
A 1v1 tactical auto battler game with elements of roguelike mechanics and backpack management in a dark medieval art style. It was inspired by Backpack Battles and developed with Unreal Engine. Create your own unique attack combos by arranging items in your backpack to connect moves.
Modeled estimate, not a reported figure. How we estimate →
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About
Wretch: Divine Ascent is a 1v1 tactical auto battler game in a dark medieval style that was inspired by Backpack Battles and developed with Unreal Engine. Mix and match items in your backpack to create powerful combos. Purchase a variety of helpful items such as equipment, accessories, and moves from the shop, and fuse them to obtain special items that cannot be bought. Be careful—some moves can counter each other! Getting the right combination of moves and equipment will be your key to victory.
Wielding a massive hammer, the Executioner channels raw power through charged strikes, bringing the heaviest despair upon their opponents.


You dive into backpack management right from the first match. Purchase moves, items, and equipment from the shop and formulate your best strategy. Your items can be combined to give powerful effects, and you can even fuse items to gain unique creations that no shop can provide off the rack. Choose your combinations carefully to give yourself the sharpest edge in your battles!

In the game, multiple characters are available for you to choose from: Knight, Plague Doctor, Ronin, Wujiang, and the latest to ascend the Long Stairs—Pirate.
The characters have distinct features and cool styles that are further emphasized in the strategies and moves employed in battle. Use your backpack items to give your attacks unique buffs such as critical hits, speed boosts, and block enhancements. Connecting moves well will be crucial for victory—avoid moves that might counter each other, and build combos to allow you to quickly launch follow-up attacks after breaking through your opponent's guard.

You undergo up to 10 battles per game, each against real players. Slash and slice your opponents in a bloody 1v1 fight to the finish. Players can battle at any time with no need to wait for an opponent to be online. After you win 10 battles in a game, you gain the chance to challenge the best players on the global leaderboard. The current demo version includes a 10-Win Honor leaderboard, where you can keep an eye on the enemy and make plans to rise to the top in Divine Ascent. Stay sharp—they're watching too.

Currently, there are 5 playable classes available, along with nearly 300 diverse items, gear, and attacks to choose from and combine.. We will continue improving and updating it as we progress in our game development.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
平衡性依然有待提升,不过一直在调就好,制作组别摆烂啊
直接玩猜拳游戏去吧,搞个反制和小丑一样
每次更新完都卡顿,真服了。更新内容前先做好优化吧。
好慘,一天打有上百場打不到第5場就沒了,好像會故意克你買不到什麼就來什麼角色克你
游戏整体不错。但还是有2个缺点。一物品、招式的机制介绍不够详细;二配置要求太高。电子斗蛐蛐要这么高配置才能玩。不合理
No tutorial, pretty bad translation and complex item interactions make this game nigh unplayable for newcomers
The translations are really crappy, which is unforgivable in a game that basically requires you to understand how every item works and the synergies. There's also a fun-factor lost when complex build with combos, energy management, and defense somehow loses to a build with two basic attacks. The narrator/voiceover guys spews random nonsense constantly, and something just feels off. And because most matches are just the characters spamming 1-2 attacks, actually watching the fight is really boring too. It results in you kind sitting there and hopping your character activates and then hoping the other character sits idly and takes your punishment rather than blocking or parrying you. I also feel like I'm playing against bots or everyone is building kinda same, 2-skill builds with little or no armor or defense. Maybe that's the meta... idk just doesn't feel right.
不是哥们,你这优化太次了吧。。
pve模式啥时候上啊,急急急
之前一直在心愿单里没买,最近购入了,性能优化和平衡性玩起来似乎还有问题,不过打起来很爽,背包战斗类确实这种挺新鲜的
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*languages with full audio support
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