
In XenoHaven, gather resources to build shelters, enslave alien beasts to work for you, and run restaurants and shops. Delve into dark underground dungeons, defeat swarming insectoids and mighty bosses, and craft powerful gear to conquer the alien world.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a sandbox adventure game with RPG progression at its core. Survival pressure is relatively low, giving you the freedom to enslave various alien beasts, craft skills for them, and evolve them into their ultimate forms! You can also explore the underground world, defeat bosses and insectoid swarms, and keep forging stronger weapons and gear as you delve deeper into the alien planet in search of a way back to Earth.

Freely explore this world filled with alien plants and animals. Start with mining and logging, craft more advanced tools, climb the technology tree, and build and expand your shelter.
Try taming alien creatures—they can be raised to produce meat or animal products, ridden to travel across the planet, or taken into battle against bosses to become the overlord of this alien world.

Beyond the alien world above, powerful monsters and bosses lurk underground. Defeat them to obtain various weapons, equipment, and materials, which can be crafted into advanced gear to make yourself stronger.
There are hundreds of weapons and accessories with distinct combat styles—swords, bows, staves, hammers, and more, each with unique variations. Weapons can be upgraded and enhanced, branching into even more forms. Accessories also grant different attributes and effects, such as sprinting, dashing, or revival, allowing you to freely customize your combat style.

Recruit or capture scattered minions across the alien world. Whether farming 9-to-9-6 or mining 0-to-0-7, you can command them freely. Assign them to smelt iron, cook meals, or stock goods—the planet’s automation runs on the hard work of your minions. Fully enjoy the life of an alien rancher!
Collect the genes of wild creatures and use the bio-lab to create gene chips, transforming your minions into powerful weapons. This not only boosts their stats but can also change their attack patterns. Continuously upgrade and enhance your minions, leading them to conquer the planet.

