
X²: The Threat is of a new generation of space simulator games, you play the role of Julian Gardna who continues the story set by X: Beyond The Frontier. The updated graphics engine gives the universe a fresher feel with newly designed ships and stations adding to the complexity of the universe.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Italian, Spanish - Spain*, Czech, Polish, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
have the original disk as well as steam version. a good fun game and time sink. Bad thing it wasnt made for win 11. Occasional crashes on the video cutscenes. Tip, ddont give up try to take a run at it from diff gates and directions to avoid crashes. On the paranid quest at priest rings i turned on Video record in options and poof i got past the repeated crash on exiting the station. After you buy the goods from the paranid agent and attempt to leave station it goes to a cutscene and crashes. turn on video record ingame and jope it helps you like it helped me. Anyhows its a great time killer and too bad you cant turn off the Kaak. They murder your transports and its annoying.
Empfehlenswert: Ja (persönliche Wertung: 6/10) Errungenschaften: Nein Positiv: - Gute Weltraumsimulation - Grafik in Ordnung - Ruhige Hintergrundmusik - Einiges zu Erkunden Negativ: - Sehr langatmig - Anfangs sehr schwierig hoch zu kommen - Story durchwachsen und vorhersehbar Fazit: Ich habe X2 nach dem dritten Teil gespielt. Dies scheint ein Fehler gewesen zu sein, da mich dieser Teil nicht so sehr begeistert hatte wie der Nachfolger. Dennoch handelt es sich hierbei um eine gute Weltraumsimulation. Grafisch ist das Spiel zwar nicht gut gealtert aber für die damaligen Verhältnisse doch ganz in Ordnung. Begeistert hat mich die (meist) ruhige Hintergrundmusik. Nichts ist entspannender als bei einem solchen Sound einfach zwischen den Sternen herumzudüsen und zu erkunden. Zu Erkunden gab es einiges, was mich auch ein bisschen an den Nachfolger erinnert hat. Eines der großen Probleme bei X ist, das man am Anfang nicht weiß wie man vorankommen soll, weshalb es auch sehr schwierig ist voran zu kommen. Es kann auch das langatmige Spiel, wie der Nachfolger werden. Ich habe es ein bisschen abgekürzt und mich stark auf die Story fokussiert, welche ihre Ups and Downs hatte. An sich ist das Spiel nah am Nachfolger dran, bloß halt... älter. Empfehlenswert!!!!
Ist zwar schon alt, macht aber immer noch riesigen Spaß. Habe sogar noch meine alten Spielstände von 2007 reaktivieren können.
Игра легенда, первое знакомство со вселенной Х. Шедевр как по мне.
круто
Einfach nur Geil das Game.
El juego funciona, pero me basto con estar cerca de 50 minutos intentando entender los controles, memorizándolos y muriendo por cualquier cosa para entender que esto es demasiado de otra época para estos días, el tipico que tiene teclas por todos lados, el tutorial tampoco ayuda en nada y te deja perdido en mitad del espacio con demasiada facilidad, ni si quiera nombra la mitad del tiempo cuales son las teclas que debes pulsar, si no lo que te da la acción a realizar(es decir, te dice "Pulsa la tecla eyectar" en vez de algo tipo "pulsa la tecla 'Nombre Tecla' para hacer X cosa), un fallo muy típico en juegos antiguos. Tiene problemas además con los FPS, si los tienes muy altos el ratón hace cosas raras como quedarse pillado. Las voces es español no las vi por ninguna parte, igual es en el modo historia, pero no están dobladas ni la intro ni el tutorial...
Spiele das Spiel auf einem Linux System. Umfangreiche Recherche hat allerdings ergeben, dass Windows User auf aktuellen Maschinen die gleichen Probleme haben und hatten. Ich habe also die alten Sound-Dateien umcodiert und .waf daraus gemacht um Sprachausgabe zu bekommen. Story-Videos, die nicht wieder gegeben werden können und crashen, ausgetrickst. Jetzt, nach 35 Stunden und Mission 13 ? finde ich keine funktionierenden Tricks mehr um den Absturz zu verhindern. Frustrierter Spielabbruch und Warnung an alle, die es nochmal spielen wollen.
Konnte das Spiel hier leider nicht zocken es läuft einfach nicht unter Ubuntu aber hier noch ein paar Tipps für Einsteiger verkauft die zwei 25 MW Schilde bevor ihr den Wissenschaftler zu Elena bringt davon kauft ihr euch einen Boronen Delfin mit einem 1MW Schild damit wiederum erhandelt ihr euch dann mit Silizium,gelegentlichen Waffengeschäften und EZ 13,5 Mili.(der Sprungantrieb den ihr bei den Gaunern kaufen könnt(WB-SO) erleichtert alles ein wenig) und davon dann einen Adler. Ab Stufe AS der ASSE könnt ihr Xenon-K erobern, natürlich mit dem Adler und Beta-Schockwellengeneratoren da geben sie gerne auf für Reparaturen müsst ihr auf das Schiff umsteigen.
