
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 652 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
güzel
Нету перехвата нлошек, но в остальном интереснее и более наполнено контентом, чем xcom enemy unknown.
cool
Xcom 2 во всем стал лучше оригинального Enemy Unknown - больше интересных боев, тактического геймплей, контента и разнообразия. Уступает он лишь на мой взгляд в плане музыки, в остальном - это образцовое продолжение.
Po dlouhé době, co mě chytlo, i když je to takhle stařičká hra
Todo
matamata por turnos, obra maestra
com the x twice
So i came back to this game after 3 years, finished original XCOM 2 by mistake, then finished the complete version and.....i like Enemy Unknown a lot more. After 10 years XCOM 2 feels underdeveloped. I played it after Mechanicus and i had more fun there. The first stage of the game when the boys and girls don't have much in terms of stat boost break's the game. There isn't really any point in flanking couse 4 out of 4 shots will miss 90% of the time, not to mention that overwatch is useless for much part of the game. I have the feeling the devs knew what was broken and thats why you can buy skills and add-ons to the weapons. The problem is that you need to grind for stuff and troops with experience to make the game work as it should and if RNG doesn't have mercy on the player it's game over man. That sounds to me like a bad game design, and i can't recommend games like that. When it works it's brilliant - looks like that's Firaxis motto these days. The best part of the game was for me Shen's last gift, yes i admit the memberberries worked on me, but the more story driven missons are the strongest part of both XCOM games. The worst part of XCOMs are still robots, whats the point of them if they can miss?. Also the soundtrack was a dissapointment, especially if you can switch to EU or UFO Defence they are sooo much better. I liked most of the maps, apart from sewers, but playing as the resistance i got really bored with playing as reacting side not attacking, again in Mechanicus i could pick from a bunch of missons and rewards. It made me longing for a downed UFO mission, and that is something i never expected. For an XCOM game i don't like humanoid enemies, and here there are more of them then in first game, the Chosen are ok but copy-paste their base was boring. Since it looks like XCOM is a dead brand once again, thankfully we are getting a steady stream of similar games each one trying diffrent things, but i will miss Bradford and i will always like crazy German doctors like miss Vahlen. Let's hope that someday in the future someone will let us blow little green men once again.
jogo muito bom a unica coisa que não me agradou foi a falta de uma tradução nativa fora isso é um otimo jogo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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