테이지 정도로 구별될거 같다. 나는 2스테이지 까지 도달을 했는데, 2스테이지부터 난이도는 상당히 치솟는다. 구체적으로는 몬스터들의 피해량과 체력이 매우 높아지는데, 상자에서 뜨는건 여전히 1스테이지랑 다를 바 없는 드롭확률? 구체적으로는 쓰레기가 뜬다? 적어도 2층부터는 2층에서만 얻을 수 있는 장비만을 드롭하게 해줘야지. 가뜩이나 로그라이크 풍미도 부족한데, 난이도도 개작살내놨다. 자 그럼, 생각해보자. 1스테이지 1층부터 모든 몬스터를 잡아서 레벨업을 하고 왔음에도 불구하고 몬스터 난이도가 살짝 높다고 느껴지는데. 저 멀리 좁은 틈에 쳐박힌 몬스터 하나 잡겠다고 폭탄으로 쿨 기다리면서 벽 뜯어다가 그 한 마리 잡아가면서 진행했는데. 내가 텔레포트, 즉 퀵 터널을 뚫는다고 그걸 쓸까? 스펠렁키도 똑같거든? 그냥 업적용 수집용으로 해금하는 용도로 터널을 만들지, 이걸 사용하는 경우는 거의 없어. 왜냐? 1층부터 돈도 모으고 장비도 모아서 진행을 해야 게임이 오히려 쉬워지거든. 마냥 2층 3층에서 돌입해봤자 맨몸에 돈도 없어서 상점에서 뭐 사지도 못하고. 즉 내가 30분 정도 플레이 하면서 그나마 발견한 해금요소인 텔레포터 또한 매우 무쓸모한 컨텐츠에 불과하다. 내가 이 제논 발키리 라는 게임을 몇 년 전에 찜 목록에 넣어놓고 하고 싶어서 기다리다가, 세일 기간에 혹해서 구입을 해놓고 실망을 하고 있다. 그러함에도 불구하고 게임성 자체는 그냥저냥이라서 추천 까지는 눌러놓겠다. 또한, 이후 게임을 몇 번 더 해볼 생각이긴 한데 진행을 함에 따라 조금 달라지는 부분이 있다면 리뷰도 좀 추가되겠지.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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