X2: The Threat, developed and published by Egosoft, represents a significant evolution of the sandbox space simulation formula established in X: Beyond the Frontier. Expanding both the narrative scope and the systemic complexity of its predecessor, X2 invites players into a vast, interconnected universe where trading, combat, exploration, and empire-building coexist within a living economic framework. Rather than presenting a tightly scripted experience, the game embraces player freedom, offering a universe that operates independently of the player’s immediate actions and rewarding long-term planning over short bursts of action. Set once again in the X-Universe, the story follows Julian Gardna, whose personal journey becomes entangled with the emergence of a mysterious and aggressive alien race known as the Khaak. The narrative provides structure and occasional urgency, especially during key missions that advance the plot. However, like many sandbox simulations, the storyline is optional in spirit if not in design. Players can follow the narrative threads at their own pace or temporarily ignore them in favor of building wealth, exploring uncharted sectors, or assembling fleets. The game’s real strength lies not in its cinematic storytelling but in its capacity to support player-defined goals within a sprawling galactic economy. The economic system is the beating heart of X2: The Threat. Every station, factory, and ship participates in a dynamic supply-and-demand network. Prices fluctuate based on production levels and consumption rates, creating opportunities for savvy traders to buy low and sell high across dozens of sectors. Early in the game, players often start with modest ships and limited cargo capacity, forcing careful planning of trade routes. As profits accumulate, options expand—larger freighters can be purchased, automated trading ships can be assigned to generate passive income, and eventually entire industrial complexes can be constructed. This gradual progression from small-scale merchant to interstellar magnate is one of the game’s most satisfying arcs. Combat in X2 adds another layer of depth, though it is rarely the sole focus. The universe contains pirates, hostile factions, and the looming Khaak threat, each capable of disrupting trade routes or attacking vulnerable assets. Players can outfit ships with a variety of weapons, shields, and upgrades, customizing their vessels for defense or offense. While dogfighting can feel less refined than dedicated space combat simulators, strategic fleet management compensates for this. Owning multiple ships and coordinating their deployment across sectors introduces a grander tactical dimension. Large-scale engagements involving capital ships and carriers create moments of spectacle, particularly when defending valuable infrastructure from enemy incursions. The scale of the universe is impressive, comprising well over a hundred sectors connected by jump gates. Each region has its own economic profile, faction presence, and environmental character. Some sectors teem with trade opportunities, while others are dangerous frontiers patrolled by aggressive forces. Exploration feels purposeful, as uncovering new sectors often reveals lucrative trade possibilities or strategic locations for station construction. The sense of space is reinforced by ambient sound design and the relative isolation of deep-sector travel, contributing to immersion even when gameplay unfolds at a deliberate pace. Despite its ambition, X2: The Threat demands patience. The interface, while improved over its predecessor, remains dense and occasionally unintuitive. Navigating menus, configuring ships, and managing multiple assets can feel overwhelming for newcomers. The early hours are especially slow, as players work within tight financial constraints and limited ship capabilities. Yet this slow start is intentional, mirroring the climb from obscurity to influence. The game rewards persistence; mastering its systems transforms complexity into empowerment. Visually, X2 offered notable improvements at the time of release, with enhanced ship models, atmospheric nebulae, and more detailed station designs. While modern standards may reveal the age of its graphics engine, the aesthetic still conveys a sense of scale and cosmic vastness. Ship interiors and menus are functional rather than flashy, reinforcing the simulation-driven focus. The soundtrack and ambient audio contribute to the mood without dominating the experience, allowing players to settle into the rhythms of space commerce and exploration. Ultimately, X2: The Threat stands as a defining chapter in Egosoft’s space simulation lineage. It successfully broadens the sandbox concept by layering narrative, economic depth, and fleet management into a cohesive universe. It may not offer immediate gratification or streamlined accessibility, but its systemic richness provides enduring appeal. For players who relish autonomy, complex economic systems, and the gradual construction of a personal interstellar empire, X2 delivers a rewarding and expansive journey through the stars. Rating: 8/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Falling with Ice Phoenix! | $72.5K | 335 | 92% | $9.99 |
| Fake Colours | $72.5K | 164 | 83% | $14.99 |
| Robots at Midnight | $72.4K | 143 | 92% | $19.99 |
| A Story Beside | $72.5K | 311 | 96% | $14.99 |
| Everdeep Aurora | $72.5K | 203 | 91% | $19.99 |
| Cauldrons of War - Barbarossa | $72.4K | 183 | 90% | $14.99 |