
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.2Kreviews | 42% | — | $6.1M |
| $8.99−70% | 175ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В игре много нового, многие из старых функций не доступны, изменены условия торговли, интерфейс и картография, в лучшую ли сторону?- спорно. Из плюсов: - Играбельный сюжет, который можно забрасывать и наслаждаться своей игрой. - Больше не надо по десять минут выбирать как строить станции- архитектор по вашему заказу строит комплекс, который вы затем можете расширять и совершенствовать. - Кредиты не составляют проблему- миссии по защите дают хорошее вознаграждение даже на старте. - Играбельная экономическая модель, создавайте дефицит и профицит товаров. - Красивые пейзажи и музыка - Неплохие модели кораблей - Простая система пополнения расходников без стыковки с станциями. - Реалистичность погрузки- разгрузки крупных и торговых кораблей. - Возможность побегать по станциям и завести знакомых= скидки= информация, а также найти тайнички с раритетами, что конечно со временем надоедает ввиду одноразовой музыки и в принципе схожего строения станций внутри. Из минусов: - Катаемся только на стартовом корабле. - Местами глючит, но релойд в помощь. - Почитайте прохождение до момента строительства станции БЛА по сюжету до первых шагов в игре, так сможете избежать лишних трудностей с ресурсами для её строительства. - ИИ по управлению станциями не всегда умный, часто приходится проводить микроменеджмент - Графика застряла в недалёком прошлом. - Лично для меня не удобная глобал карта Итого: играйте на здоровье если вас не страшат небольшие глюки и старенькая графика. Целая галактика распостёрла объятия в ожидании нового героя, способного дать отпор жадности корпораций и угрозе истребления ксенонами. Это не вы? Что ж тогда капитализируйте, фарцуйте, обескравливайте поставки конкурентов и дайте понять всем, что ваши кредиты на вес золота. Или, быть может сколотите крупнейший флот под своим управлением и станьте весомым аргументом в войне корпораций. Попробовать можно.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Italian, Russian, Simplified Chinese, Traditional Chinese, French*, Korean*languages with full audio support
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NOT WORTH BUYING! CAUTION X:Rebirth is not X:4. Rebirth is just a ultra buggy money grapping crap that is not worth any cent. It is nearly unplayable at this state. IMHO the worst X in the serie...
Things I found unenjoyable so far: FOV is bad. A mod fixes the cockpit view but doesn't affect first person mode. UI fonts and HUD do not scale to 4K. HUD scales with a mod. You can't see NPC skills before hiring them - who thought that was a good idea??? Mod fix available. Accidentally falling out of highways due to mouse flight Ship stops dead if you open a menu. So don't use menus I guess? Having to press enter to open the menu Freighter won't follow you (100 energy cells mission) Mouse flight is always enabled when you go back into your ship Leaving highways and being thrown inside station geometry with no way out Falling through the floor in first person mode Plot missions starting in the middle of my courier missions (jump gate) Targeting is automatic and this sucks. It's unlike any other space game Booster depletes shield. Which means if you're struggling in combat you can't run away (WTF!) When you speak to somebody a big orange circle covers their face. You can be unable to move in first person mode after docking [bug] Let me get this straight you can go on stations and hire crew from the bar but you can't view or accept missions from the bar? Bruh what. That's the complete opposite from all space trading games, ever. I see where they were trying to go with this: making an immersive first person adventure with emotional bonding to your ship and crew like an RPG. Something other X games don't do. It's a little beyond their ability since station interiors and crew are all ugly and generic - even by the standards of 2013. Pro for beautiful soundtrack though. I'll say one thing: modding saved this.
In space no one can hear you scream, but you can hear police sirens though. Dumb AF XD
Пацаны, тут X4: Foundations вышла.
