
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
talvez pelo gênero ser um pouco nichado esse jogo seja levemente subestimado / menos falado do que deveria. alguns dos sistemas mais emblemáticos não são muito bem vistos mas eu atribuo isso ao mal costume e à acomodação que se tem com jogos no geral, além de fazer total sentido agrega muito à experiência o permadeath, as chances percentuais e o temporizador. quando se come muito doce qualquer tempero é forte demais, se fossem sistemas prejudiciais ou injustos o jogo não teria o reconhecimento que tem (apesar de ser fácil chegar a conclusão que o jogo foi mal recebido por conta da franquia principal estar em um hiato de 10 anos). 85/100
I’ve never played a game as anxiety-inducing as XCOM 2; there’s never enough time to do what you want, and you feel constantly hounded by the ever-present threat of a "Game Over" via the AVATAR Project. The strategic gameplay is excellent, though—it's a shame about the pressure.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 781ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I quite like it
Juegazo, no necesitas mas, si te gusta matar alienigenas y te molan los crpg aqui tienes uno de los mejores jeugos. 90% de acierto y fallas ¿que mas quieres?
Симулятор перезагрузок. Ну скажем так, если вы любите Героев, эта игра вам понравится. Но часто у вас будет гореть жопа с того как тут работает рандомизатор на выстрелы - не в момент выстрела, а после любого действия. Хотя казалось бы, шанс попадания вам показывают когда вы жмете атаковать, но нет, это процент попадания того как уже! сформировался ваш выстрел. Даже вкачанные классы со стоковыми пушками почти полностью бесполезны, кроме психов и специалистов. Но больше бесит как обычно не завершенный сюжет, и увы мультиплеер выключен сейчас.
0/10! Peak tactical turn-based strategy completely ruined by fake math and rigged RNG! Zero military logic, no actual ballistic physics, and endless "99% chance to hit" shots that miss a giant alien standing five inches in front of your face! Just rigged dice rolls, squad wipes because your veteran sniper choked a point-blank shotgun shot, and alien snakes strangling your entire team for the glory of cheap difficulty scaling! No fair mechanics, no skill-based gunplay, and zero respect for your time. Just broken pod-triggering, instant panic loops, and watching your elite operative miss three barrel-stuffed shots in a row! Would uninstall again to play chess and keep my blood pressure normal.
玩家1获得负面特质:恐惧XCOM2 当玩家1打开XCOM2时有概率陷入恐慌 恐惧XCOM2......................狂暴化 玩家1将无条件不断攻击XCOM2并给予差评
Это просто позорище. Я не знаю, специфичен ли мой игровой опыт для порта на macos, но в любом случае вместо игры я получил огрызок дерьмового кода. Игра невероятно забагована, игра вечно фризит при объективно не выдающейся графике даже на момент выхода, игра постоянно останавливается на подумать, что жутко растягивает игровой процесс и бесит. Очевидно, что если игру за поправили за столько лет, то можно уже положить на нее болт. Не рекомендую максимально.
It's been 10 years, why did we get civ 7 instead of of XCOM 3?
ネタバレ全開で遊びましょう。さもないと言われるままにミッションをこなすうちに意味不明な強さの敵が大挙してきて死にます
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $59.4M | 19.5K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 66.9K | 88% | $39.99 | |
| $45.2M | 261.8K | 97% | $9.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45M | 72.5K | 93% | $39.99 |