
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really lovely old game. So easy to get attached to the squad members and mourn their passing. I highly recommend playing on Novice difficulty - its still challenging enough - but a lot less annoying. I hope we keep getting super graphical versions as the years roll by.
This game changed my life.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 33.1K | 95% | $29.99 | |
| $22.1M | 26.5K | 87% | $24.99 | |
| $22.2M | 14K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.4K | 984 | 93% | $2.99 | |
| — | 985 | 47% | — | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $553.7K | 4K | 95% | $4.99 | |
| $351.4K | 425 | 74% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень много слышал про эту игру всю свою жизнь, и даже видел на стримах, но никогда не играл. Ребята на стриме уговорили поиграть в это чудо, и что я могу сказать? В целом игрой я доволен. Мрачная атмосфера, продуманный сюжет, относительно короткая (прошёл за 50 часов), что не даёт ей надоесть. Графа для своего года весьма достойная. Багов или вылетов зафиксировано не было. В общем кто не играл, тем рекомендую попробовать, если конечно жанр нравится.
Had fun beating classic difficulty dont rush the battles
An oldie but a goodie. The ending was a little bit of a letdown, but still a blast to play.
Tuhle hru mám hodně rád. Strategické aspekty stavby základny jsou výzva, ale ne otravné. Souboje záživné, spousta různých map, Spousta různých možností. Téměř jistě si ji někdy zahraji znovu (ostatně jsou to roky, co jsem ji hrál poprvé, ale neprošel celou, což jsem teď napravil a prošel vše od začátku)
oyna baba oyna
Oh my beloved... XCOM is definitely in a league of its own. Probably the most fun turn-based game i've played in a long time. Can be extremely challenging on harder difficulties (especially w/mods). I will not give it's sequel a chance, I watched videos on it and I just simply do not like the direction it took. Get the DLC's, the add a lot more depth to the story, and a decent chunk of content, I believe it is required for some overhaul mods as well. This was very much a genre defining game, and while it wasn't unique in terms of style (as it was inspired by its own predecessors), it was the most polished and well represented game that came out. A true cult classic that will stand the test of time. I'm confused on why my hours are so low, I was expecting to be at at least 400-500 hours, as I have logged a ton of time into (extra) Long War mod. I can very much see myself playing this in the near future just to relish in this GOAT of a game.
XCOM: Enemy Unknown hat mich von Anfang an gefesselt, weil es klassische rundenbasierte Strategie mit einer spürbaren Dringlichkeit verbindet. Jede Mission fühlt sich wichtig an, jede Entscheidung kann über Leben und Tod der eigenen Soldaten entscheiden. Man muss Ressourcen managen, die Basis ausbauen, neue Technologien erforschen – und gleichzeitig die Angriffe der Aliens abwehren. Dieses Zusammenspiel von Strategie, Taktik und Risiko macht das Spiel für mich unglaublich spannend. Was mir besonders gefällt, ist das Kampfsystem. Es ist rundenbasiert, aber niemals langweilig. Positionierung, Deckung und gezielter Einsatz von Fähigkeiten sorgen dafür, dass jede Runde zählt. Man fiebert bei jedem Zug mit, überlegt genau, welchen Soldaten man wohin bewegt, und erlebt oft Momente, die man so schnell nicht vergisst – sei es ein überraschender Schuss, der alles wendet, oder der Verlust eines Lieblingscharakters. Die Atmosphäre trägt zusätzlich zur Spannung bei. Die Welt wirkt bedrohlich, die Aliens immer präsent, und die ständige Unsicherheit erzeugt diese subtile, aber sehr reale Anspannung. Gleichzeitig belohnt das Spiel kluges Handeln, und wenn ein Einsatz gelingt, fühlt sich das wie ein echter Erfolg an. Auch der Aufbau der Basis und die Forschungsentscheidungen machen Spaß. Man entwickelt neue Waffen, Rüstungen und Fähigkeiten, trifft strategische Entscheidungen über den Ausbau der XCOM-Operationen – und alles hat Einfluss auf den Verlauf der Kampagne. Diese Mischung aus taktischem Kampf und strategischem Management macht für mich den Kern der Faszination aus. Klar, es ist kein schneller Actiontitel, und wer nur schnelle Ergebnisse sucht, könnte frustriert sein. Aber für mich ist genau diese Mischung aus Herausforderung, Strategie und Belohnung das, was XCOM: Enemy Unknown so besonders macht. Für mich ist XCOM: Enemy Unknown ein meisterhaftes Strategiespiel, das Spannung, Taktik und langfristige Planung auf eine Weise vereint, die mich auch Jahre nach Release immer wieder zurückkommen lässt.
概率設計者的mama有99.9%的幾率在家裏存活,結果被UFO砸死了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.