
A 1v1 tactical auto battler game with elements of roguelike mechanics and backpack management in a dark medieval art style. It was inspired by Backpack Battles and developed with Unreal Engine. Create your own unique attack combos by arranging items in your backpack to connect moves.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wretch: Divine Ascent is a 1v1 tactical auto battler game in a dark medieval style that was inspired by Backpack Battles and developed with Unreal Engine. Mix and match items in your backpack to create powerful combos. Purchase a variety of helpful items such as equipment, accessories, and moves from the shop, and fuse them to obtain special items that cannot be bought. Be careful—some moves can counter each other! Getting the right combination of moves and equipment will be your key to victory.
Wielding a massive hammer, the Executioner channels raw power through charged strikes, bringing the heaviest despair upon their opponents.


You dive into backpack management right from the first match. Purchase moves, items, and equipment from the shop and formulate your best strategy. Your items can be combined to give powerful effects, and you can even fuse items to gain unique creations that no shop can provide off the rack. Choose your combinations carefully to give yourself the sharpest edge in your battles!

In the game, multiple characters are available for you to choose from: Knight, Plague Doctor, Ronin, Wujiang, and the latest to ascend the Long Stairs—Pirate.
The characters have distinct features and cool styles that are further emphasized in the strategies and moves employed in battle. Use your backpack items to give your attacks unique buffs such as critical hits, speed boosts, and block enhancements. Connecting moves well will be crucial for victory—avoid moves that might counter each other, and build combos to allow you to quickly launch follow-up attacks after breaking through your opponent's guard.

You undergo up to 10 battles per game, each against real players. Slash and slice your opponents in a bloody 1v1 fight to the finish. Players can battle at any time with no need to wait for an opponent to be online. After you win 10 battles in a game, you gain the chance to challenge the best players on the global leaderboard. The current demo version includes a 10-Win Honor leaderboard, where you can keep an eye on the enemy and make plans to rise to the top in Divine Ascent. Stay sharp—they're watching too.

Currently, there are 5 playable classes available, along with nearly 300 diverse items, gear, and attacks to choose from and combine.. We will continue improving and updating it as we progress in our game development.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 77% | — | $341.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
直接玩猜拳游戏去吧,搞个反制和小丑一样
首先游戏是好玩的 有优缺点 不过都是可以解决的缺点和可以继续延伸的优点 所以好评 希望演武场增加多点格子 每个职业保底:[spoiler] 肉坦 击溃 元素[/spoiler] 三种构筑 更别说还有其他如[spoiler]流血、反击、高穿甲、残血等 [/spoiler]职业特色构筑 根本不够放 我一个关羽就放了大半了 虽然有些构筑打不了高分 但是好玩啊 谁不想拿关公硬出一身肉装急头白脸库库抗揍然后一刀反杀呢 优点:1.连招系统拔高了背包游戏的爽感 也成为了重要的博弈点 一样的装备连招摆放不同 效果天壤之别 2.合成传说装备并不是无脑强 很多时候合了反而变弱 而且部分蓝白装备也很厉害 构筑感很强 不是无脑比谁合的多 3.特色鲜明的职业 每个职业最少3种玩法(不过也分难胡和好胡 胡了也有天敌) 还能混合搭配 所以游戏本身很耐玩 缺点:1.角色前期平衡比较一般 前几回合没霸体没削韧没韧甲就是一个抢先手游戏 中慢速角色运气差遇几次海盗武士鸟人 直接被一脚踢死三命掉完 招数基础速度慢导致拿再多充能也是被先手打一套 可以优化下前三回合只遇到近似速度池子的角色 给角色规划个速度梯度 7个角色只会遇到自己附近的角色 例如:鸟人只会遇到武士海盗和本职业 大锤只会遇到骑士关羽和本职业 四回合开始后正常随机 斗蛐蛐游戏本质比谁胡 比谁有理解 老是在前期被踢死几把才开始构筑爽一把真的很搞心态 2.偶尔会很卡 这还需要优化下 3.新手引导不够 我玩了大概10小时才开始了解连招、反击、反制等核心机制 点了教程直接跳网站 视频好像还是老版本 很神秘
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优化差
I just played this stupid game for 6 hours and it still make NO sense. Skills seem to trigger randomly, counters trigger each other without any initial attack? The recap screen where its supposed to show you what happened 0.1 seconds at a time doesn't match anything else. The different items seem to light up randomly instead of when they trigger, its just a hot slop mess. I wish I could refund.
Backpack Battles but with grit. Love it <3
Don't Waste Your Money if You Don't Speak Chinese. Seems like it might be a reasonably fun and well put-together game, but the translations are honestly awful, and you won't be able to understand what's going on.
垃圾行刑官,不如刪了吧。一套連招CD超過5秒,當你CD完了人家都可以打2~3套把你110軔性打空了。 招式前搖又長,防反打斷對面可以出招時對面CD又把你那超長前搖打斷了。加上蓄勢接核心就更不用出招了。 一身重甲行刑官軔性110比露出度更高的角鬥士還要低。 死神長引本來賣300血就可以出霸體,現在要600血,差不多要把血全賣了才有霸體。當有霸體你也差不多快死了。 堆血人家把你當沙包,堆防人家只是打多你兩拳,堆CD人家比你更快。 最新補丁又一堆削行刑官。 新出一個職業,本應趁大更新應該宣傳新職業的,結果一更新就削。而比賽規則完全是針對他的。連頭5版都過不了。不如你就別搞聯機對戰直接搞PVE算了。出了個新職業作賣點引人入坑結果是把新人當沙包來刷的
每次更新完都卡顿,真服了。更新内容前先做好优化吧。
Graphicly the best outo battler and really interesting trying to time the counter attack gauge and dodges to the right moments
好慘,一天打有上百場打不到第5場就沒了,好像會故意克你買不到什麼就來什麼角色克你
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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