Franchement, l'ergonomie de ce jeu est une véritable catastrophe. Toutes les actions sont contre-intuitives et/ou super fastidieuses à réaliser. A tel point que ça m'en a dégouté ! Je me suis accroché 3 heures, en me disant "allez, accroche-toi. C'est juste le temps de s'habituer aux fonctionnalités et aux raccourcis claviers". Mais nan. Quand après 3h de jeu, je me suis retrouvé à galérer pour comprendre comment COMMERCER (l'un des principes fondamentaux d'un 4X) et que j'ai vu la complexité du truc pour pas grand chose (sans parler du fait que la ressource que je voulais (pour le tuto!) n'était pas dispo), j'ai alt-F4. Une simple interface de commerce c'était trop demandé ? Pourquoi faire simple quand on peut faire compliquer, pas vrai ? J'ai 1000h de jeu cumulé sur X3 TC et X3 AP. Et X3, c'est déjà bien complexe à digérer. Mais au moins, c'est assez intuitif. Mais là, non. C'est pas possible... Je voulais me lancer dans une explication et une débauche d'exemples, mais c'est tellement absurde que je ne sais même pas par où commencer! Rien que pour se docker à une station c'est la croix-la bannière !!! Pour un truc aussi simple, j'ai dû aller chercher 10 minutes sur le net pour trouver comment faire! (spoiler : double-clique sur l'icone, ça fait apparaître un menu radial... ) Je parle bien de l'ergonomie du jeu, hein, pas du gameplay ou du gamedesign. Autre exemple : l'interieur du cockpit prend facilement un tiers de l'écran, avec des écrans/boutons qui servent à accéder à certaines fonctions. Pourquoi pas, c'est immersif. Sauf que plutôt que de meubler la carlingue avec des loupiottes et des manettes inutiles, ils auraient pu mettre des options pour, au hasard, activer/désactiver l'auto pilote. Ca ça a sa place dans le cockpit. Là encore, j'ai dû aller chercher sur le net pour comprendre comme désactiver! Mon vaisseau était bloqué dans le cul d'un transporteur sur lequel j'ai eu la mauvaise idée d'engager l'auto-pilote en mode "suivre" (spoiler : MAJ+Q, c'était pourtant évident). En plus, c'est assez moche. Les parties à pieds à bord des stations ne servent strictement à rien (à part récupérer des ressources gratos en ouvrant les casiers et les caisses devant les gardes. Pourquoi?), ou le peu que ça sert (recruter du personnel, faire du commerce), ça aurait pu (et ça aurait dû) être un simple menu. Rendez-vous compte : on peut même pas participer à un abordage! Ca sert à quoi de faire un mode FPS à pied si on ne peut pas combattre? Bref, je suis en train de m'acharner sur un jeu qui date... J'avais acheté ce jeu il y a 4 ans et j'avais tenu 50 min à l'époque. Là (2020), je l'ai relancé après avoir eu une poussé nostalgique de X3 en me disant que, peut être, je l'avais jadis jugé un peu trop vitre. Surtout qu'il a été patché/update à fond entre temps. Bein je crois qu'il va rejoindre les sombres recoins de ma bibliothèque steam, et je vais retourner sur X3 TC, avec le mod New Horizon. C'est bien mieux. (j'ose même pas acheté X4. Surtout au prix où il est... )
не рекомендую, говно, причем с самого начала. Ублюдосы придумали магистаои, вот тоько автопилот в них не работает, и вылетаешь из них моментально... Вот что значит хорошая серия в жопоруких руках...
