
The XCOM: Enemy Unknown - Slingshot Pack is Now Available!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
被这游戏的狗屎命中率恶心之前确实没想过剧情和背景能如此大程度的影响我对玩法的看法,实在是太出戏了,换个皮都能接受。一个联合全球对外的组织,招进来的士兵射击命中率可能还没到爱好者程度,队友死了就精神崩溃,一个个都拉成这样了还不愿意一次多派几个人。
good
Started with this and then moved to Xcom 2 and still an amazing game, as is this too.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 37.4K | 87% | $39.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 39.8K | 90% | $19.99 | |
| $22M | 39.9K | 88% | $19.99 | |
| $22M | 33.1K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.4K | 984 | 93% | $2.99 | |
| — | 985 | 47% | — | |
| $28.5M | 33.2K | 84% | $39.99 | |
| $6M | 23.5K | 71% | $9.99 | |
| $553.7K | 4K | 95% | $4.99 | |
| $351.4K | 424 | 75% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean, Spanish - Spain*, Russian*, Japanese, Polish*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
XCOM: Enemy Unknown //2012// Que decir sobre este juego me gusto mucho la idea del juego con su historia, ahora para su año el sistema de combate aun que simple se me queda estancado en un sistema de roguelite que no se explica en las primeras horas. aun que parezca un crica es mas un paso a la derecha por que solo quiero seguir con el siguiente juego que se va mucho mejor.
通关2代指挥官再来玩这个感觉1代是真的有点难玩,同样是次高难度,2代出到2级甲和2级枪就已经开始有一点点乱杀的感觉了,而局内1代士兵操作起来各种卡手,技能又少,武器名中没那么高,甲也只能保你挨一枪不死,但敌人的命中和暴击高的要死,而且很多是直接抬手就射,丝毫不拖延时间,低打高全掩体照样给你干下来,精英怪感觉也更容易秒人。而且局内很多任务,尤其是找到并护送VIP的这种任务,没限时但是难度不亚于2里的限时任务,敌人超高的命中率和暴击率配合一直无预警直接空降刷怪真的难顶,经常要用诱敌深入的打法骗监视才打得过,你像xcom2里那样正常和他扔雷对枪就是死路一条,只能通过回档知道哪里刷怪,一波一波回档布局骗监视,一个人探路开怪,其它人提前躲到视野外面,把探路的撤回来诱敌深入,就这样还免不了最后要有1两个人受伤的结果,这种跑路任务找到VIP前你可以慢慢摸,找到以后往回跑的时候才是真的难顶,不仅在你前面刷怪还在你屁股后面刷,别看没限时其实拖的越久越死,一边要尽可能快点往回跑把身后的敌人想办法拉到视野外,还要接敌应战前面的人。 局外运营就更不用说了,刚开始玩没人教老玩家一样给你劝退了,卫星和发射台没及时造,不知道拦截机和卫星是绑定死的,不给拦截机升级武器导致打不下大型UFO,不知道有黑市可以直接卖尸体赚钱,一波操作下来恐慌退出的国家超8个直接玩完,很多时候当你意识到哪里不对的时候已经是好几个小时后的死局了,只能读档重新玩,而2代里各种化身设施和隐秘行动简直是白给你的,很容易就能避免全盘皆输,如果有这个耐心愿意试错折腾的话,这游戏无论是剧情设定还是玩法都还是比较吸引人的,这个系列作品与作品之间的剧情或各种设定上还是很连贯且逻辑自洽的,不过地图重复度是真的有点高,容易玩腻,不是2代那样随机生成的。我感觉这也是不太好的一个方面,但毕竟是2012年的第一部作品所以还是可以理解吧。
This is a classic and I love this game. It is a little difficult and will require you to be quite careful in your placement of solders.
Amazing global tactical game. One of a kind.
Found Alien, alien shot at me, killed alien with rocket to the face. Came home and booted up Xcom to relax
it is xcom :)
Сначала прошел без Enemy Within, потом с ним. Особого различия нет, с ним даже легче было, по ощущениям, наверно благодаря МЭК. Единственная разница, которую заметил, что Enemy Unknown менее багованная. По памяти, она ни разу не вылетала и не зависала, в отличие от Enemy Within. Итого было бы 10/10, если бы не баги и однообразие в познем этапе игры, также жаль, что не получилось сыграть в сетевую игру, сейчас попросту никого нет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.