
Your journey to building a vast space empire begins behind the controls of a single ship. Explore, trade, fight, and build as you rise to command fleets, stations, and entire economies in a living, fully simulated universe that reacts to every decision.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Simplified Chinese, Portuguese - Brazil*, Spanish - Spain, Traditional Chinese, Russian*, Korean, Japanese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 649 reviews with recorded playtime.
Reviews
Themes across 648 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Затягивает просто ужас
Solid spaceship game. Good space combat. Seems to devolve into hundreds of hours waiting for deliveries of hull parts to show up so you can build another station.
+++++++++ Game is so good i forgot to give a thumbs up.. lol
AI in games, no thanks.
X4: Foundations stands out as an exceptional achievement in the space simulation genre. It uniquely blends first-person space flight, intricate logistics, and grand strategy into a single cohesive experience. Developed by Egosoft, the game has evolved over years of deliberate post-launch support. This continuous development has transformed it into a deep, feature-rich sandbox. For players seeking unparalleled freedom among the stars, it delivers an ambitious universe where they can transform from a penniless lone pilot into the supreme commander of a multi-sector galactic empire.The foundational brilliance of the game rests upon its truly simulated, living economy. Unlike other space sims that rely on background scripts to spawn resources and inflate market prices artificially, every single commodity in this universe is explicitly manufactured. Raw ore mined by automated freighters is physically transported to factories, refined into hull parts, and ultimately used to assemble the hulls and weapons of real ships. This means a player can actively wage an economic war. For example, they can systematically intercept enemy supply lines to starve a rival faction's shipyard of crucial materials, naturally crippling their ability to produce warships.The seamless scaling of perspective remains one of the game's most mind-blowing design features. Players can sit comfortably in the cockpit of a light fighter, executing manual barrel rolls and dodging plasma fire in intense dogfights. With the simple press of a button, they can pull up a massive tactical map to manage logistics hubs and direct capital fleets across dozens of star systems simultaneously. Walking around physical capital ship bridges or standing on open docking bays while massive freighters land creates an unmatched sense of physical presence. The game honors the exact scale of its universe, letting you command an armada from the comfort of an admiral's desk or jump directly into the fray yourself.Furthermore, the game offers creative freedom through its modular, unrestricted station-building mechanics. Players are given the tools to design colossal, multi-kilometer-long space factories block by block. They can snap together energy panels, habitation modules, and defense turrets to fulfill their specific logistical needs. Watching these giant automated structures buzz with thousands of hired crew members and corporate traffic provides a profound sense of ownership. An experienced player wrote about their rewarding endgame milestones:“I'm thinking about starting again, during early 2025 I completed my run and had achieved everything I wanted which was pretty insane actually at the size of my empire, I would say its one of the greatest gaming experiences I've ever had.” The dynamic nature of the galaxy ensures that no two playthroughs ever unfold the same way. The universe is populated by distinct, competing alien and human factions, each possessing their own political agendas and territorial ambitions. They declare wars, claim resource-rich sectors, and launch massive military offenses completely independent of player input. This living backdrop forces players to adapt to shifting galactic borders. This makes the sandbox feel responsive and unpredictable. The persistent threat of hostile, aggressive factions like the robotic Xenon forces players to balance their corporate expansion with heavily armed fleet defense.Recent, massive free updates have elevated the simulation to its absolute peak. Egosoft’s 9.00 "Empire Update" dramatically overhauled core systems, introducing refined diplomacy layers, espionage, and massive fleet control rebalances. These updates have addressed long-standing mechanical pain points while smoothing out flight physics to make tactical dogfights and capital ship maneuvers feel natural and responsive. A community member highlighting the positive impacts of the recent 9.00 rebalance noted:“Using missiles finally makes sense for both Large and small fleet. Tons of good stuff in this update, but the missile rebalanced was the thing that I love the most.” Ultimately, the game's greatness lies in its lack of artificial boundaries or a rigid endgame. It functions as a digital playground where players set their own parameters for success, whether that means acting as a humble miner, a mercenary, an interstellar arms dealer, or a galactic conqueror. The steep initial learning curve gives way to an intensely rewarding loop of automation and dominance. Few titles attempt a simulation of this monumental scale, and even fewer succeed in executing it with such persistent dedication. It stands unchallenged as the definitive single-player space empire simulator.
EVE Offline. Hat eine gewisse Lernkurve also ist sicher nicht für jeden aber wer eine Herausforderung und nicht einfach nur flaches Geballer sucht ist hier richtig. Tutorials und Benutzerführung im Spiel könnte besser sein.
looks pretty and all, but I couldn't cope with the hud, the way the interactions are made, the NPC faces and animations... feels like the animation design and hud overall is really weak.
I have spent over 2000 hours play this game. I also have play X3TC from 2.5 for at least that many hours or more. And I am a player who likes to play modded. I enjoy the game but dislike the fact that modded play means I can not get some of the rewards for some of the game play due to being modded. This game is a single player game. So it should not be a big deal to be mod or not modded. Would I say get this game. I would say yes. But still wish that the Dev would correct the game so it could let the people who play modded get stuff that they have lock behind this stupid door.
Every time I have to re-run this game, I have to keep changing the controls. The default controls are just realllly bad. Whether for MKB, Joysticks (flight sticks), or with controllers. It's a pain and slog to re-learn and rebind every time. Takes at least 2 hours since you have to go through everything and rebind as you go through the game. By the time you are "comfortable" with the game, it has lessened all the fun that could have had been had.
Einfach eins der Besten Wirtschafts/SpaceGames die es gibt.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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