
Take control of the career of a professional wrestler, guiding him through the world title wins, the tough matches, and the rivalries. Control matches negotiate contracts, manage personal finances, navigate backstage politics and more in this text-based pro wrestling role-playing simulation.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TEW2005 is freeware, its honestly better in my opinion.
I played this game for much more than the time shown, but alas, only 550 hours are logged here. I got 75% of the way to the Hall of Fame out of maybe 750-850 total hours of play (on one character), but never managed to actually get there. My Solid State Drive died in the middle of that process. I'll be blunt: this game is agonizingly painful. It's the worst thing I've ever experienced. Because I am a masochist at heart, I loved every second of it. Basically, you start up a career, you start working matches, you lose an absolute ♥♥♥♥♥♥♥♥ of them, you improve your wrestler. In time, perhaps, you'll be a formidable opponent. That's when the game really starts--for me, this was about 50 hours of gameplay in. I made a wrestler, Kenji Hashimoto (who ended up becoming my go-to avatar character for TEW titles, with similar stats and finishers). I worked in the indies for a bit before signing with a larger Japanese company. I stuck with one company before switching to a rival, and achieved multiple and lengthy tag title and singles title runs in both companies. I realized I would never be able to have a complete, hall of fame-worthy career unless I went to the US (this is because I was seemingly unable to begin any Iconic Storylines while in Japan). When I came to the US, I worked for SWF. With the skills I had then, making it to the main event scene was an absolute breeze. Kenji Hashimoto was a striker, and ended up having a bevy of disastrous finishing strikes, but his best move was a bodyslam driver (and an inverted variant). In hardcore matches, I would often finish matches with a bodyslam driver or an inverted bodyslam driver onto a chair. Losing easily 700-800 games of gameplay was brutal. I didn't even like playing the game by then, I just wanted to complete that career. I'm starting a new campaign. Wish me luck, folks.
not good
Çok kötü.
"Un simulador de westling, tomando el wrestling como si las luchas fueran reales, y donde tomas el rol de un luchador. Todo en texto. Tiene buenas ideas, pero no termina de funcionar."
Absolutely not worth the money.
actually a good game lol
DO NOT BUY!
OMG DID THEY MADE 3 OF THESE Is it worth a laugh no seriously it's blank you don't know what the hell are you doing it's just AWFUL You have no idea what to press you just click random things and hope for the best. no tutorial or anything. 1/10 it's AWFUL
This game is not very good. Every other compliant you see here has a point. I love it anyway.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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