
Choose your champion. Predict, then outwit. Every move resolves simultaneously in a charming storybook universe. Wyldernook is a free-to-play trading card game with roguelike campaign, 1v1 and multiplayer PvP, and a custom card creator.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
We invite you to join us in the Wyldernook, a magical land of folklore and faerie-tale.
Experience the story of humanity as they arrive in a strange world where the soil gives life to everything it touches. The Wyldernook is a land of rambunctious mushrooms gremlins, ancient philosophizing treefolk, proud animal tribes, mischievous faerie courts, and scheming witches. Follow the generations-spanning story of human civilization in this world, told through a charming pop-up book full of secrets.
Wyldernook is the passion project of indie developer Ian Underwood, original game designer of one of the pioneering games of the digital TCG genre: Infinity Wars - Animated Trading Card Game.
Choose a champion to lead your deck! Your champion starts in your hand every game, allowing you to craft a strategy around a character you love.
Wyldernook can be played 1v1, or 4-player multiplayer. Invite your friends to a game or queue to play against others.
Each player plans their turn in secret, then their actions are revealed simultaneously. Predict your opponents' next move and you'll be unstoppable.
Have a hunch an attempt will be made on your champions life? Pull them back to safety and watch their spells fizzle.
Realize your enemy is going to make an all-out attack on you? Set up your defenses the perfect way to wreck them.
Sniff out that somebody is going to play an unacceptable ability? It'd be a shame if you setup a counter spell that turn.
Best of all, even with 4 players in a game, simultaneous turns keeps the game flowing quickly.
Experience an exciting roguelike campaign, as you hunt down the arch-witch Serincenthe. Start with a standard deck, then upgrade it with powerful relics as you defeat enemies. Along your adventure, you'll be presented with moments of storytelling and roleplaying. Will you choose a path of good or power?
Every card can be crafted from your collection page, with either freely-earned or premium currency. You'll never be forced to open pack after pack, hoping for the cards you need.
Every card you craft or pull can be traded. Did your friend get that legendary you've been eyeing? Make them an offer they can't refuse.
Every card in your collection is its own unique entity. Games played, wins, losses, and unique stats related to the card itself are all tracked. As you play with them, cards become worn around the edges, a badge of honor for a favorite card. Winning games and defeating enemies in the campaign unlocks fun stickers you can place on cards for added customization.
Ever dreamt of designing your own TCG? With the Card Creator, you can make your own custom cards and share them with friends for custom games. The unique Rules Engine allows you to easily code your own cards. Wyldernook brings back the era of custom editors and community-made rule sets to the TCG genre.
Studio Kejami has a strict zero AI or crypto/NFT policy. All artwork and music in Wyldernook is hand-crafted.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it when a game randomly pops up in my steam queue and ends up taking hours of the day I learned about it. Wyldernook is already a beautiful and charming game thanks to its setting and pop-up storybook presentation. But when I learned that turns take place simultaneously, I was wary. I'm not gonna act like it's the best thing ever, but it's a very refreshing way for a game like this to be played. You have to be wary of cards your opponent has on their board, but also where they might be moved. You might target a card with removal, only for it to fizzle because the target moved back to the rest zone, or maybe you targeted it in anticipation of it moving from the rest zone to the battlefield. And that's the tip of the iceberg. There's a single player roguelike mode that I haven't played much of, but I was able to beat the chapter present in this early access build. I don't have much to say about it, but it's always good to have single player content in games like this. The card art is mostly unfinished sketches and stock assets, which is a breath of fresh air compared to AI slop that's put in as "placeholders" and get conveniently missed as development moves along. This just makes me more excited to see how the completed card arts will look! So yeah, definitely give this one a try if you're curious. It's decently F2P friendly for the time being because of the limited card pool, and you get 6 decks from doing the tutorials (though the last one WILL beat you at least once). But I can see that in-game currency can take a while to grind, and I'm always wary of how these things develop over time. At least in this case it's a small indie studio, and these guys need all the support they can get. Especially with trying to uphold a live service TCG like this. And I'm wishing them all the best!
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Trends
Modeled estimate over time.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a great cute card game. Seems fun so far
I'm enjoying this game so far. While the TCG space is a bit overcrowded these days, it stands out for its strategic gameplay. It has simultaneous turns, so that you have to engage in mind games to predict what the other player might do. The developer clearly put a lot of work into it. For early access it's in a pretty good state, and it has well developed factions and mechanics. It's pretty impressive for a small indie studio. It also has a multiplayer mode which is pretty cool, where up to 4 players can go free for all, and the cards seem well designed for it, with cards that affect multiple players. This mode I've played less so far. In addition, there's a campaign mode which is a bit like Slay the Spire. You can play it while queued up for pvp matches, and if a match is found during the single player match it will let you return to the campaign match once the pvp is over. So far I haven't had trouble finding matches, but maybe because it's the first day. It's free to play so no need to spend money to test it out, although it does have in game purchases. Cards aren't too hard to get free though, you can get 'dust' to spend on cards by playing in each mode, so it feels pretty rewarding. While there are a few bugs it's not many for an indie early access game. There's also a discord server where they seem to be highly involved with the community. Overall I would recommend trying it.
Great Mechanic, lots of stuff to do, free card packs. super building own decks mechanics. nice artwork. i like
I was able to play this game early on and it was so much fun!! The game play and mechanics are so much fun if you like card games!! Hope you enjoy if you get it!
As someone who doesn’t play card games this has a very intuitive style, as well as beautiful art. Easy access for non gamers of this genre.
This game has been an absolute blast to play so far. As someone who has played a lot of different trading card games, I was surprised by how fresh and engaging the gameplay feels. The mechanics are easy to understand but offer plenty of strategic depth, making every match feel rewarding and unique. One of my favorite features is the multiplayer experience. Being able to play against real players keeps things exciting, and the 4-player free-for-all mode adds a fun twist that you don't often see in TCGs. Every match feels different, and the interactions between players create some memorable moments. The campaign mode is another great addition. It's perfect for learning new strategies, testing decks, and progressing when you don't feel like jumping straight into PvP. There's always something new to unlock or discover, which keeps the game feeling fresh. For an Early Access title, the game is already in great shape. The factions feel distinct, the cards are well designed, and the developers seem genuinely invested in improving the game and listening to community feedback. While there are a few minor bugs, they haven't affected my overall experience. Overall, this is a fun, strategic, and surprisingly polished card game with a lot of potential. If you enjoy TCGs, it's definitely worth checking out.
Good for where it is in early access; a few buggy interactions and some areas where it needs to be fleshed out but a solid foundation to build from. There's enough in the F2P component for a few hours of fun right now but I wouldn't be giving real money for card packs in the current state; monetisation model (buying packs) is probably not right for an indie CCG.
Not usually a card game guy but this is pretty fun. I like the different factions and how each player's actions happen at the same time. Though since I'm not usually a card game person, making a custom deck does seem a bit daunting. Edit: Played some more and made a few custom decks, it's not as difficult once you get into it and really rewarding when something actually works. I made two iterations of one specific deck and was able to finally beat the campaign after who knows how many tries. It felt very rewarding and I will for sure keep playing.
Great Game! The creator did an amazing job!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.