From raw materials to crafting to shelving, enjoy a full-cycle service with no middlemen taking a cut. Set up stalls to sell goods, attract merchants lining up to buy, and turn your base into the CBD of the alien world.
Personally build and run a trending restaurant, create hit dishes like “Boiled Bug Jelly,” offer full entertainment and lodging services, and attract merchants from across the universe—experience life as an interstellar tycoon!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
支持一下,挺喜欢这类游戏的,就想看到以后出来了创意工坊的样子了,毕竟有了创意工坊才有无线可能
great game
Demo的档正式版本不能继承嘛?还得重新玩?
Necesse+开店经营要素缝合的很不错的游戏,要是后期能增加旅店住宿项目就更好了!目前的主要问题是物品没有快速转移快捷键和箱子物品整理混乱无序,怪物血量增长与玩家攻击力不匹配打小怪都要拖刀打半天感觉像开了地狱模式,总的来说瑕不掩瑜。
整体框架缝了很多东西,但是都不太精,希望多加努力吧,争取丰富内容。 说下我个人觉得不太好的点。 1、怪物会直接穿墙攻击,围墙和门像是摆设一样,动物也一样穿墙,希望墙壁能有该有的防御功能,可以被攻击打坏。 2、种田和养动物过于简单,甚至可以说是简陋,种田倒是方便玩家了,但养动物的屠宰和繁殖不太明确,没有个确切的数字来说明,比如羊可以设置到了一定数量就不会繁殖之类的,(300个太多了!),需要细化! 3、武器只能通过玩家手搓和极少量boss掉落,且数量太少,同质化太严重,只加了数值,没有什么别的功能,宝箱里大多都是饰品和消耗品,饰品作用也太单一,无非就是加攻击力,加敏捷,加防御之类的基础属性,没有新鲜感,我玩到中期,特殊护符只有两个用,一个是疾跑,一个是瞬移一段距离,其余的都是加基础属性的,近战武器的剑有攻击特效挺炫酷的,但也只是剑气不同而已。 武器升级几乎没用,手里能拿到的最强武器升级需要的是 下一级的矿石,但如果找到下一级的矿石解锁新的设备又能做更强的武器了,如此套娃! 4、箱子内的物品即使取走后放到另外箱子里,如果在背包里一键放回的话依旧是回到原来的箱子里。 5、对独狼玩家太不友好了,掉落的基因和药丸只能强化随从,不带随从出门连打小怪都很吃力,装备碾压要差两级才能体现出来,很受苦,而且金钱的获取太不合理了,想要大量获取只能扩大化种地养殖,做出成品销售赚取金钱,打怪掉落的金钱太少太少了,且没有随着怪物变强而增长,依旧是掉1金和5金,收益太少,想要进行下去只能把各种东西都建好,然后做成品卖才可以。 6、地图看似很大,但是大部分都是相同的,我个人不太喜欢这种奈斯启示录的风格,跑图也很怪,只要站在地图边缘点就好了,到新地图后可探索区域会变化,试几次就能到目的地,但是不能一键到达就很烦,中期出现了传送门,但是单张地图实在是太多了,每个都放传送门也不现实。 7、没有捉随从和坐骑的教程(或许是我没看到?),第一个和第二个随从都是点一下就跟过来了,我以为其它的也是一样,完全不知道需要打到残血才可以收服,还需要时刻盯着随从的血量,但是他还总是乱动,血条又特别小,还得担心自己别被打死了,不知道为什么要做成这样,可以直接残血倒地然后收服或者处决就好了啊!!! 8、仆从实在是太傻了,打完怪不会捡东西,丢一地。 9、绝大多数的机器直连箱子,不用从箱子里往外拿物品来做东西,这个我觉得特别好! 总体是个大体框架还可以,但是细节不够丰富的游戏,但现在毕竟还在开发中,未来可期,加油!
还行吧
未来可期
喜欢
《异星家园》是一款开放世界沙盒冒险游戏。游戏中玩家将探索异星世界,收集资源研发科技,雇佣魔仆为自己工作,制作各种装备,战胜强大的敌人。 游戏美术风格比较简约,能看到很多元素都是直接复制的,人物动物环境细节还是比较到位的,动物的动作、植物的生长细节也做了,整体来说还不错。游戏视角是固定的,也不能缩放。操作的手感比较一般,主要是交互都绑定在了右键上,需要适应一下。 设定上玩家乘坐的飞船在异星表面坠毁了,于是不得不在蛮荒之地开始生存。 在吃喝方面,本作可以说是毫无压力,饱食度降得很慢,食物也到处都是。生存的压力主要来自于战斗,在设定上这颗星球的地下已经被虫子占据了,所以玩家除了要在地面打各种野兽之外,还需要下到地下去打虫子。而游戏是有一个很大的地图的,按照区域划分成了多个区块,初始区域的怪物非常弱小,但是其他区块的怪物就强很多了,如果不带好装备和武器去的话很容易折戟。 游戏中打怪、交易、任务等可以获得金币,使用金币就能直接解锁科技,而无需漫长的研究过程,还是很快捷的。游戏中基本的工具是斧子和稿子,后续还能制作剑、弓、铲子、鱼竿等。建造一个入口就能下地打虫子了。科技也会从最开始的木制到铜、铁等一直升级。 游戏的核心是雇佣魔仆,玩家可以给魔仆安排工作,让他们从事种田、伐木、采矿等工作,不过也需要给他们安排床铺、提供食物。使用捕捉绳则可以捕捉野生动物,喂养它们可以获得副产品,还能让它们繁殖。种田则没什么限制,基本上地上可以随便种。水里可以钓鱼,也是非常简单的操作就能完成。 目前来看,游戏还在EA阶段,现有的玩法已经可以算是很丰富了,包括了种田、养殖、采集、探索、钓鱼、战斗等众多内容,融合的也还不错,玩起来还是比较有趣的,期待后续继续完善。 能看到很多元素都是直接复制的
飞盘加20%移速有bug,基础移速4.5*1.2=5.4,但是他实际显示4.9,什么玩意啊这种数值都能出错,游戏里面移动速度太慢了,地图有多又远。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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