
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не моё.
X-Com 2 [WotC, as I've not played vanilla] is a very good game. It starts off very difficult, as the tutorial is... lacking, and the difficulty is the highest when you don't know the enemy, don't have many options to recover from mistakes and most importantly lack the experience to exercise proper judgment. Once you learn it a little, the game becomes easier, though the game does love throwing surprises at you at first encounters with an enemy (like the Muton counterattack, Andromedon suit revival or Sectopod explosion). Once you learn it more, the game gets quite a bit of depth, mostly due to the destructible environment. Block one ladder and destroy another, force a Hunter to break his legs repeatedly, Remote Detonate a train to cause a nuclear explosion after the enemy used it for cover, blow up the walls of a facility to access it easier, the possibilities are varied. Additionally, late in the game, there are just more tools available for tactical flexibility than earlier, like grapples, death from above, inspire, stasis and more, compared to just using a grenade to blow up a tree early on. The Chosen are decently fun to fight. Knowing that they don't start their attacks until they're in actual fighting range is integral and, of course, not mentioned anywhere in the game. Spamming Mind Control is annoying, getting crit-bonked or bled out is also annoying, but not uncounterable... usually. The Rulers are bosses in every sense, when they actually attack, they deal the damage of a medium-high threat enemy, but with one action taken for every nearly one of XCOM's actions (Including ones that are not offensive or straight up miss). Devastate and Quake are ♥♥♥♥♥♥♥♥, Icarus Kidnap or whatever it's called is difficult to counter and why the hell do bosses that don't take cover have such high defense? I'd still recommend turning on the random mission Rulers, they make the game significantly more varied. The Lost, I could do without, honestly. Being punished for explosions, including ones I have no control over, is BS and they aren't even that threatening. The Twin Towers is negated by bluescreen rounds and is a long slog, even if it gives a SPARK and a lot of AP. The Nest, I did once. Central, I wish you stayed in that cave instead of yapping about AVATAR. Skirmishers are fun, but weak - their skills are good, their weapons are not. Reapers are fun and strong, in spite of their long-range highly-accurate peashooter weapon. Templar are worthless at range and decent when using Rend repeatedly and nothing else, which is a waste of their whole Psionic theme. I won't waste time on the normal classes, but suffice to say, I mostly use the GTS for rangers and grenadiers, and there's a reason psi-ops are locked behind so much research, power and supplies. That's the tactical layer. On the strategic level, ♥♥♥♥♥♥♥♥♥, the game could be improved. Why does it pause so much? Does the Avenger need to accelerate and decelerate so slowly? Does Firebrand have to fly so slowly? Does Bradford's yapping have to lock up the game? The decisionmaking itself is still fun, and turning the map yours is satisfying. Vigilo Confido. Mods are supposedly quite nice. I only use QOL, but might try some more afterwards. Please use Stop Wasting My Time for sanity. I don't have anything else to say. As an RTS and TBS lover, xcom 2 is nice. Just use mods and turn all dlc options off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.8M | 91.7K | 80% | $29.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.2M | 72.7K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $64.4M | 21.1K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
nice action game, more simple than i thought but still need to watch out carefully. it is not a completly free walk game, you have options to rush to different spots with limited step actions, either walk some fields or shoot some or set defense.
在教程出bug卡死两次,第一关出现视角bug和恶性bug卡死
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Одна из самых лучших пошаговых игр, в которую приятно возвращаться и пройти еще раз! Рекомендую! Что понравиться новичкам: картинка изначально сделана так, что игра не стареет, и будет актуальна в любой год
神作无需多言,喜欢战旗游戏的必入
Absolute Banger. One of my favorite games ever.
"Long War" mod was not kidding. One of my favorite point-blank shot miss simulators of all time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.