
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.6M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1708 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
wtf. How the ♥♥♥♥ is this game so good....i almost forgot this was possible...... X____X
empiezo la mision avanzo sin que me vean, encuentro al enemigo, sigue sin verme, lo flanqueo, sigue sin verme, decido tomar accion con mi sniper, hay un 97% de posibilidad de exito y 70% de que sea critico, me gustan esos numeros y decido empezar mi accion disparando, fallo el tiro, los enemigos me detectan, los robots se ponen en guardia automatica, mi soldado entra en panico por fallar tiros y corre, se come los tiros de los robots enemigos, se cubre atras de un aliado (mi mejor soldado) y por el panico dispara, da golpe critico, se acaba termino mi turno, los enemigos me atacan con granadas y me matan a mi sniper y mi soldado de asalto (el mejor soldado que tenia) por culpa de esto otro mas de mi peloton entra en crisis y pierdo 2 turnos, los enemigos me dan otro critico y me matan, pierdo la mision, el proyecto avatar continua y pierdo el juego, toca volver a empezar 10/10 como amo esta madre
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game gilak, gak jelas, seru cuman main ini bikin lebih stress ketimbang darkest dungeon. Aimnya gak jelas banget sumpah
This game is good
One of the best games I've ever played. It can feel terribly unfair to the unprepared, but xcom2 at base level gives you a lot of tools that allow you to plow through the game quite relaxingly. Once you understand how things work, even the high difficulty feels pretty simple. The difference is the degree of catastrophe that happens when something goes wrong; And things WILL go wrong. I feel like every xcom game was meant to play with true ironman mode, and I implore that you do. The beauty in overcoming the game is in embracing the bitter truth that loss does happen. Accept it, and your experience will be better for it. Oh also if you get the WOTC dlc there is a lot of mod support and those are pretty good. Really really annoying and time consuming to setup though. I highly suggest also immediately downloading a mod that saves templates of characters on an extra file. Because after you uninstall all your templates will be slightly altered with default body parts.
XCOM 2 is my go-to game when every other game starts feeling boring. No matter how long I’ve been away, I always come back for “just one mission”—and somehow end up playing for hours. There’s something about building a squad, planning the perfect ambush, and watching everything go sideways that never gets old. Every campaign gives me new close calls, painful losses, and ridiculous moments where a soldier misses a shot they had absolutely no business missing. It can be frustrating, but pulling off a win after a mission nearly falls apart makes it worth it. Other games come and go, but XCOM 2 keeps earning its place in my rotation. Easily one of my favorite strategy games.
great game, good story
버그많고 최적화 최악임.. 그래도 중독성과 재미는 있는 편
之前电脑配置不好,现在换电脑了,真的很上头啊!少女前线mod改善了不少观感,有意思啊有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $64.4M | 21.1K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $46.2M | 91K | 85% | $29.99 | |
| $44.7M | 55.6K | 91% | $49.99 |