
Predict and outwit your opponent in a free-to-play TCG where every move is planned in secret and turns resolve simultaneously. By the original designer of Infinity Wars, Wyldernook is lovingly handcrafted and built by a team committed to sharing the kind of card game we’ve always wanted to play.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Be on guard! Here lies a strange world where the soil empowers everything it touches, and corruption is just around the next bend.
Wyldernook is a champion-led card battler focused on mind games. Each player plans their turn in secret, then actions are revealed simultaneously. Predict your opponents' next move and you'll be unstoppable.
Reckless Gremlins, Trickster Fae, and Primordial Beings will bend others to your will…
Wyldernook applies the love of champion style deckbuilding and classic TCG tactics into a new style of simultaneous turn based gameplay. This allows you to take time honored card dynamics (plus a few new mechanics!) and apply them in entirely novel ways to dominate in singleplayer Duels, multiplayer Court PVP, or a Roguelike Campaign.
A major perk of Wyldernook’s gameplay style is that even with 4 players, simultaneous turns keeps the game flowing quickly. Wyldernook is completely free-to-play, with all major features available during Early Access.
You can earn cards from gameplay, along with free daily packs. Cards can also easily be forged directly from dust earned through gameplay and your collection will stay intact after Wyldernooks’ full release. Every card you forge or pull from packs can also be traded.
With eyes never meant for the sane, Serincenthe could see through every plan of her enemy…
The journey into the Wyldernook starts with defeating each of its 7 factions to unlock their starter decks, each consisting of a champion and 40 starter cards. Once you’ve amassed these initial 287 cards, your journey into a whole new world of deckbuilding opportunities will quickly reveal itself.
Luck may create opportunities, but consistent victory will come from stronger deckbuilding, correctly anticipating your opponent and creative mechanic iteration.
With the Eye, the other races finally stood a chance against the arch-witch…
Starting with a standard deck, you can upgrade to customize it with powerful relics as you explore the Wyldernook, defeating enemies left and right. Along your adventure, you'll be presented with moments of storytelling and role-playing. Will you choose a path of good or power?
They told the story of a world that was wyld…
Every card in your collection features handcrafted art and is its own unique entity. Games played, wins, losses, and unique stats related to the card itself are all tracked. As you play with them, cards become worn around the edges, a badge of honor for a favorite card. Winning games and defeating enemies in the campaign unlocks fun stickers you can place on cards for added customization. You can even sleeve your cards!
Your story begins here…
Ever dream of designing your own TCG? With the custom Card Creator, you can make your own custom cards and play them with friends in custom games. The unique Rules Engine allows you to easily code your own cards. Wyldernook brings back the era of custom editors and community-made rule sets to the TCG genre.
If you have read this far, please consider playing Wyldernook for free today.
Studio Kejami is a small indie team with Wyldernook as its flagship title in active development. Wyldernook is the passion project of indie developer Ian Underwood, original game designer of one of the pioneering games of the digital TCG genre: Infinity Wars - Animated Trading Card Game. The studio is focused on building thoughtfully designed human-made games and growing an engaged player community around them.
Studio Kejami has a strict zero AI or crypto/NFT policy. All artwork and music in Wyldernook is handcrafted.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I haven't been this addicted to a digital card game in a long time. -Simultaneous turns with 2 zones makes for fun mindgames and really close matches. Mostly it comes down to placement, reading your opponent, and /how/ you use your cards rather than just guessing what cards the opponent have in hand. You have a lot of power to win as long as you play your cards right. -Card draw and mana system works well and prevents dead hands- you can always draw more cards with your mana -Ok monetization with free daily packs and you can easily get whatever card you want through trading and cheap crafting -Great setting, art and & well-designed factions - colorful fantasy with lots of personality *Still, the game is currently veery early access so while the core gameplay is solid, it is not polished yet. UI needs work, there are bugs, and many cards are using placeholder art. The devs are really friendly however and they actively take feedback from the community. I'm looking forward to what more they cook up because I think this can become big
Good for where it is in early access; a few buggy interactions and some areas where it needs to be fleshed out but a solid foundation to build from. There's enough in the F2P component for a few hours of fun right now but I wouldn't be giving real money for card packs in the current state; monetisation model (buying packs) is probably not right for an indie CCG.
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Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic card game that's very Free to Play friendly in its current iteration. Not every card is perfectly balanced at the moment and you will run into the occasional bug, but the foundation and direction of this card game is something I haven't seen from a digital TCG in quite some time.
The game is a great cute card game. Seems fun so far
Great game so far! Cute, whimsical artwork and I love the storytelling behind it. I like playing Magic the Gathering in person, haven't played any online TCGs, but I can see myself playing this.
I'm a card game connoisseur, and this is the best and most generous card game out there (tcg/ccg) and it deserves our support, best of luck!
I fell in love with this game at first sight. Hope they better advertise it, finish all drawings and at that point it will be the great one!
Not usually a card game guy but this is pretty fun. I like the different factions and how each player's actions happen at the same time. Though since I'm not usually a card game person, making a custom deck does seem a bit daunting. Edit: Played some more and made a few custom decks, it's not as difficult once you get into it and really rewarding when something actually works. I made two iterations of one specific deck and was able to finally beat the campaign after who knows how many tries. It felt very rewarding and I will for sure keep playing.
Great Game! The creator did an amazing job!
The core gameplay has some good bones, but it's gonna be hard for any indie ccg to convince you to pay up to buy a bunch of card packs just for dueling. So the roguelike mode is where I've got some hope. I've got hundreds of hours sunk into legends of runeterra, so I'd love a competitor for them But hooboy. It's terrible. First, you bring in preconstructed decks into it. So right off the bat that's gonna be real pay to win and a nightmare to balance. Second, damage carries over between duels like you'd expect from a standard roguelike game. But this is a card game where you've got colors inspired by mtg, with some focused on sacrificing life points for quick gains while others are about generating plenty of lifepoints. Guess which is going to be more effective. Third, the roguelike mechanics are godawful. Your rewards are things like "reduce the cost of 1 card in your deck by 1" and "increase the attack of one card in your deck by 2". Similar to the stuff you see in legends of runeterra, but with a major difference. Decks in Runeterra start out with 18 cards. Decks in this game start at 40. upgrades in Runeterra affect all copies of a card. This affects one card. So the impact of every upgrade--in addition to being more boring and less powerful so that the main factor is your pre-constructed deck--is less than 25% as impactful. You're likely to get an upgrade and then just not draw that card the whole campaign. Yeesh.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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