
XenoCard is an alien survival card game. After a colonial ship crashes on a mysterious planet, survivors must explore, develop, and resolve conflicts with alien life. Manage resources and survival needs to eventually repair the ship and continue your journey to the stars.
Modeled estimate, not a reported figure. How we estimate →
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About
XenoCard is an alien survival card game. After a colonial ship accidentally crashes on a mysterious planet, survivors must explore and develop their base. Resolve conflicts with alien creatures and manage survival needs to eventually repair the ship and continue the journey toward the stars.
Survival:
Lead your colony to solve critical survival issues — Food and Energy.
Exploration:
The planet is Earth-like, but vastly different. You will encounter familiar biomes such as Forest, Valley, Plains, Desert, Tundra, and Swamp, but their ecosystems are alien, nurturing completely different flora and fauna.
Development:
Collect various resources to expand and develop your base.
Danger:
On this planet, you must consider more than just Food and Energy; there are hidden crises lurking deep within the world...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Russian, Japanese, Polish, Portuguese - Brazil, Spanish - Latin America, Korean
Reviews
以这个价格的小品游戏来看,内容算是不错的。但还是有一些明显的设计性问题: 1,引导为零。没有任何教程环节,全部需要玩家手动翻看百科学,有的看了也不大明白得自己试。第一次开局甚至可能死档,因为我拿到开局资源后直接合成了,然后做了那个保卫营,导致没有任何资源收入。 2,有些地方的设计反直觉,可能也有引导没做好的原因。比如建筑这一块,一般游戏玩家(尤其是玩过堆叠大陆的玩家)会觉得:蓝图拿到了,素材齐了,叠上去就可以造出来了吧。但这游戏不是的,你得先拿金币给蓝图再解锁一下,对的,“蓝图”还要再解锁一下变成“蓝图”。如果不是点中键看合成表自己琢磨,根本不知道怎么运作的。 3,操作很繁琐。每回合需要手动操作的东西很多,而且非常重复且机械,反复探索和制作就不说了,还得把获得的东西一个个手动摆进棋盘里。咱就是说,这个素材就不能自动给我发到棋盘上对应的地方吗?能量和食物就不能造个地方自动入库,然后每回合右键一下自动消耗吗?也可能是我还没玩到后期有自动化设备吧,但现阶段体验真的很累。 4,平衡性有些问题(也可能是我没玩到后期?)。农场这建筑零消耗,每回合产一食物一能量,如果种点东西更是猛猛产能。那我要是无聊一点,开局刷几十个农场放着,妈妈再也不用担心我的资源。 总的来说,是一个类堆叠大陆的打牌生存游戏,但看得出现阶段很欠缺打磨,缺点明显。期待更新吧。
还行吧,没有卡牌上限,爽,先造10个农场再说好吧 缺点就是后期没啥东西了,而且操作具繁琐,反正开始远航我就犯困了,不想玩了,有没有新东西,全是老建筑重复出资源,然后出兵解决危机然后修建筑,接着下回合拖来拖去各种食物能源,然后重复资源产出,出兵解决危机修建筑,会腻得飞快,但考虑到售价,也就还行了 然后就是引导,虽然不为0,但和0也没差了,全靠摸索,玩了半天才看见木头和石头能合成简易工具,基地都升一级了,地上摆满了探索卡才发现简易工具能拿去探索,全靠自己悟
整体体验不错 中期可能暴毙 还好可以重复建造设施一直让饥饿和能源充沛 期待后期更新 支持~
QQ群有问题,且设计院的所有建筑物都不能按照规则合成是为什么?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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