
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 14 → 18.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 109.6Kreviews | 85% | — | $45.5M |
| $2.99−85% | 28.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1677 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly a one of a kind game, nothing appears to ever come close
If you miss 90 percent of hit shot, just know you just got xcom
Holy crap, I blame that people have claimed this game as a great game. Its not. Some how buggy, and just not fun to watch your squad be easily destroyed. Not what I wanted and will never trust the xcom series
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.3M | 261.8K | 97% | $9.99 | |
| $45.9M | 30.2K | 80% | $49.99 | |
| $45.1M | 72.6K | 93% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.2K | 94% | $19.79 | |
| $62.3M | 20.6K | 83% | $49.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 13 | 54% | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $2.99−85% |
| 4.2Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | 783ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's fantastic!
One of the best turn-based games I've played, with incredible depth and unlimited possibilities (x2 if you add mods to it).
love it
Very high quality strategy game. You will curse RNGsus if you play though.
juegazo la verdad, no defrauda es como el uno y lo que viene a ser mecanica por turnos y peleas por turnos perfecto. esperando al xcom 3 a ver si se animan
[i] Величайшая из величайших стратегических пошаговых игр, в которую мне доводилось играть. В принципе благодаря появлению XCOM данный жанр пошаговых игр с управлением отряда возродился из пепла, на уровне darkest dungeon, создавшего свой отдельный жанр. Firaxis умели и умеют (хотя смотря на 7 часть Цивы вера пошатнулась) создать увлекательнейшую пошаговую гриндилку, от которой невозможно отлепить своего внимания. [/i] [h1] XCOM 2 – чем же он нас удивил и удивляет [/h1] [h2] Сюжет: [/h2] В стратегии оказывается может быть сюжет, оказывается он может быть увлекательным, как и выбранный сеттинг, оказывается могут быть запоминающиеся герои, или как минимум злодеи - точно утерянные технологии предтеч из времен C&C и Warcraft 3. Относительно харизматичные второстепенные герои, наподобие Шень или доктора Валлентайн, которые перекочуют во вторую часть и их личностям будут посвящены часть дополнений, наличие мистицизма по отношению к пришельцам, у которых неясные цели, в совокупности с Избранными, готовящими диверсии, спускающие Мститель с небес на землю, появляющиеся на миссиях [b] (в том числе застревая в канализации на небольшом квадратике в конце уровня – это баг все еще не исправлен!) [/b] и мешающие нам всевозможными способами. Сеттинг, позволяющий нам побыть либо защитником всего человечества в 1 части, или повстанцами во второй – в итоге получается хорошо взболтанный коктейль из героев, сеттинга и жанра ufo. [h2] Геймплей: [/h2] То за что мы любим этот подтип пошаговых стратегий. Расписывать родоначальника этого жанра не вижу особого смысла, так или иначе каждый любитель пошаговых стратегий дойдет до XCOM и оценит по достоинству тот уровень проработки, до которого пока ни один из подражателей, так и не дошел. [h2] Графика: [/h2] Красивенько, во второй части особенно виден прогресс в ней, взрывы взрываются со спецэффектами, мутоны со фланга убиваются в упор и улетают по физике, застряв в текстуре очень быстро и далеко. [h2] Игровой цикл: [/h2] То, что и делает xcom, тем что он есть, сначала посидел на базе, поискал на глобальной карте, поисследовал, поменял бонусы у лидеров иных фракций, прокачал героев, устранил дебафы на мораль, подрасчитал, через сколько выйдешь в новую технологию и сколько ресурсов необходимо иметь в запасниках, вышел на миссию, вернулся на базу, подумал и индивидуализировал своих персонажей, дал им имена. В итоге вот этот беспрерывный цикл из действий и заставляет тебя посидеть, просканировать еще раз планету земля (сделать еще один ход), перед тем как уничтожать мистический проект «Аватар»
Xcom 2 is fun. I really enjoyed the base game and it takes what Enemy Within had and added some new interesting twists. But the War Of The Chosen DLC campaign and additions is just too much. Soldiers can become tired they can acquire negative traits, they can grow bonds and much more. It would be cool, but all of it genuinely starts to take away from the core of the game. It feels like it’s trying to make me spend more time managing my units rather than resource or the tactical warfare. The soldiers being wounded and shaken was already just fine though it could’ve been given minor additions to make it a little bit more interesting the focus of the game was resource management and tactical warfare. The addition of a personal combat Sims already seemed like a pretty good addition that allowed you to strengthen your favorite units. The events were also pretty cool, but War Of The Chosen expanded on them so much that every month there’s an overwhelming amount of events and plausible operations that you can do that is too much. I’m supposed to keep track of what the chosen are doing but also the Advent events that were already in the game not to mention good options I can choose and unlock for myself as well as operations that I can commit soldiers to for different groups and more I’m not mentioning. The new classes are fun and interesting, but for no reason in particular work different and level up fairly differently from all other classes. The Levels and objectives added with the DLC are cool but once again suffer from a mild case of over complication. I do like the extra layers to many of the objectives, but there was also just nothing wrong with the more simple operations. In my mind, this is actually not that bad and most of them are pretty enjoyable. Xcom 2 added some awesome and interesting systems and the core the game was same but made gameplay fresh and interesting. War Of The Chosen expands so much on the events, the soldiers and the different sub groups that it subtracts from the rest of the game. If there were ever to be an Xcom 3 I would not want it to be so unnecessarily complicated and diluted.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.