No multiplayer. Should had a coop multiplayer. I don't like to be alone. :)
Developed and published by Egosoft, X Rebirth is a bold reimagining of the long-running X franchise that blends an expansive space simulation with an accessible story-driven framework. Rather than simply refining the mechanics of its predecessors, the game introduces a fresh universe, redesigned gameplay systems, and a stronger narrative focus while maintaining the series' defining features of economic management, exploration, combat, and player freedom. It places players in a massive science fiction sandbox where every decision, whether commercial or military, contributes to shaping a living galaxy filled with countless opportunities. The game's most impressive accomplishment is its dynamic universe. Every region is populated with traders, miners, security forces, pirates, and industrial stations that operate as part of an interconnected economy. Goods are continuously produced, transported, bought, and consumed, creating a believable simulation where market conditions constantly evolve. Rather than relying on static resources, players are encouraged to study supply chains, identify profitable trade routes, and exploit shortages to build wealth. This economic depth gives every successful business venture a satisfying sense of progression and rewards careful planning over quick profits. Building an industrial empire becomes one of the game's most engaging long-term goals. Players can construct production facilities, expand manufacturing operations, and establish complex networks that supply entire sectors with valuable resources. Managing these stations requires balancing logistics, assigning personnel, securing materials, and protecting investments from hostile threats. Watching a small commercial operation gradually grow into a sprawling corporate empire is one of X Rebirth's strongest features, offering countless hours of strategic decision-making beyond simple buying and selling. Combat provides another layer of variety, featuring everything from agile dogfights against enemy fighters to large fleet battles involving enormous capital ships. Encounters are more tactical than arcade-like, as individual ship systems such as engines, shields, and weapon platforms can be targeted to disable opponents piece by piece. Players are free to pursue careers as mercenaries, military allies, pirates, or independent defenders, making combat an optional but rewarding path that complements the game's broader sandbox design instead of dominating it. Exploration plays an equally important role throughout the experience. The universe is filled with visually striking sectors containing massive stations, asteroid fields, colorful nebulae, hidden locations, and unexplored regions waiting to be discovered. Docking at stations allows players to leave their ship and interact directly with NPCs, recruit specialists, accept missions, and uncover new trading or combat opportunities. The improved travel systems reduce unnecessary downtime while preserving the impressive sense of scale that has always been a hallmark of the X series. Unlike earlier entries that relied almost entirely on open-ended gameplay, X Rebirth introduces a more structured campaign that guides players through the political and economic conflicts affecting the galaxy. The story serves as an introduction to the game's many mechanics without forcing players to remain on a predetermined path. Once familiar with the universe, players are free to ignore the main narrative and pursue their own ambitions, whether building a commercial empire, commanding fleets, exploring distant sectors, or influencing the balance of power between competing factions. Visually, the game delivers detailed environments that effectively capture the immense scale of futuristic space civilization. Gigantic industrial stations feel alive with constant traffic, while capital ships showcase intricate mechanical designs and impressive levels of detail. Dynamic lighting, atmospheric nebulae, and convincing visual effects create memorable scenery during both peaceful exploration and intense battles. The soundtrack complements these environments with orchestral and ambient compositions that reinforce the feeling of traveling through a vast and living galaxy. Although X Rebirth received criticism at launch for technical issues, interface problems, and controversial design changes, years of updates and improvements significantly transformed the experience. Numerous patches refined gameplay systems, improved stability, expanded content, and addressed many of the concerns raised by the community. While certain mechanics may still divide longtime fans of the franchise, the current version presents a far more polished and enjoyable experience that better reflects the developers' original vision. X Rebirth ultimately succeeds as a deep and rewarding space simulator for players willing to invest time learning its interconnected systems. Its blend of economic management, strategic station building, large-scale combat, exploration, and player-driven progression creates an experience that few other games attempt on such an ambitious scale. While the learning curve remains steep and patience is required to fully appreciate its mechanics, those who enjoy complex sandbox simulations will find an enormous amount of depth and replay value waiting beneath its surface. Rating: 5/10
это должно быть продолжение игр вселенной X но это совершенно другая игра. не знаю что там нашло на авторов но они переделали все! управление, интерфейс, карты , всё ! зачем ? вот что хочется их спросить! Если до этого в 7-8 играх всё было по сути одинаково, только добавлялись новые плюшки, тут так все переделали что стало вообще ничего не понятно! вообще то есть вообще ничего! а учиться заного нет желания!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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